Player Matchup

Lancelot
Lancelot
Clos504
Lancelot
Level 103
God Stats
7W - 11L
1,510 SR
Queue Stats
161W - 192L
1,403 Elo+
Party 1
Ishtar
Ishtar
Elosidater
Ishtar
Level 93
God Stats
4W - 4L
1,592 SR
Queue Stats
62W - 55L
1,199 Elo+
Solo
Chiron
Chiron
Medcrafter
Chiron
Level 104
God Stats
46W - 43L
1,515 SR
Queue Stats
241W - 286L
1,375 Elo+
Party 1
Ymir
Ymir
UntimelyMufasa
Ymir
Level 117
God Stats
8W - 14L
1,441 SR
Queue Stats
99W - 116L
1,350 Elo+
Solo
Kukulkan
Kukulkan
slamdancinpsycho
Kukulkan
Level 33
God Stats
1W - 10L
1,479 SR
Queue Stats
8W - 17L
1,267 Elo+
Party 1
Team Averages
Level 90
1,507 SR
1,319 Elo+

VS

Team Averages
Level 92
1,567 SR
1,369 Elo+
Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Psyco_86
Cupid
Level 153
God Stats
9W - 8L
1,522 SR
Queue Stats
174W - 193L
1,401 Elo+
Solo
Pele
Pele
StolidPrism8066
Pele
Level 65
God Stats
6W - 7L
1,430 SR
Queue Stats
81W - 105L
1,292 Elo+
Party 2
Baba Yaga
Baba Yaga
Xucyde
Baba Yaga
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 77L
1,311 Elo+
Party 2
Mulan
Mulan
assistantmoth
Mulan
Level 87
God Stats
3W - 2L
1,883 SR
Queue Stats
120W - 152L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Clos504
Lancelot
16
8 / 5 / 1
9,827
546
11,696
14,284
6,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
Elosidater
Ishtar
13
1 / 2 / 2
7,690
427
4,987
8,573
3,614
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chiron
Medcrafter
Chiron
14
1 / 3 / 1
8,692
483
10,627
13,827
5,454
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 5 / 3
7,159
398
5,707
14,087
13,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 3 / 0
6,158
342
2,735
5,134
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 3 / 6
8,032
446
2,340
13,869
12,365
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
Psyco_86
Cupid
15
2 / 0 / 5
8,942
497
6,864
8,371
4,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
6 / 5 / 1
9,261
515
11,691
17,142
7,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
Xucyde
Baba Yaga
16
5 / 1 / 6
10,259
570
8,144
6,768
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
2 / 3 / 5
8,713
484
9,204
19,136
15,057
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
10
Kills
18
18
Deaths
12
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
3
6
2
L
Lancelot
Clos504
Lancelot
8
5
1
1.7
L
Ishtar
Elosidater
Ishtar
1
2
2
1
L
Chiron
Medcrafter
Chiron
1
3
1
0.5
W
Cupid
Psyco_86
Cupid
2
0
5
4.5
W
6
5
1
1.3
L
0
5
3
0.3
W
Baba Yaga
Xucyde
Baba Yaga
5
1
6
8
W
2
3
5
1.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,752
Damage
38,243
55,905
Taken
65,286
30,955
Mitigated
41,948
12,458
Healing
14,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,340
435
514
1,811
13,869
12,365
314
3,017
10,852
32,273
0
L
Lancelot
Clos504
Lancelot
11,696
1,561
0
3,026
14,284
6,451
0
3,068
11,216
0
66,762
L
Ishtar
Elosidater
Ishtar
4,987
2,988
0
1,672
8,573
3,614
0
2,384
6,189
0
52,605
L
Chiron
Medcrafter
Chiron
10,627
2,997
0
5,316
13,827
5,454
3,002
0
13,804
0
67,436
W
Cupid
Psyco_86
Cupid
6,864
3,915
53
2,299
8,371
4,070
2,723
1,033
7,338
0
62,838
W
11,691
2,779
218
3,364
17,142
7,004
939
1,816
15,326
0
56,715
L
5,707
1,269
362
1,942
14,087
13,502
0
3,154
10,933
34,822
0
W
Baba Yaga
Xucyde
Baba Yaga
8,144
282
0
2,415
6,768
3,452
1,081
1,246
5,522
67,077
0
W
9,204
1,334
0
4,270
19,136
15,057
380
1,330
17,806
0
53,760
L
2,735
168
0
140
5,134
1,934
192
1,878
3,256
21,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,526
Gold Earned
45,207
409
Minions Killed
414
0
Camps Cleared
0
1,385,415
Distance Traveled
1,565,098
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,032
446
36
2
0
310,044
4
L
Lancelot
9,827
546
108
6
0
348,228
0
L
Ishtar
7,690
427
93
5
0
315,967
3
L
Chiron
8,692
483
122
7
0
307,469
8
W
Cupid
8,942
497
104
6
0
325,587
11
W
Pele
9,261
515
85
5
0
316,969
2
L
Ymir
7,159
398
42
2
0
263,832
0
W
Baba Yaga
10,259
570
109
6
0
325,173
1
W
Mulan
8,713
484
80
4
0
287,325
1
L
Kukulkan
6,158
342
44
2
0
149,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role