Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
ObobbyO
Cupid
Level 134
God Stats
1W - 5L
1,347 SR
Queue Stats
74W - 75L
1,552 Elo+
Solo
Merlin
Merlin
SoaringDeer3544
Merlin
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
204W - 236L
1,427 Elo+
Party 3
Ne Zha
Ne Zha
SpaCe MoNKii
Ne Zha
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 239L
1,490 Elo+
Party 3
Hercules
Hercules
Vince Gengar
Hercules
Level 129
God Stats
2W - 2L
1,688 SR
Queue Stats
128W - 140L
1,482 Elo+
Solo
Team Averages
Level 102
1,507 SR
1,490 Elo+

VS

Team Averages
Level 94
1,500 SR
1,534 Elo+
Baron Samedi
Baron Samedi
Dragosx87
Baron Samedi
Level 124
God Stats
2W - 1L
1,580 SR
Queue Stats
7W - 3L
1,693 Elo+
Party 1
Loki
Loki
OscarTheNugg
Loki
Level 18
God Stats
17W - 17L
1,536 SR
Queue Stats
17W - 17L
1,568 Elo+
Party 1
Amaterasu
Amaterasu
SpiderrGoat
Amaterasu
Level 104
God Stats
1W - 1L
1,185 SR
Queue Stats
89W - 100L
1,455 Elo+
Solo
Ra
Ra
THEJFKEXP63
Ra
Level 96
God Stats
5W - 7L
1,549 SR
Queue Stats
28W - 41L
1,459 Elo+
Party 2
Ares
Ares
Tatin_Panda
Ares
Level 129
God Stats
3W - 3L
1,652 SR
Queue Stats
29W - 39L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 0 / 2
7,327
733
2,408
4,847
4,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cupid
ObobbyO
Cupid
14
3 / 1 / 0
7,790
779
7,952
9,457
3,816
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 3 / 2
7,325
733
9,959
7,141
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
14
0 / 3 / 3
7,216
722
4,008
8,886
4,005
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Vince Gengar
Hercules
13
0 / 1 / 2
6,865
687
6,818
13,437
9,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dragosx87
Baron Samedi
14
0 / 2 / 5
7,428
743
8,317
6,883
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 1 / 2
8,213
821
5,850
9,539
4,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
SpiderrGoat
Amaterasu
13
2 / 0 / 2
7,778
778
6,089
12,569
12,101
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 0 / 4
8,011
801
8,679
5,792
2,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 1 / 1
7,732
773
5,141
11,982
13,261
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
4
Kills
8
8
Deaths
4
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
2
1
W
Baron Samedi
Dragosx87
Baron Samedi
0
2
5
1.25
L
Cupid
ObobbyO
Cupid
3
1
0
3
W
2
1
2
3
L
1
3
2
0.67
L
Ne Zha
0
3
3
0.5
W
Amaterasu
SpiderrGoat
Amaterasu
2
0
2
3
W
1
0
4
3
W
3
1
1
3.5
L
Hercules
Vince Gengar
Hercules
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,145
Damage
34,076
43,768
Taken
46,765
24,636
Mitigated
35,773
11,067
Healing
11,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,408
254
0
563
4,847
4,052
240
1,974
2,791
13,531
0
W
Baron Samedi
Dragosx87
Baron Samedi
8,317
587
987
1,397
6,883
3,333
747
3,800
3,083
27,552
0
L
Cupid
ObobbyO
Cupid
7,952
3,037
897
2,511
9,457
3,816
227
4,627
4,724
0
21,756
W
5,850
1,150
0
2,927
9,539
4,282
1,142
2,200
7,226
0
31,383
L
9,959
1,004
0
500
7,141
2,764
0
4,873
2,186
24,578
0
L
Ne Zha
4,008
944
0
1,279
8,886
4,005
147
2,880
5,901
0
25,646
W
Amaterasu
SpiderrGoat
Amaterasu
6,089
2,453
185
2,067
12,569
12,101
330
2,661
9,592
0
21,537
W
8,679
786
1,660
2,148
5,792
2,796
323
1,343
4,351
39,366
0
W
5,141
216
135
186
11,982
13,261
0
2,363
9,393
11,226
0
L
Hercules
Vince Gengar
Hercules
6,818
1,868
0
5,317
13,437
9,999
35
6,965
6,029
0
13,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,523
Gold Earned
39,162
160
Minions Killed
212
0
Camps Cleared
0
1,046,537
Distance Traveled
1,156,545
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,327
733
14
1
0
197,789
2
W
Baron Samedi
7,428
743
42
4
0
211,868
2
L
Cupid
7,790
779
35
4
0
220,503
2
W
Loki
8,213
821
46
5
0
237,659
1
L
Merlin
7,325
733
44
4
0
200,433
0
L
Ne Zha
7,216
722
40
4
0
196,273
5
W
Amaterasu
7,778
778
28
3
0
248,619
6
W
Ra
8,011
801
88
9
0
235,993
1
W
Ares
7,732
773
8
1
0
222,406
0
L
Hercules
6,865
687
27
3
0
231,539
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role