Player Matchup

Hera
Hera
Platinum III
Asynchronus
Hera
Platinum III
Level 153
God Stats
5W - 3L
1,903 SR
Queue Stats
115W - 115L
1,753 MMR
Solo
Athena
Athena
Platinum III
Exoduth Fim
Athena
Platinum III
Level 126
God Stats
119W - 78L
1,599 SR
Queue Stats
330W - 325L
1,742 MMR
Solo
Medusa
Medusa
Platinum III
Jospalg
Medusa
Platinum III
Level 125
God Stats
7W - 6L
1,537 SR
Queue Stats
283W - 279L
1,736 MMR
Solo
Bakasura
Bakasura
Gold I
Soy Sad Boy
Bakasura
Gold I
Level 151
God Stats
8W - 5L
1,559 SR
Queue Stats
213W - 213L
1,729 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
admiralcactus
Sun Wukong
Gold I
Level 155
God Stats
4W - 5L
1,463 SR
Queue Stats
125W - 120L
1,769 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,612 SR
1,746 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,636 SR
1,759 MMR
Zhong Kui
Zhong Kui
Platinum IV
AIphaZero2
Zhong Kui
Platinum IV
Level 160
God Stats
0W - 1L
1,875 SR
Queue Stats
91W - 83L
1,728 MMR
Solo
Artio
Artio
Platinum III
EchoDerek
Artio
Platinum III
Level 108
God Stats
13W - 10L
1,694 SR
Queue Stats
161W - 145L
1,726 MMR
Party 1
Neith
Neith
Platinum V
ItsOhWhatever
Neith
Platinum V
Level 125
God Stats
0W - 3L
1,355 SR
Queue Stats
109W - 103L
1,715 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
Melichyk
Erlang Shen
Platinum III
Level 50
God Stats
10W - 6L
1,718 SR
Queue Stats
33W - 21L
1,918 MMR
Party 1
Mercury
Mercury
Platinum V
TheRealAvatar1
Mercury
Platinum V
Level 155
God Stats
11W - 14L
1,536 SR
Queue Stats
525W - 532L
1,710 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 12
16,890
512
27,135
18,268
9,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
19
0 / 5 / 18
14,638
444
14,770
36,336
39,492
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
Jospalg
Medusa
20
5 / 5 / 9
17,598
533
24,886
23,520
13,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
Soy Sad Boy
Bakasura
20
9 / 7 / 2
17,638
534
21,908
35,018
19,035
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
admiralcactus
Sun Wukong
20
3 / 5 / 10
16,815
510
25,389
42,855
47,217
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
CabrakanFreyaKaliHeimdallr

VS

Bans
DanzaburouLancelotBastetShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AIphaZero2
Zhong Kui
20
5 / 7 / 5
16,885
512
23,313
34,135
27,421
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artio
EchoDerek
Artio
20
3 / 3 / 15
16,444
498
10,731
44,188
59,903
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
6 / 4 / 7
18,688
566
22,231
21,382
11,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Erlang Shen
Melichyk
Erlang Shen
20
8 / 4 / 9
17,176
520
29,062
49,377
45,293
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
3 / 3 / 11
17,666
535
15,616
29,749
15,061
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
72
21
Kills
25
27
Deaths
21
51
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AIphaZero2
Zhong Kui
5
7
5
1.07
W
4
5
12
2
L
Artio
EchoDerek
Artio
3
3
15
3.5
W
Athena
0
5
18
1.8
L
6
4
7
2.38
W
Medusa
Jospalg
Medusa
5
5
9
1.9
L
Erlang Shen
Melichyk
Erlang Shen
8
4
9
3.13
W
Bakasura
Soy Sad Boy
Bakasura
9
7
2
1.43
L
3
3
11
2.83
W
Sun Wukong
admiralcactus
Sun Wukong
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,088
Damage
100,953
155,997
Taken
178,831
128,586
Mitigated
158,971
37,187
Healing
65,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AIphaZero2
Zhong Kui
23,313
2,817
0
9,696
34,135
27,421
663
12,241
19,349
170,819
0
W
27,135
10,285
223
3,498
18,268
9,185
2,743
6,104
12,164
177,707
0
L
Artio
EchoDerek
Artio
10,731
1,255
6,403
10,597
44,188
59,903
29
11,813
27,094
48,591
0
W
Athena
14,770
1,996
3,164
8,280
36,336
39,492
290
11,358
23,926
38,539
0
L
22,231
9,019
0
7,015
21,382
11,293
10,858
5,162
15,912
0
199,712
W
Medusa
Jospalg
Medusa
24,886
7,681
0
500
23,520
13,657
3,344
3,509
20,011
0
184,314
L
Erlang Shen
Melichyk
Erlang Shen
29,062
18,378
0
26,584
49,377
45,293
603
4,025
43,029
0
144,232
W
Bakasura
Soy Sad Boy
Bakasura
21,908
14,415
0
4,847
35,018
19,035
0
12,833
22,185
0
171,005
L
15,616
7,950
0
5,422
29,749
15,061
4,591
5,511
23,307
29
194,733
W
Sun Wukong
admiralcactus
Sun Wukong
25,389
6,545
0
16,675
42,855
47,217
1,276
9,070
33,785
0
149,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,579
Gold Earned
86,859
948
Minions Killed
933
0
Camps Cleared
0
2,992,508
Distance Traveled
3,149,317
43
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
16,885
512
242
7
0
547,987
11
W
Hera
16,890
512
249
8
0
579,804
8
L
Artio
16,444
498
43
1
0
650,115
4
W
Athena
14,638
444
48
1
0
569,111
23
L
Neith
18,688
566
253
8
0
590,533
8
W
Medusa
17,598
533
222
7
0
564,326
4
L
Erlang Shen
17,176
520
157
5
0
608,247
11
W
Bakasura
17,638
534
207
6
0
683,321
5
L
Mercury
17,666
535
238
7
0
752,435
2
W
Sun Wukong
16,815
510
222
7
0
595,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role