Player Matchup

Yemoja
Yemoja
Takoda99
Yemoja
Level 19
God Stats
6W - 8L
1,427 SR
Queue Stats
7W - 13L
1,258 Elo+
Party 2
Izanami
Izanami
TheGlutonySin
Izanami
Level 49
God Stats
3W - 2L
1,464 SR
Queue Stats
41W - 45L
1,463 Elo+
Party 2
Chang'e
Chang'e
elbichocris
Chang'e
Level 44
God Stats
16W - 22L
1,459 SR
Queue Stats
108W - 106L
1,487 Elo+
Party 3
Lancelot
Lancelot
p4xy
Lancelot
Level 91
God Stats
2W - 2L
1,294 SR
Queue Stats
137W - 147L
1,511 Elo+
Party 3
Da Ji
Da Ji
yo0ogi
Da Ji
Level 86
God Stats
4W - 6L
1,408 SR
Queue Stats
273W - 295L
1,549 Elo+
Party 3
Team Averages
Level 58
1,410 SR
1,454 Elo+

VS

Team Averages
Level 36
1,313 SR
1,317 Elo+
Sol
Sol
ColinTheGod182
Sol
Level 7
God Stats
0W - 2L
1,275 SR
Queue Stats
1W - 4L
1,378 Elo+
Party 1
Kali
Kali
DuckieL0L
Kali
Level 46
God Stats
1W - 4L
1,275 SR
Queue Stats
2W - 7L
1,289 Elo+
Party 1
Cthulhu
Cthulhu
MobzillaLongTail
Cthulhu
Level 5
God Stats
0W - 4L
1,069 SR
Queue Stats
0W - 4L
1,216 Elo+
Party 1
Ishtar
Ishtar
riku11615
Ishtar
Level 83
God Stats
0W - 1L
1,448 SR
Queue Stats
1W - 5L
1,339 Elo+
Party 1
Olorun
Olorun
teeface09
Olorun
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 38L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Takoda99
Yemoja
12
4 / 1 / 8
8,483
566
6,383
7,468
4,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Izanami
15
9 / 0 / 4
9,204
614
9,066
8,939
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
elbichocris
Chang'e
12
0 / 2 / 4
7,245
483
7,045
10,165
4,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
p4xy
Lancelot
12
1 / 2 / 2
7,078
472
9,715
11,908
6,600
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Da Ji
yo0ogi
Da Ji
14
5 / 1 / 6
8,337
556
10,424
13,858
6,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,087
406
5,923
10,949
3,874
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kali
11
2 / 3 / 2
7,208
481
6,237
12,602
4,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 3
5,870
391
4,048
9,686
4,879
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ishtar
riku11615
Ishtar
10
1 / 6 / 1
6,078
405
7,994
11,222
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Olorun
teeface09
Olorun
14
3 / 4 / 1
8,311
554
8,559
14,484
5,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
19
Kills
6
6
Deaths
19
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Kali
2
3
2
1
L
0
3
3
0.5
W
Yemoja
Takoda99
Yemoja
4
1
8
8
W
Izanami
9
0
4
11
W
Chang'e
elbichocris
Chang'e
0
2
4
1
W
Lancelot
p4xy
Lancelot
1
2
2
1
L
Ishtar
riku11615
Ishtar
1
6
1
0.25
L
Olorun
teeface09
Olorun
3
4
1
0.88
W
Da Ji
yo0ogi
Da Ji
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,633
Damage
32,761
52,338
Taken
58,943
25,576
Mitigated
22,376
23,662
Healing
13,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,923
2,576
0
1,926
10,949
3,874
0
4,641
6,308
36,192
0
L
Kali
6,237
2,907
0
1,810
12,602
4,749
0
2,216
10,386
0
41,652
L
4,048
240
62
852
9,686
4,879
0
3,241
6,445
21,742
0
W
Yemoja
Takoda99
Yemoja
6,383
1,110
4,776
2,493
7,468
4,495
263
2,112
5,356
21,343
0
W
Izanami
9,066
6,750
0
3,033
8,939
3,392
2,730
1,830
7,109
0
79,957
W
Chang'e
elbichocris
Chang'e
7,045
269
588
3,266
10,165
4,620
182
5,322
4,843
52,127
0
W
Lancelot
p4xy
Lancelot
9,715
2,068
0
3,175
11,908
6,600
0
6,738
5,170
0
47,925
L
Ishtar
riku11615
Ishtar
7,994
4,907
0
2,111
11,222
3,087
0
2,661
8,561
0
41,922
L
Olorun
teeface09
Olorun
8,559
4,630
131
6,965
14,484
5,787
1,716
669
13,815
67,290
0
W
Da Ji
yo0ogi
Da Ji
10,424
2,706
0
6,331
13,858
6,469
53
2,528
11,330
0
70,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,347
Gold Earned
33,554
437
Minions Killed
313
0
Camps Cleared
0
1,456,389
Distance Traveled
1,375,661
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,087
406
45
3
0
255,832
0
L
Kali
7,208
481
65
4
0
339,793
5
L
Cthulhu
5,870
391
25
2
0
262,914
0
W
Yemoja
8,483
566
21
1
0
268,934
0
W
Izanami
9,204
614
141
9
0
275,766
0
W
Chang'e
7,245
483
80
5
0
282,118
2
W
Lancelot
7,078
472
73
5
0
294,585
6
L
Ishtar
6,078
405
60
4
0
269,096
4
L
Olorun
8,311
554
118
8
0
248,026
5
W
Da Ji
8,337
556
122
8
0
334,986
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role