Player Matchup

Raijin
Raijin
Silver V
 
Raijin
Silver V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Silver IV
Envidius-step
Lancelot
Silver IV
Level 87
God Stats
0W - 1L
1,584 SR
Queue Stats
233W - 250L
777 MMR
Solo
Charybdis
Charybdis
Silver III
SSGSS GEMINI
Charybdis
Silver III
Level 144
God Stats
0W - 2L
1,516 SR
Queue Stats
62W - 86L
766 MMR
Solo
Geb
Geb
Silver IV
TheWiseLoneWolf
Geb
Silver IV
Level 120
God Stats
114W - 118L
1,506 SR
Queue Stats
146W - 171L
851 MMR
Solo
Fenrir
Fenrir
Silver III
oMgShark
Fenrir
Silver III
Level 124
God Stats
8W - 17L
1,259 SR
Queue Stats
343W - 362L
775 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,473 SR
934 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,454 SR
791 MMR
Bakasura
Bakasura
Silver III
EG x Diior
Bakasura
Silver III
Level 68
God Stats
5W - 10L
1,304 SR
Queue Stats
54W - 66L
872 MMR
Party 1
Izanami
Izanami
Silver IV
Hokimu-
Izanami
Silver IV
Level 121
God Stats
7W - 4L
1,490 SR
Queue Stats
40W - 55L
843 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver IV
SteeledHydra181
Ah Muzen Cab
Silver IV
Level 106
God Stats
68W - 56L
1,542 SR
Queue Stats
184W - 184L
760 MMR
Solo
Tiamat
Tiamat
Silver IV
sladegocrxzy
Tiamat
Silver IV
Level 89
God Stats
3W - 2L
1,527 SR
Queue Stats
92W - 114L
645 MMR
Party 1
Cthulhu
Cthulhu
Silver III
ttv_hunta
Cthulhu
Silver III
Level 108
God Stats
2W - 0L
1,407 SR
Queue Stats
46W - 53L
835 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
7 / 10 / 7
14,452
516
23,567
26,175
14,583
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Envidius-step
Lancelot
17
2 / 11 / 5
11,544
412
18,210
25,285
12,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
SSGSS GEMINI
Charybdis
20
7 / 7 / 5
14,023
501
21,825
27,850
12,548
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 5 / 7
10,665
381
11,644
43,629
42,429
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
oMgShark
Fenrir
19
3 / 12 / 8
12,580
449
14,366
42,510
35,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArachneVamanaJormungandrDanzaburouAthena

VS

Bans
ThanatosChang'eAtlasMorgan Le FayPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
EG x Diior
Bakasura
20
12 / 4 / 13
16,154
577
30,406
29,458
17,581
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
Hokimu-
Izanami
20
6 / 4 / 10
15,272
545
25,047
27,250
13,593
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
SteeledHydra181
Ah Muzen Cab
20
17 / 6 / 8
16,938
605
46,040
30,796
16,780
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
18
6 / 5 / 13
14,003
500
16,790
22,637
17,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
ttv_hunta
Cthulhu
20
4 / 2 / 19
14,610
522
15,677
30,151
44,538
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
108
21
Kills
45
45
Deaths
21
32
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
7
10
7
1.05
W
Bakasura
EG x Diior
Bakasura
12
4
13
4.63
L
Lancelot
Envidius-step
Lancelot
2
11
5
0.41
W
Izanami
Hokimu-
Izanami
6
4
10
2.75
L
Charybdis
SSGSS GEMINI
Charybdis
7
7
5
1.36
W
Ah Muzen Cab
SteeledHydra181
Ah Muzen Cab
17
6
8
3.5
L
2
5
7
1.1
L
Fenrir
oMgShark
Fenrir
3
12
8
0.58
W
Tiamat
6
5
13
2.5
W
Cthulhu
ttv_hunta
Cthulhu
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,612
Damage
133,960
165,449
Taken
140,292
117,168
Mitigated
109,501
26,038
Healing
44,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
23,567
2,092
0
5,795
26,175
14,583
0
6,765
18,378
85,892
0
W
Bakasura
EG x Diior
Bakasura
30,406
17,738
0
4,449
29,458
17,581
0
5,919
23,539
0
146,251
L
Lancelot
Envidius-step
Lancelot
18,210
1,684
0
2,502
25,285
12,523
0
6,234
17,890
0
84,925
W
Izanami
Hokimu-
Izanami
25,047
19,005
0
10,254
27,250
13,593
3,424
7,830
18,472
0
151,772
L
Charybdis
SSGSS GEMINI
Charybdis
21,825
11,817
0
7,870
27,850
12,548
2,207
5,104
22,556
0
118,204
W
Ah Muzen Cab
SteeledHydra181
Ah Muzen Cab
46,040
22,715
0
10,140
30,796
16,780
11,285
6,380
24,416
0
145,848
L
11,644
955
0
2,280
43,629
42,429
0
6,067
35,917
46,403
0
L
Fenrir
oMgShark
Fenrir
14,366
2,500
0
7,591
42,510
35,085
0
7,359
34,054
0
85,279
W
Tiamat
16,790
2,091
0
5,373
22,637
17,009
626
10,036
12,601
69,845
0
W
Cthulhu
ttv_hunta
Cthulhu
15,677
1,631
7,015
7,579
30,151
44,538
778
5,661
24,490
65,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,264
Gold Earned
76,977
624
Minions Killed
699
0
Camps Cleared
0
2,344,541
Distance Traveled
2,591,380
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
14,452
516
96
3
0
425,149
0
W
Bakasura
16,154
577
167
6
0
659,127
0
L
Lancelot
11,544
412
111
4
0
549,454
2
W
Izanami
15,272
545
176
6
0
457,219
4
L
Charybdis
14,023
501
190
7
0
434,527
5
W
Ah Muzen Cab
16,938
605
192
7
0
445,600
5
L
Geb
10,665
381
70
3
0
509,481
5
L
Fenrir
12,580
449
157
6
0
425,930
5
W
Tiamat
14,003
500
106
4
0
467,197
3
W
Cthulhu
14,610
522
58
2
0
562,237
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role