Player Matchup

Fenrir
Fenrir
Silver IV
EXECUTIONER017
Fenrir
Silver IV
Level 108
God Stats
0W - 2L
1,544 SR
Queue Stats
4W - 6L
1,444 MMR
Party 1
Janus
Janus
Silver I
HiWelcomeToRBs
Janus
Silver I
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,524 MMR
Party 1
Vamana
Vamana
Bronze III
ItzMackAttack
Vamana
Bronze III
Level 149
God Stats
0W - 1L
1,315 SR
Queue Stats
0W - 3L
1,449 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,453 SR
1,472 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,594 SR
1,416 MMR
Geb
Geb
Gold II
 
Geb
Gold II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver II
Neta327
Achilles
Silver II
Level 96
God Stats
4W - 5L
1,527 SR
Queue Stats
46W - 82L
1,214 MMR
Solo
Heimdallr
Heimdallr
Gold III
Serzep
Heimdallr
Gold III
Level 135
God Stats
16W - 15L
1,755 SR
Queue Stats
220W - 318L
1,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
8,359
597
7,619
16,952
10,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
0 / 6 / 2
8,326
595
14,204
14,155
5,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 3 / 2
9,371
669
10,702
17,098
18,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
Ah Muzen CabThoth

VS

Bans
AtlasHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
3 / 1 / 7
10,531
752
13,063
21,004
25,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Neta327
Achilles
15
5 / 1 / 6
10,355
740
13,576
18,979
21,232
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Serzep
Heimdallr
15
4 / 2 / 8
10,535
753
15,401
13,789
7,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
12
12
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
1
7
6.5
L
1
3
1
0.5
L
0
6
2
0.17
L
2
3
2
1
W
Achilles
Neta327
Achilles
5
1
6
8
W
Heimdallr
Serzep
Heimdallr
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,525
Damage
42,040
48,205
Taken
53,772
34,218
Mitigated
53,685
6,908
Healing
12,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
13,063
910
3,087
5,929
21,004
25,407
113
5,273
15,277
28,938
0
L
7,619
3,257
0
2,076
16,952
10,433
0
5,072
11,880
0
27,268
L
14,204
1,257
0
460
14,155
5,776
0
3,080
11,074
38,487
0
L
10,702
3,419
0
4,372
17,098
18,009
0
5,854
11,244
5,157
22,339
W
Achilles
Neta327
Achilles
13,576
2,571
0
1,847
18,979
21,232
32
7,176
11,421
442
28,891
W
Heimdallr
Serzep
Heimdallr
15,401
7,465
0
2,109
13,789
7,046
1,764
4,135
9,538
0
62,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,056
Gold Earned
31,421
128
Minions Killed
146
6
Camps Cleared
6
899,662
Distance Traveled
855,122
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,531
752
14
1
1
304,922
3
L
Fenrir
8,359
597
37
3
6
308,545
5
L
Janus
8,326
595
58
4
0
295,928
2
L
Vamana
9,371
669
33
2
0
295,189
2
W
Achilles
10,355
740
40
3
0
285,515
2
W
Heimdallr
10,535
753
92
7
5
264,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role