Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
DarkGlacierFox
Ishtar
Level 155
God Stats
13W - 14L
1,477 SR
Queue Stats
367W - 396L
1,398 Elo+
Party 2
Freya
Freya
Xx-Dakiva-xX
Freya
Level 160
God Stats
17W - 25L
1,423 SR
Queue Stats
347W - 396L
1,385 Elo+
Party 2
Camazotz
Camazotz
Zevevy
Camazotz
Level 154
God Stats
6W - 12L
1,354 SR
Queue Stats
299W - 306L
1,391 Elo+
Party 2
Sun Wukong
Sun Wukong
squdgibo
Sun Wukong
Level 141
God Stats
5W - 1L
1,898 SR
Queue Stats
107W - 89L
1,395 Elo+
Solo
Team Averages
Level 135
1,531 SR
1,414 Elo+

VS

Team Averages
Level 94
1,573 SR
1,444 Elo+
Yemoja
Yemoja
 
Yemoja
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Nagaram42
Neith
Level 62
God Stats
10W - 8L
1,419 SR
Queue Stats
92W - 98L
1,294 Elo+
Solo
Cthulhu
Cthulhu
NekomagesUwU
Cthulhu
Level 124
God Stats
14W - 9L
1,647 SR
Queue Stats
216W - 246L
1,432 Elo+
Party 1
Thoth
Thoth
SirFyydo
Thoth
Level 122
God Stats
10W - 6L
1,595 SR
Queue Stats
192W - 221L
1,433 Elo+
Party 1
Skadi
Skadi
esshatesyou
Skadi
Level 47
God Stats
3W - 2L
1,706 SR
Queue Stats
28W - 34L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 1 / 2
6,956
497
4,862
10,175
8,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 1
6,860
490
9,936
11,330
5,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
0 / 3 / 0
6,548
468
3,596
10,911
3,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Camazotz
Zevevy
Camazotz
10
0 / 3 / 0
6,376
455
4,968
14,412
5,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
squdgibo
Sun Wukong
13
1 / 2 / 0
7,790
556
6,240
16,038
8,625
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 1 / 3
6,501
464
5,693
9,931
6,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
Nagaram42
Neith
11
2 / 2 / 1
6,485
463
7,673
11,170
3,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
NekomagesUwU
Cthulhu
12
1 / 1 / 0
7,220
516
10,360
10,696
8,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
SirFyydo
Thoth
12
2 / 0 / 2
7,401
529
7,148
5,774
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 0 / 4
7,364
526
7,917
7,044
2,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
10
10
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
2
2
W
Yemoja
 
Yemoja
0
1
3
1.5
L
2
1
1
2.5
W
Neith
Nagaram42
Neith
2
2
1
1.25
W
Cthulhu
NekomagesUwU
Cthulhu
1
1
0
1
W
Thoth
SirFyydo
Thoth
2
0
2
3
L
0
3
0
0
L
Camazotz
Zevevy
Camazotz
0
3
0
0
W
5
0
4
7
L
Sun Wukong
squdgibo
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,602
Damage
38,791
62,866
Taken
44,615
31,462
Mitigated
23,795
29,626
Healing
14,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,862
255
2,516
2,372
10,175
8,310
315
2,679
7,496
22,302
0
W
Yemoja
 
Yemoja
5,693
986
2,649
2,412
9,931
6,251
221
2,316
7,615
29,100
0
L
9,936
5,651
0
3,474
11,330
5,448
747
2,793
8,537
0
59,045
W
Neith
Nagaram42
Neith
7,673
3,253
0
4,585
11,170
3,808
1,105
2,228
8,942
0
41,144
W
Cthulhu
NekomagesUwU
Cthulhu
10,360
1,675
84
3,640
10,696
8,960
0
0
10,696
56,408
0
W
Thoth
SirFyydo
Thoth
7,148
581
0
980
5,774
2,091
627
1,776
3,998
58,842
0
L
3,596
1,187
0
4,947
10,911
3,997
0
5,467
5,444
48,071
0
L
Camazotz
Zevevy
Camazotz
4,968
1,213
0
8,697
14,412
5,082
0
2,029
12,383
0
44,410
W
7,917
4,324
0
500
7,044
2,685
228
2,138
4,906
0
42,753
L
Sun Wukong
squdgibo
Sun Wukong
6,240
1,515
0
7,620
16,038
8,625
0
9,345
5,805
0
59,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,530
Gold Earned
34,971
380
Minions Killed
349
0
Camps Cleared
0
1,323,858
Distance Traveled
1,345,368
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,956
497
29
2
0
263,131
1
W
Yemoja
6,501
464
31
2
0
256,352
0
L
Ishtar
6,860
490
92
7
0
235,990
2
W
Neith
6,485
463
66
5
0
228,170
0
W
Cthulhu
7,220
516
83
6
0
278,052
4
W
Thoth
7,401
529
91
7
0
276,666
1
L
Freya
6,548
468
84
6
0
242,091
7
L
Camazotz
6,376
455
73
5
0
295,856
5
W
Skadi
7,364
526
78
6
0
306,128
3
L
Sun Wukong
7,790
556
102
7
0
286,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role