Player Matchup

Osiris
Osiris
 
Osiris
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
 
Ravana
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
JungleFiend
Hades
Level 81
God Stats
43W - 39L
1,499 SR
Queue Stats
476W - 529L
1,406 Elo+
Solo
Achilles
Achilles
UnkindOwen
Achilles
Level 129
God Stats
20W - 13L
1,619 SR
Queue Stats
203W - 207L
1,458 Elo+
Solo
Izanami
Izanami
eduardo_g0896
Izanami
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
99W - 126L
1,373 Elo+
Solo
Team Averages
Level 96
1,524 SR
1,448 Elo+

VS

Team Averages
Level 96
1,494 SR
1,396 Elo+
Baron Samedi
Baron Samedi
CRy5TaL Ca5Tle5
Baron Samedi
Level 118
God Stats
14W - 11L
1,528 SR
Queue Stats
284W - 319L
1,413 Elo+
Solo
Ishtar
Ishtar
Kwel_Kat
Ishtar
Level 57
God Stats
3W - 13L
1,398 SR
Queue Stats
56W - 87L
1,465 Elo+
Solo
Olorun
Olorun
OutsideWig62745
Olorun
Level 103
God Stats
29W - 28L
1,530 SR
Queue Stats
126W - 128L
1,394 Elo+
Solo
Pele
Pele
Stoneszy
Pele
Level 104
God Stats
45W - 68L
1,377 SR
Queue Stats
174W - 202L
1,316 Elo+
Party 2
Shiva
Shiva
fkedyohoe
Shiva
Level 99
God Stats
4W - 3L
1,638 SR
Queue Stats
254W - 271L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
19
5 / 2 / 9
12,845
514
19,640
29,186
21,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
 
Ravana
20
4 / 4 / 3
12,728
509
11,039
15,256
8,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
5 / 0 / 8
12,274
491
22,073
16,526
9,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
UnkindOwen
Achilles
19
3 / 0 / 8
12,982
519
13,784
25,983
30,263
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
20
5 / 2 / 8
14,623
585
21,982
25,989
13,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CRy5TaL Ca5Tle5
Baron Samedi
16
1 / 3 / 3
10,310
412
8,351
20,487
27,529
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ishtar
Kwel_Kat
Ishtar
15
0 / 6 / 0
9,170
367
6,550
15,324
5,877
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
1 / 4 / 2
11,256
450
6,481
22,032
17,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Pele
12
0 / 4 / 4
8,480
339
11,926
25,680
10,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
fkedyohoe
Shiva
16
4 / 5 / 1
10,548
422
19,648
29,158
31,019
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
22
Kills
6
8
Deaths
22
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
2
9
4.75
W
Ravana
 
Ravana
4
4
3
1.38
L
Baron Samedi
CRy5TaL Ca5Tle5
Baron Samedi
1
3
3
0.83
W
5
0
8
9
L
Ishtar
Kwel_Kat
Ishtar
0
6
0
0
L
1
4
2
0.5
L
Pele
0
4
4
0.5
W
Achilles
UnkindOwen
Achilles
3
0
8
7
W
Izanami
5
2
8
4.5
L
Shiva
fkedyohoe
Shiva
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,518
Damage
52,956
112,940
Taken
112,681
83,004
Mitigated
91,844
52,724
Healing
28,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
19,640
9,922
0
9,635
29,186
21,583
1,659
2,513
26,673
0
138,296
W
Ravana
 
Ravana
11,039
3,006
0
7,136
15,256
8,782
31
2,380
12,876
0
127,843
L
Baron Samedi
CRy5TaL Ca5Tle5
Baron Samedi
8,351
984
1,845
5,733
20,487
27,529
0
4,819
15,440
45,443
0
W
22,073
2,044
1,819
6,272
16,526
9,069
2,505
3,984
12,542
85,400
0
L
Ishtar
Kwel_Kat
Ishtar
6,550
4,057
0
788
15,324
5,877
1,106
1,166
14,098
0
54,151
L
6,481
3,194
1,025
7,890
22,032
17,311
640
4,715
17,066
92,936
0
L
Pele
11,926
3,285
0
8,989
25,680
10,108
0
4,885
20,603
0
56,483
W
Achilles
UnkindOwen
Achilles
13,784
3,094
0
11,200
25,983
30,263
2,195
2,104
23,879
0
94,936
W
Izanami
21,982
17,991
0
16,662
25,989
13,307
5,304
5,348
20,641
0
168,911
L
Shiva
fkedyohoe
Shiva
19,648
2,885
368
2,140
29,158
31,019
0
5,710
23,237
91
71,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,452
Gold Earned
49,764
801
Minions Killed
415
0
Camps Cleared
0
2,489,305
Distance Traveled
2,131,407
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,845
514
148
6
0
562,027
6
W
Ravana
12,728
509
150
6
0
525,273
0
L
Baron Samedi
10,310
412
39
2
0
400,673
5
W
Hades
12,274
491
135
5
0
487,837
4
L
Ishtar
9,170
367
89
4
0
412,667
5
L
Olorun
11,256
450
125
5
0
378,937
5
L
Pele
8,480
339
71
3
0
441,370
2
W
Achilles
12,982
519
153
6
0
495,575
6
W
Izanami
14,623
585
215
9
0
418,593
3
L
Shiva
10,548
422
91
4
0
497,760
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role