Player Matchup

Jing Wei
Jing Wei
Deurlexx
Jing Wei
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 76L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
Lanzens
Baron Samedi
Level 88
God Stats
20W - 12L
1,670 SR
Queue Stats
84W - 117L
1,512 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Lexonium
Kumbhakarna
Level 101
God Stats
1W - 1L
1,679 SR
Queue Stats
56W - 42L
1,541 Elo+
Party 1
Team Averages
Level 85
1,616 SR
1,523 Elo+

VS

Team Averages
Level 112
1,400 SR
1,489 Elo+
Ishtar
Ishtar
Acier_desire
Ishtar
Level 108
God Stats
1W - 1L
1,317 SR
Queue Stats
26W - 19L
1,537 Elo+
Party 2
Artio
Artio
AmazingTree
Artio
Level 144
God Stats
2W - 5L
1,513 SR
Queue Stats
65W - 38L
1,568 Elo+
Party 2
Merlin
Merlin
MessiahZakariah
Merlin
Level 85
God Stats
3W - 7L
1,371 SR
Queue Stats
20W - 31L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Deurlexx
Jing Wei
18
5 / 0 / 7
12,354
686
20,196
14,219
7,538
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Lanzens
Baron Samedi
18
7 / 0 / 6
12,681
705
27,110
13,369
8,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Kumbhakarna
Lexonium
Kumbhakarna
16
1 / 2 / 9
10,953
609
4,986
24,205
32,846
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
1 / 4 / 1
9,788
544
12,912
16,022
7,937
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 5 / 2
9,491
527
5,947
30,357
26,866
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
1 / 4 / 1
10,699
594
17,230
11,661
5,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
2
2
Deaths
13
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
1
4
1
0.38
L
0
5
2
0.2
W
Jing Wei
Deurlexx
Jing Wei
5
0
7
8.5
W
Baron Samedi
Lanzens
Baron Samedi
7
0
6
10
W
Kumbhakarna
Lexonium
Kumbhakarna
1
2
9
2.75
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,292
Damage
36,089
51,793
Taken
58,040
48,396
Mitigated
40,562
22,784
Healing
17,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
12,912
5,863
426
3,609
16,022
7,937
0
10,207
5,320
0
27,084
L
5,947
67
1,684
10,529
30,357
26,866
0
13,400
16,147
14,617
0
W
Jing Wei
Deurlexx
Jing Wei
20,196
17,304
0
4,295
14,219
7,538
1,540
7,278
6,697
0
69,185
W
Baron Samedi
Lanzens
Baron Samedi
27,110
2,648
7,488
6,373
13,369
8,012
791
7,495
5,581
71,784
0
W
Kumbhakarna
Lexonium
Kumbhakarna
4,986
506
967
3,661
24,205
32,846
88
8,356
15,547
23,791
0
L
17,230
1,084
553
621
11,661
5,759
0
7,216
4,177
60,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,988
Gold Earned
29,978
227
Minions Killed
146
12
Camps Cleared
3
920,307
Distance Traveled
886,778
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,788
544
31
2
0
284,109
3
L
Artio
9,491
527
12
1
0
295,633
2
W
Jing Wei
12,354
686
92
5
6
292,580
2
W
Baron Samedi
12,681
705
115
6
4
320,839
3
W
Kumbhakarna
10,953
609
20
1
2
306,888
1
L
Merlin
10,699
594
103
6
3
307,036
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role