Player Matchup

Rama
Rama
Enough Trapz
Rama
Level 81
God Stats
1W - 2L
1,662 SR
Queue Stats
80W - 96L
1,416 Elo+
Party 1
Set
Set
Guapi pap1
Set
Level 88
God Stats
4W - 3L
1,669 SR
Queue Stats
98W - 108L
1,373 Elo+
Party 1
King Arthur
King Arthur
KareembeSus
King Arthur
Level 44
God Stats
4W - 6L
1,484 SR
Queue Stats
49W - 74L
1,368 Elo+
Party 1
Bacchus
Bacchus
Monkey3174
Bacchus
Level 36
God Stats
5W - 2L
1,480 SR
Queue Stats
14W - 26L
1,266 Elo+
Party 1
Baron Samedi
Baron Samedi
bloodlust2103
Baron Samedi
Level 78
God Stats
3W - 3L
1,502 SR
Queue Stats
103W - 124L
1,402 Elo+
Party 1
Team Averages
Level 65
1,559 SR
1,365 Elo+

VS

Team Averages
Level 104
1,551 SR
1,431 Elo+
Khepri
Khepri
TheSwagAlliance
Khepri
Level 142
God Stats
0W - 1L
1,755 SR
Queue Stats
71W - 75L
1,499 Elo+
Party 2
Thor
Thor
chocotwister
Thor
Level 126
God Stats
2W - 2L
1,810 SR
Queue Stats
47W - 41L
1,523 Elo+
Party 2
Discordia
Discordia
kingeoshi
Discordia
Level 121
God Stats
5W - 12L
1,437 SR
Queue Stats
482W - 510L
1,365 Elo+
Solo
Neith
Neith
shametiboy
Neith
Level 10
God Stats
0W - 1L
1,282 SR
Queue Stats
1W - 6L
1,256 Elo+
Party 2
Erlang Shen
Erlang Shen
thephisherman
Erlang Shen
Level 119
God Stats
0W - 4L
1,472 SR
Queue Stats
84W - 85L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 9
7,394
528
10,063
9,263
3,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
10 / 1 / 3
9,093
650
10,964
11,697
6,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
KareembeSus
King Arthur
13
2 / 3 / 0
7,517
537
8,121
10,404
9,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bacchus
Monkey3174
Bacchus
9
2 / 1 / 7
6,673
477
4,003
11,544
9,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
bloodlust2103
Baron Samedi
12
8 / 4 / 6
7,879
563
8,252
11,192
4,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,811
415
4,009
13,213
9,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
6 / 5 / 1
7,673
548
10,022
12,885
4,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
kingeoshi
Discordia
10
1 / 8 / 2
6,454
461
6,544
11,414
3,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
8
0 / 4 / 0
5,386
385
3,959
6,306
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
thephisherman
Erlang Shen
14
3 / 2 / 0
8,027
573
6,698
12,802
10,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
24
Kills
10
10
Deaths
24
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
W
10
1
3
11.5
W
King Arthur
KareembeSus
King Arthur
2
3
0
0.67
W
Bacchus
Monkey3174
Bacchus
2
1
7
5.5
L
0
5
0
0
W
Baron Samedi
bloodlust2103
Baron Samedi
8
4
6
2.75
L
6
5
1
1.3
L
Discordia
kingeoshi
Discordia
1
8
2
0.25
L
Neith
0
4
0
0
L
Erlang Shen
thephisherman
Erlang Shen
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,403
Damage
31,232
54,100
Taken
56,620
34,104
Mitigated
31,632
14,008
Healing
13,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,063
9,169
0
2,755
9,263
3,367
1,746
2,605
6,566
0
49,940
W
10,964
4,486
0
3,091
11,697
6,367
1,557
2,183
9,243
0
65,447
W
King Arthur
KareembeSus
King Arthur
8,121
1,491
0
2,301
10,404
9,791
407
83
10,321
284
46,177
W
Bacchus
Monkey3174
Bacchus
4,003
647
146
1,751
11,544
9,600
350
2,356
9,098
11,299
0
L
4,009
477
0
1,676
13,213
9,481
0
4,497
8,716
20,038
0
W
Baron Samedi
bloodlust2103
Baron Samedi
8,252
823
1,411
2,553
11,192
4,979
322
2,652
8,236
38,771
0
L
10,022
2,964
0
2,804
12,885
4,902
0
3,390
9,495
0
45,536
L
Discordia
kingeoshi
Discordia
6,544
374
0
1,746
11,414
3,749
0
3,246
8,168
35,261
0
L
Neith
3,959
1,570
0
564
6,306
2,649
0
1,122
5,184
0
22,778
L
Erlang Shen
thephisherman
Erlang Shen
6,698
3,107
0
6,325
12,802
10,851
0
284
11,726
83
55,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,556
Gold Earned
33,351
338
Minions Killed
294
0
Camps Cleared
0
1,327,595
Distance Traveled
1,268,668
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,394
528
84
6
0
242,465
1
W
Set
9,093
650
103
7
0
307,869
0
W
King Arthur
7,517
537
73
5
0
261,205
4
W
Bacchus
6,673
477
23
2
0
261,884
0
L
Khepri
5,811
415
23
2
0
276,258
0
W
Baron Samedi
7,879
563
55
4
0
254,172
1
L
Thor
7,673
548
74
5
0
278,548
1
L
Discordia
6,454
461
59
4
0
227,557
2
L
Neith
5,386
385
43
3
0
223,083
0
L
Erlang Shen
8,027
573
95
7
0
263,222
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role