Player Matchup

Cthulhu
Cthulhu
DErpUndEraRm4
Cthulhu
Level 108
God Stats
3W - 0L
1,725 SR
Queue Stats
95W - 72L
1,615 Elo+
Party 2
Mulan
Mulan
Qzcrlzv
Mulan
Level 59
God Stats
11W - 3L
1,624 SR
Queue Stats
64W - 41L
1,615 Elo+
Party 2
Khepri
Khepri
YFN Neutral
Khepri
Level 121
God Stats
2W - 0L
1,708 SR
Queue Stats
279W - 250L
1,586 Elo+
Party 2
Team Averages
Level 96
1,686 SR
1,605 Elo+

VS

Team Averages
Level 146
1,396 SR
1,614 Elo+
Janus
Janus
AngryPotato2
Janus
Level 160
God Stats
2W - 3L
1,489 SR
Queue Stats
20W - 20L
1,632 Elo+
Party 1
Mulan
Mulan
iMiserysignals
Mulan
Level 136
God Stats
17W - 11L
1,468 SR
Queue Stats
175W - 124L
1,563 Elo+
Party 1
Danzaburou
Danzaburou
santossniper
Danzaburou
Level 141
God Stats
0W - 1L
1,231 SR
Queue Stats
16W - 11L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
3 / 1 / 9
11,140
696
14,923
20,451
21,835
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
Qzcrlzv
Mulan
17
8 / 2 / 4
11,938
746
16,062
18,914
16,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Khepri
16
1 / 1 / 11
10,488
656
10,788
18,062
17,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 0
10,487
655
16,769
13,285
6,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 4 / 4
9,586
599
10,617
21,969
29,278
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
santossniper
Danzaburou
14
0 / 3 / 3
9,252
578
10,923
13,176
7,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
12
Kills
4
4
Deaths
12
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
5
0
0.8
W
Cthulhu
3
1
9
7.5
W
Mulan
Qzcrlzv
Mulan
8
2
4
5
W
Khepri
1
1
11
6.5
L
0
4
4
0.5
L
Danzaburou
santossniper
Danzaburou
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,773
Damage
38,309
57,427
Taken
48,430
55,575
Mitigated
42,906
18,701
Healing
5,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,769
464
0
472
13,285
6,559
0
8,940
4,345
59,778
0
W
Cthulhu
14,923
1,338
3,144
4,269
20,451
21,835
304
5,002
15,226
39,162
0
W
Mulan
Qzcrlzv
Mulan
16,062
3,051
0
7,035
18,914
16,581
1,626
6,061
12,226
25
38,283
W
Khepri
10,788
438
182
4,071
18,062
17,159
451
4,983
12,720
39,603
0
L
10,617
1,411
0
1,298
21,969
29,278
187
8,410
13,235
0
25,513
L
Danzaburou
santossniper
Danzaburou
10,923
4,878
0
3,331
13,176
7,069
867
8,473
4,703
0
28,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,566
Gold Earned
29,325
155
Minions Killed
171
5
Camps Cleared
8
949,446
Distance Traveled
827,560
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,487
655
81
5
4
293,932
2
W
Cthulhu
11,140
696
62
4
2
327,093
2
W
Mulan
11,938
746
50
3
3
310,590
1
W
Khepri
10,488
656
43
3
0
311,763
1
L
Mulan
9,586
599
35
2
1
276,543
6
L
Danzaburou
9,252
578
55
3
3
257,085
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role