Player Matchup

Charybdis
Charybdis
ChinoExtortion
Charybdis
Level 38
God Stats
2W - 1L
1,650 SR
Queue Stats
8W - 7L
1,460 Elo+
Party 1
Osiris
Osiris
ITsNuskiii
Osiris
Level 124
God Stats
1W - 0L
1,539 SR
Queue Stats
32W - 26L
1,475 Elo+
Party 1
He Bo
He Bo
casanovakelZ
He Bo
Level 107
God Stats
1W - 0L
1,310 SR
Queue Stats
5W - 8L
1,334 Elo+
Party 1
Team Averages
Level 90
1,499 SR
1,423 Elo+

VS

Team Averages
Level 74
1,556 SR
1,348 Elo+
Chaac
Chaac
Galhard 033
Chaac
Level 108
God Stats
34W - 56L
1,460 SR
Queue Stats
155W - 206L
1,333 Elo+
Solo
Set
Set
OswaldTheTurtle
Set
Level 66
God Stats
0W - 1L
1,751 SR
Queue Stats
118W - 166L
1,346 Elo+
Party 2
Yu Huang
Yu Huang
crusadercreator
Yu Huang
Level 47
God Stats
5W - 7L
1,458 SR
Queue Stats
93W - 132L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChinoExtortion
Charybdis
19
4 / 6 / 6
14,048
702
21,837
19,819
6,832
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
ITsNuskiii
Osiris
17
2 / 6 / 8
13,257
663
16,516
31,842
31,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
6 / 7 / 5
14,955
748
19,320
19,646
6,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 7
14,986
749
26,625
34,827
36,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 3 / 14
12,636
632
10,777
18,468
11,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yu Huang
19
7 / 6 / 9
14,397
720
22,085
19,668
9,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
49
12
Kills
19
19
Deaths
12
19
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ChinoExtortion
Charybdis
4
6
6
1.17
L
12
3
7
5.17
W
Osiris
ITsNuskiii
Osiris
2
6
8
1
L
0
3
14
2.33
W
6
7
5
1.21
L
Yu Huang
7
6
9
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,673
Damage
59,487
71,307
Taken
72,963
44,278
Mitigated
57,695
8,653
Healing
20,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ChinoExtortion
Charybdis
21,837
12,308
0
0
19,819
6,832
2,488
8,699
10,135
0
71,860
L
26,625
6,965
641
12,863
34,827
36,453
1,205
9,053
25,774
0
64,804
W
Osiris
ITsNuskiii
Osiris
16,516
8,198
0
5,665
31,842
31,045
0
8,855
21,279
0
39,657
L
10,777
3,864
0
2,201
18,468
11,738
1,349
4,030
14,438
0
32,821
W
19,320
3,100
0
2,988
19,646
6,401
776
4,351
14,387
55,682
0
L
Yu Huang
22,085
760
67
4,851
19,668
9,504
652
6,475
13,193
59,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,260
Gold Earned
42,019
192
Minions Killed
214
5
Camps Cleared
11
975,555
Distance Traveled
1,009,164
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
14,048
702
98
5
0
307,375
0
L
Chaac
14,986
749
77
4
5
343,897
1
W
Osiris
13,257
663
38
2
1
336,160
4
L
Set
12,636
632
52
3
2
344,654
1
W
He Bo
14,955
748
56
3
4
332,020
3
L
Yu Huang
14,397
720
85
4
4
320,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role