Player Matchup

Thoth
Thoth
Bronze III
WeinerSquirrel
Thoth
Bronze III
Level 43
God Stats
0W - 2L
1,764 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
chunky_mayonaise
Danzaburou
Bronze III
Level 40
God Stats
1W - 3L
1,269 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Sobek
Sobek
Bronze III
iamdansome
Sobek
Bronze III
Level 88
God Stats
0W - 1L
1,700 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 57
1,578 SR
1,500 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,431 SR
1,821 MMR
Fenrir
Fenrir
Platinum V
Diostra1
Fenrir
Platinum V
Level 144
God Stats
5W - 5L
1,088 SR
Queue Stats
37W - 19L
1,888 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
Kadocaine
Cthulhu
Platinum V
Level 158
God Stats
1W - 1L
1,523 SR
Queue Stats
83W - 93L
1,785 MMR
Party 2
Sol
Sol
Platinum V
RenatoMartel
Sol
Platinum V
Level 141
God Stats
27W - 11L
1,683 SR
Queue Stats
34W - 18L
1,789 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 1
7,718
643
8,363
11,186
4,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
chunky_mayonaise
Danzaburou
12
1 / 4 / 1
8,017
668
6,806
12,607
5,643
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
11
0 / 6 / 2
8,020
668
5,611
15,480
16,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AnubisBacchusCabrakanRamaCharybdis

VS

Bans
Baron SamediYmirAchillesGaneshaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Diostra1
Fenrir
15
11 / 2 / 5
10,541
878
13,696
14,527
10,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Kadocaine
Cthulhu
14
1 / 1 / 15
9,868
822
8,716
13,830
14,186
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

15
6 / 0 / 6
9,914
826
11,845
6,264
2,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
18
18
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Diostra1
Fenrir
11
2
5
6.75
W
Cthulhu
Kadocaine
Cthulhu
1
1
15
8.5
W
6
0
6
9
L
2
8
1
0.31
L
Danzaburou
chunky_mayonaise
Danzaburou
1
4
1
0.38
L
Sobek
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,780
Damage
34,257
39,273
Taken
34,621
26,445
Mitigated
27,787
6,516
Healing
12,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Diostra1
Fenrir
13,696
3,727
0
5,515
14,527
10,832
1,018
6,500
7,668
0
28,163
W
Cthulhu
Kadocaine
Cthulhu
8,716
168
559
3,543
13,830
14,186
296
3,955
9,610
26,511
0
W
11,845
4,169
0
2,749
6,264
2,769
2,175
3,323
2,733
50,590
3,902
L
8,363
317
0
200
11,186
4,758
0
4,391
6,517
24,583
0
L
Danzaburou
chunky_mayonaise
Danzaburou
6,806
2,394
0
3,991
12,607
5,643
0
6,297
6,041
0
23,517
L
Sobek
5,611
338
0
2,325
15,480
16,044
0
9,019
6,292
13,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,755
Gold Earned
30,323
103
Minions Killed
140
3
Camps Cleared
8
638,815
Distance Traveled
739,401
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,541
878
21
2
0
246,718
0
W
Cthulhu
9,868
822
32
3
3
258,876
0
W
Sol
9,914
826
87
7
5
233,807
1
L
Thoth
7,718
643
47
4
0
196,250
2
L
Danzaburou
8,017
668
40
3
2
210,226
5
L
Sobek
8,020
668
16
1
1
232,339
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role