Player Matchup

Janus
Janus
DarthYak
Janus
Level 138
God Stats
17W - 19L
1,593 SR
Queue Stats
167W - 181L
1,467 Elo+
Solo
Ishtar
Ishtar
Jacktown
Ishtar
Level 105
God Stats
0W - 1L
1,564 SR
Queue Stats
25W - 31L
1,479 Elo+
Party 2
Ymir
Ymir
MrBeastBurger
Ymir
Level 57
God Stats
5W - 3L
1,655 SR
Queue Stats
92W - 72L
1,602 Elo+
Party 2
Team Averages
Level 100
1,604 SR
1,516 Elo+

VS

Team Averages
Level 99
1,550 SR
1,444 Elo+
Baron Samedi
Baron Samedi
Hofent
Baron Samedi
Level 85
God Stats
5W - 3L
1,591 SR
Queue Stats
45W - 37L
1,447 Elo+
Solo
Achilles
Achilles
IamMenzy
Achilles
Level 68
God Stats
5W - 10L
1,560 SR
Queue Stats
72W - 68L
1,434 Elo+
Party 1
Lancelot
Lancelot
mini_zombiehuntr
Lancelot
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 66L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DarthYak
Janus
10
2 / 4 / 5
7,032
703
9,360
7,424
3,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ishtar
Jacktown
Ishtar
11
2 / 4 / 3
7,046
705
4,530
11,643
5,323
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
4 / 2 / 4
8,239
824
7,298
12,482
13,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hofent
Baron Samedi
11
5 / 4 / 3
7,804
780
10,957
11,106
5,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
IamMenzy
Achilles
12
1 / 3 / 7
7,544
754
7,107
11,097
10,077
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 1 / 4
7,534
753
7,982
8,441
3,761
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
8
Kills
10
10
Deaths
8
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
DarthYak
Janus
2
4
5
1.13
W
Baron Samedi
Hofent
Baron Samedi
5
4
3
1.63
W
Achilles
IamMenzy
Achilles
1
3
7
1.5
L
Ishtar
Jacktown
Ishtar
2
4
3
0.88
L
4
2
4
3
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,188
Damage
26,046
31,549
Taken
30,644
21,592
Mitigated
19,474
2,846
Healing
7,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
DarthYak
Janus
9,360
949
0
0
7,424
3,149
0
3,122
4,302
20,031
0
W
Baron Samedi
Hofent
Baron Samedi
10,957
1,671
1,318
4,055
11,106
5,636
502
7,046
3,864
18,011
0
W
Achilles
IamMenzy
Achilles
7,107
2,000
0
667
11,097
10,077
414
5,274
5,381
0
26,215
L
Ishtar
Jacktown
Ishtar
4,530
2,962
129
1,260
11,643
5,323
0
3,425
8,218
0
16,164
L
7,298
2,548
0
1,457
12,482
13,120
26
4,695
7,787
21,708
0
W
7,982
1,926
0
1,382
8,441
3,761
0
4,141
4,076
0
22,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,317
Gold Earned
22,882
100
Minions Killed
90
4
Camps Cleared
5
436,542
Distance Traveled
538,949
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,032
703
35
4
0
141,538
0
W
Baron Samedi
7,804
780
16
2
0
160,567
0
W
Achilles
7,544
754
43
4
1
159,890
1
L
Ishtar
7,046
705
24
2
1
152,251
0
L
Ymir
8,239
824
41
4
3
142,753
2
W
Lancelot
7,534
753
31
3
4
218,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role