Player Matchup

Nu Wa
Nu Wa
ALEJANDROy JOSE
Nu Wa
Level 129
God Stats
0W - 1L
1,994 SR
Queue Stats
107W - 91L
1,514 Elo+
Solo
Scylla
Scylla
B2BULLET15
Scylla
Level 80
God Stats
11W - 10L
1,556 SR
Queue Stats
64W - 82L
1,399 Elo+
Party 3
Chernobog
Chernobog
Georges2
Chernobog
Level 65
God Stats
1W - 2L
1,344 SR
Queue Stats
2W - 6L
1,217 Elo+
Party 2
Guan Yu
Guan Yu
SirXavier49
Guan Yu
Level 86
God Stats
16W - 7L
1,669 SR
Queue Stats
112W - 119L
1,530 Elo+
Party 2
Atlas
Atlas
xxB-_-GONxx956
Atlas
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 79L
1,402 Elo+
Party 3
Team Averages
Level 94
1,613 SR
1,413 Elo+

VS

Team Averages
Level 132
1,457 SR
1,473 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Gardevour
Hera
Level 112
God Stats
4W - 2L
1,264 SR
Queue Stats
100W - 109L
1,449 Elo+
Party 1
Lancelot
Lancelot
P-R-U-N-E-A-U
Lancelot
Level 160
God Stats
9W - 13L
1,444 SR
Queue Stats
383W - 430L
1,486 Elo+
Solo
Charybdis
Charybdis
deignNITE
Charybdis
Level 120
God Stats
2W - 0L
1,528 SR
Queue Stats
24W - 24L
1,512 Elo+
Solo
Ishtar
Ishtar
zombeekiller4u
Ishtar
Level 124
God Stats
4W - 6L
1,552 SR
Queue Stats
58W - 86L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 3
7,717
702
10,004
6,454
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
B2BULLET15
Scylla
14
2 / 2 / 1
7,668
697
8,710
7,469
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
Georges2
Chernobog
15
0 / 3 / 2
7,833
712
3,103
7,211
3,046
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
SirXavier49
Guan Yu
14
1 / 6 / 1
7,540
685
5,938
15,106
11,825
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
0 / 2 / 2
7,659
696
6,679
14,917
12,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
4 / 0 / 10
9,589
872
11,318
14,193
15,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
15
5 / 0 / 4
8,723
793
6,936
5,537
2,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
P-R-U-N-E-A-U
Lancelot
15
3 / 2 / 7
8,532
776
4,746
15,242
12,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charybdis
deignNITE
Charybdis
15
1 / 0 / 11
8,584
780
10,217
9,650
3,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
1 / 1 / 2
9,035
821
5,430
12,079
8,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
3
Kills
14
14
Deaths
3
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
0
10
9
L
0
1
3
1.5
L
Scylla
B2BULLET15
Scylla
2
2
1
1.25
W
Hera
5
0
4
7
L
Chernobog
Georges2
Chernobog
0
3
2
0.33
W
Lancelot
P-R-U-N-E-A-U
Lancelot
3
2
7
3.25
L
Guan Yu
SirXavier49
Guan Yu
1
6
1
0.25
W
Charybdis
deignNITE
Charybdis
1
0
11
6.5
L
0
2
2
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,434
Damage
38,647
51,157
Taken
56,701
31,930
Mitigated
43,329
6,364
Healing
25,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
11,318
404
6,430
8,242
14,193
15,983
0
5,644
8,385
79
26,154
L
10,004
1,966
0
286
6,454
2,509
0
849
5,605
32,574
0
L
Scylla
B2BULLET15
Scylla
8,710
360
0
316
7,469
2,264
0
993
6,476
26,610
0
W
Hera
6,936
840
72
581
5,537
2,616
38
1,941
3,408
26,453
0
L
Chernobog
Georges2
Chernobog
3,103
2,165
239
1,085
7,211
3,046
1,636
1,779
5,432
0
24,526
W
Lancelot
P-R-U-N-E-A-U
Lancelot
4,746
995
0
2,526
15,242
12,560
84
5,131
9,781
0
21,787
L
Guan Yu
SirXavier49
Guan Yu
5,938
848
1,320
1,577
15,106
11,825
0
1,627
13,479
0
19,208
W
Charybdis
deignNITE
Charybdis
10,217
5,563
0
2,824
9,650
3,948
4,142
5,270
4,182
0
32,167
L
6,679
2,874
0
1,541
14,917
12,286
0
1,767
13,150
14,558
0
W
5,430
2,096
1,557
3,201
12,079
8,222
895
6,165
5,552
0
33,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,417
Gold Earned
44,463
180
Minions Killed
220
0
Camps Cleared
0
1,043,401
Distance Traveled
1,173,958
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,589
872
33
3
0
261,792
0
L
Nu Wa
7,717
702
55
5
0
213,615
7
L
Scylla
7,668
697
35
3
0
239,456
1
W
Hera
8,723
793
31
3
0
241,166
2
L
Chernobog
7,833
712
51
5
0
157,990
3
W
Lancelot
8,532
776
31
3
0
221,424
6
L
Guan Yu
7,540
685
23
2
0
221,095
3
W
Charybdis
8,584
780
60
5
0
234,647
3
L
Atlas
7,659
696
16
1
0
211,245
0
W
Ishtar
9,035
821
65
6
0
214,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role