Player Matchup

Mercury
Mercury
 
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Jothren
Cernunnos
Level 57
God Stats
4W - 0L
1,500 SR
Queue Stats
198W - 191L
1,576 Elo+
Solo
Olorun
Olorun
Shakakaw
Olorun
Level 160
God Stats
16W - 4L
1,803 SR
Queue Stats
108W - 36L
1,822 Elo+
Party 1
Team Averages
Level 94
1,561 SR
1,580 Elo+

VS

Team Averages
Level 103
1,328 SR
1,397 Elo+
Atlas
Atlas
EasyLiving
Atlas
Level 121
God Stats
0W - 1L
1,406 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Osiris
Osiris
shootyguy57
Osiris
Level 81
God Stats
1W - 5L
1,396 SR
Queue Stats
357W - 468L
1,329 Elo+
Party 2
Anubis
Anubis
thewrecker-42
Anubis
Level 99
God Stats
0W - 4L
1,105 SR
Queue Stats
332W - 430L
1,342 Elo+
Party 2
Ne Zha
Ne Zha
Кирассатэ
Ne Zha
Level 57
God Stats
15W - 19L
1,351 SR
Queue Stats
54W - 74L
1,399 Elo+
Solo
Chronos
Chronos
心体技仁智勇
Chronos
Level 155
God Stats
20W - 20L
1,380 SR
Queue Stats
203W - 193L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
7 / 0 / 3
7,310
665
8,609
7,552
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
 
Anubis
9
0 / 1 / 2
5,568
506
2,001
5,002
2,078
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Terra
 
Terra
7
0 / 2 / 1
4,868
443
2,720
9,549
4,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cernunnos
Jothren
Cernunnos
8
1 / 3 / 0
5,248
477
3,290
7,338
2,742
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
Shakakaw
Olorun
12
6 / 1 / 2
7,148
650
5,491
6,813
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
10
3 / 0 / 2
6,409
583
4,001
3,168
2,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
9
0 / 2 / 2
5,664
515
4,439
7,687
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 6 / 3
5,300
482
4,886
7,661
4,017
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 4 / 0
5,626
511
2,655
8,820
3,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 2 / 2
6,129
557
6,706
7,963
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
14
Kills
7
7
Deaths
14
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
0
3
8.5
W
Anubis
 
Anubis
0
1
2
1
W
Terra
 
Terra
0
2
1
0.25
L
Atlas
3
0
2
4
W
Cernunnos
Jothren
Cernunnos
1
3
0
0.33
W
Olorun
Shakakaw
Olorun
6
1
2
7
L
Osiris
0
2
2
0.5
L
0
6
3
0.25
L
1
4
0
0.25
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,111
Damage
22,687
36,254
Taken
35,299
13,793
Mitigated
17,294
12,919
Healing
10,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,609
5,957
0
1,693
7,552
2,365
0
1,742
5,810
0
54,291
W
Anubis
 
Anubis
2,001
218
139
2,596
5,002
2,078
0
1,041
3,961
28,416
0
W
Terra
 
Terra
2,720
500
65
2,492
9,549
4,372
0
5,758
3,791
9,986
0
L
Atlas
4,001
1,467
0
1,849
3,168
2,343
0
1,215
1,953
20,003
0
W
Cernunnos
Jothren
Cernunnos
3,290
1,613
0
2,435
7,338
2,742
0
5,247
2,091
0
22,444
W
Olorun
Shakakaw
Olorun
5,491
3,142
27
3,472
6,813
2,236
0
1,805
5,008
57,177
0
L
Osiris
4,439
1,866
0
3,350
7,687
4,790
0
1,914
5,773
0
33,316
L
4,886
472
0
1,492
7,661
4,017
0
4,286
3,375
28,541
0
L
2,655
675
0
593
8,820
3,390
0
1,004
7,816
0
28,673
L
6,706
3,341
0
3,452
7,963
2,754
0
1,793
6,170
42,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,142
Gold Earned
29,128
288
Minions Killed
285
0
Camps Cleared
0
1,056,071
Distance Traveled
993,793
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,310
665
91
8
0
275,203
3
W
Anubis
5,568
506
46
4
0
180,407
6
W
Terra
4,868
443
10
1
0
210,183
1
L
Atlas
6,409
583
25
2
0
233,364
5
W
Cernunnos
5,248
477
39
4
0
193,316
1
W
Olorun
7,148
650
102
9
0
196,962
2
L
Osiris
5,664
515
59
5
0
188,165
5
L
Anubis
5,300
482
55
5
0
170,448
2
L
Ne Zha
5,626
511
58
5
0
225,361
4
L
Chronos
6,129
557
88
8
0
176,455
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role