Player Matchup

Mulan
Mulan
 
Mulan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
StreamFallen
Sol
Level 160
God Stats
2W - 3L
1,318 SR
Queue Stats
343W - 349L
1,562 Elo+
Solo
Discordia
Discordia
bstruck28
Discordia
Level 115
God Stats
7W - 2L
1,523 SR
Queue Stats
276W - 269L
1,540 Elo+
Solo
Artio
Artio
flexmybut
Artio
Level 144
God Stats
1W - 0L
1,278 SR
Queue Stats
69W - 58L
1,552 Elo+
Party 2
Izanami
Izanami
lawlpandabear
Izanami
Level 149
God Stats
8W - 6L
1,529 SR
Queue Stats
381W - 417L
1,482 Elo+
Solo
Team Averages
Level 142
1,430 SR
1,527 Elo+

VS

Team Averages
Level 120
1,537 SR
1,528 Elo+
Merlin
Merlin
OxxRoninxxO
Merlin
Level 118
God Stats
4W - 6L
1,504 SR
Queue Stats
649W - 675L
1,535 Elo+
Party 1
Medusa
Medusa
ROBOtheTyrant
Medusa
Level 99
God Stats
1W - 4L
1,516 SR
Queue Stats
110W - 132L
1,501 Elo+
Solo
Hades
Hades
Thunder Snow
Hades
Level 125
God Stats
0W - 2L
1,282 SR
Queue Stats
222W - 236L
1,454 Elo+
Solo
Kali
Kali
XChiefSpartanX
Kali
Level 106
God Stats
1W - 1L
1,883 SR
Queue Stats
7W - 5L
1,623 Elo+
Solo
Odin
Odin
YOULITTLEBITS
Odin
Level 151
God Stats
9W - 7L
1,500 SR
Queue Stats
649W - 686L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
20
13 / 3 / 14
12,807
854
24,075
25,893
31,440
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
7 / 3 / 16
12,074
805
24,465
16,113
7,560
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Discordia
bstruck28
Discordia
18
3 / 3 / 18
11,011
734
20,803
9,718
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Artio
flexmybut
Artio
15
3 / 3 / 15
11,065
738
9,185
22,187
23,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
17
3 / 4 / 14
10,901
727
12,619
12,028
5,829
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
3 / 5 / 8
9,835
656
10,653
13,216
6,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 11 / 6
9,593
640
12,107
19,087
9,980
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 7 / 8
10,244
683
10,596
18,322
15,418
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
4 / 3 / 9
11,450
763
13,010
21,018
12,051
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
3 / 3 / 7
11,103
740
17,967
27,593
23,083
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
53
29
Kills
15
16
Deaths
29
77
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
13
3
14
6.67
L
Merlin
3
5
8
1.4
L
2
11
6
0.45
W
7
3
16
5
L
3
7
8
1
L
4
3
9
2.83
L
3
3
7
2.17
W
Discordia
bstruck28
Discordia
3
3
18
4
W
Artio
flexmybut
Artio
3
3
15
3.5
W
Izanami
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,147
Damage
64,333
85,939
Taken
99,236
73,075
Mitigated
67,442
44,005
Healing
36,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
24,075
5,908
746
12,876
25,893
31,440
461
7,619
18,274
748
32,362
L
Merlin
10,653
507
1,681
2,169
13,216
6,910
45
6,110
6,966
25,060
0
L
12,107
4,219
1,439
537
19,087
9,980
58
11,112
7,881
0
28,225
W
24,465
9,507
1,396
7,763
16,113
7,560
4,273
2,579
13,534
48,235
0
L
10,596
975
2,043
3,896
18,322
15,418
200
10,808
7,419
22,594
0
L
13,010
6,526
1,994
9,405
21,018
12,051
0
11,203
9,719
0
27,952
L
17,967
1,926
996
12,706
27,593
23,083
62
15,968
11,485
0
27,069
W
Discordia
bstruck28
Discordia
20,803
510
1,155
1,986
9,718
4,602
448
1,983
7,735
44,115
0
W
Artio
flexmybut
Artio
9,185
941
6,135
7,978
22,187
23,644
95
6,441
15,746
16,052
0
W
Izanami
12,619
6,897
1,776
2,194
12,028
5,829
3,588
2,627
9,401
0
28,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,858
Gold Earned
52,225
164
Minions Killed
135
0
Camps Cleared
0
1,411,080
Distance Traveled
1,270,549
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,807
854
18
1
0
296,337
4
L
Merlin
9,835
656
27
2
0
212,692
0
L
Medusa
9,593
640
31
2
0
225,502
3
W
Sol
12,074
805
47
3
0
253,123
0
L
Hades
10,244
683
26
2
0
237,812
0
L
Kali
11,450
763
34
2
0
298,916
0
L
Odin
11,103
740
17
1
0
295,627
0
W
Discordia
11,011
734
39
3
0
303,307
0
W
Artio
11,065
738
12
1
0
289,758
1
W
Izanami
10,901
727
48
3
0
268,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role