Player Matchup

Ymir
Ymir
OverFool
Ymir
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 19L
1,633 Elo+
Party 2
Hercules
Hercules
WhitishRock1204
Hercules
Level 128
God Stats
3W - 5L
1,340 SR
Queue Stats
241W - 226L
1,472 Elo+
Party 2
Jormungandr
Jormungandr
ninetaildemon11
Jormungandr
Level 106
God Stats
5W - 0L
1,298 SR
Queue Stats
59W - 44L
1,626 Elo+
Party 2
Team Averages
Level 86
1,379 SR
1,577 Elo+

VS

Team Averages
Level 44
1,420 SR
1,121 Elo+
Ah Muzen Cab
Ah Muzen Cab
Aggranar
Ah Muzen Cab
Level 17
God Stats
0W - 2L
1,261 SR
Queue Stats
23W - 22L
1,219 Elo+
Party 1
Raijin
Raijin
Grimscroll
Raijin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
940 Elo+
Party 1
King Arthur
King Arthur
Muddypenny 1
King Arthur
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 29L
1,205 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
5 / 4 / 16
10,549
754
5,416
13,917
6,020
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
15
7 / 2 / 11
10,775
770
8,760
19,060
17,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
ninetaildemon11
Jormungandr
18
11 / 2 / 12
12,012
858
23,656
20,534
12,830
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Aggranar
Ah Muzen Cab
14
2 / 8 / 5
9,565
683
13,235
14,044
5,603
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
Grimscroll
Raijin
12
3 / 8 / 3
8,946
639
13,476
13,200
5,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Muddypenny 1
King Arthur
13
3 / 7 / 5
9,806
700
10,264
16,683
18,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
23
Kills
8
8
Deaths
23
39
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Aggranar
Ah Muzen Cab
2
8
5
0.56
L
Raijin
Grimscroll
Raijin
3
8
3
0.56
L
King Arthur
Muddypenny 1
King Arthur
3
7
5
0.79
W
Ymir
5
4
16
3.25
W
Hercules
7
2
11
6.25
W
Jormungandr
ninetaildemon11
Jormungandr
11
2
12
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,832
Damage
36,975
53,511
Taken
43,927
36,094
Mitigated
29,648
21,758
Healing
2,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Aggranar
Ah Muzen Cab
13,235
4,147
0
724
14,044
5,603
306
8,778
5,266
0
35,063
L
Raijin
Grimscroll
Raijin
13,476
2,134
0
349
13,200
5,384
11
10,241
2,959
30,141
0
L
King Arthur
Muddypenny 1
King Arthur
10,264
1,936
0
971
16,683
18,661
0
10,402
6,281
0
18,941
W
Ymir
5,416
1,465
304
3,426
13,917
6,020
304
3,629
9,779
13,764
0
W
Hercules
8,760
2,682
695
8,783
19,060
17,244
870
3,834
14,681
0
29,128
W
Jormungandr
ninetaildemon11
Jormungandr
23,656
8,342
271
8,279
20,534
12,830
722
5,489
13,916
72,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,336
Gold Earned
28,317
175
Minions Killed
113
7
Camps Cleared
4
729,941
Distance Traveled
640,645
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,565
683
37
3
0
209,196
1
L
Raijin
8,946
639
56
4
2
189,357
1
L
King Arthur
9,806
700
20
1
2
242,092
1
W
Ymir
10,549
754
26
2
1
221,940
0
W
Hercules
10,775
770
36
3
4
266,767
2
W
Jormungandr
12,012
858
113
8
2
241,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role