Player Matchup

Medusa
Medusa
BigDaddyKane271
Medusa
Level 85
God Stats
210W - 197L
1,507 SR
Queue Stats
220W - 213L
1,437 Elo+
Solo
Fenrir
Fenrir
DizzyyHITZ
Fenrir
Level 126
God Stats
12W - 10L
1,421 SR
Queue Stats
389W - 417L
1,412 Elo+
Solo
Atlas
Atlas
Yopie2014
Atlas
Level 104
God Stats
6W - 7L
1,548 SR
Queue Stats
53W - 45L
1,469 Elo+
Solo
Zhong Kui
Zhong Kui
ZuBu_DK
Zhong Kui
Level 101
God Stats
1W - 1L
1,349 SR
Queue Stats
51W - 57L
1,446 Elo+
Solo
Mulan
Mulan
icit
Mulan
Level 64
God Stats
2W - 2L
1,545 SR
Queue Stats
156W - 143L
1,393 Elo+
Solo
Team Averages
Level 96
1,474 SR
1,431 Elo+

VS

Team Averages
Level 103
1,420 SR
1,411 Elo+
Tiamat
Tiamat
Jerome1618
Tiamat
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,353 Elo+
Solo
Aphrodite
Aphrodite
ShawnTheTailor
Aphrodite
Level 98
God Stats
32W - 29L
1,558 SR
Queue Stats
142W - 144L
1,467 Elo+
Solo
Ishtar
Ishtar
WndrbearRobbasse
Ishtar
Level 79
God Stats
0W - 3L
1,342 SR
Queue Stats
22W - 31L
1,382 Elo+
Solo
Set
Set
qaz567567
Set
Level 127
God Stats
14W - 15L
1,528 SR
Queue Stats
419W - 409L
1,433 Elo+
Solo
King Arthur
King Arthur
rainyshot8
King Arthur
Level 68
God Stats
0W - 3L
1,175 SR
Queue Stats
207W - 230L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 14
11,913
441
15,126
23,953
10,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
DizzyyHITZ
Fenrir
20
10 / 0 / 11
14,345
531
17,768
19,192
10,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Yopie2014
Atlas
19
5 / 0 / 22
13,964
517
19,352
17,072
21,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
ZuBu_DK
Zhong Kui
20
13 / 2 / 11
15,897
589
28,967
25,339
22,538
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
icit
Mulan
20
6 / 3 / 9
15,802
585
30,637
31,194
35,210
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jerome1618
Tiamat
17
0 / 7 / 5
11,249
417
13,344
20,397
14,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
ShawnTheTailor
Aphrodite
16
0 / 8 / 4
10,861
402
8,384
32,088
24,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
4 / 10 / 2
11,441
424
14,519
26,868
11,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

20
5 / 6 / 3
13,217
490
16,435
31,563
17,279
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
rainyshot8
King Arthur
16
1 / 7 / 2
11,133
412
14,708
32,312
40,648
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
26
38
Kills
10
10
Deaths
38
67
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
5
14
2.2
W
Fenrir
DizzyyHITZ
Fenrir
10
0
11
15.5
L
Tiamat
Jerome1618
Tiamat
0
7
5
0.36
L
Aphrodite
ShawnTheTailor
Aphrodite
0
8
4
0.25
L
4
10
2
0.5
W
Atlas
Yopie2014
Atlas
5
0
22
16
W
Zhong Kui
ZuBu_DK
Zhong Kui
13
2
11
9.25
W
Mulan
icit
Mulan
6
3
9
3.5
L
5
6
3
1.08
L
King Arthur
rainyshot8
King Arthur
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,850
Damage
67,390
116,750
Taken
143,228
100,403
Mitigated
108,797
59,850
Healing
40,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,126
7,448
0
9,054
23,953
10,398
1,857
5,183
18,712
0
103,031
W
Fenrir
DizzyyHITZ
Fenrir
17,768
4,385
0
11,051
19,192
10,868
547
1,958
17,042
0
112,069
L
Tiamat
Jerome1618
Tiamat
13,344
892
0
2,253
20,397
14,141
244
8,591
11,806
73,407
0
L
Aphrodite
ShawnTheTailor
Aphrodite
8,384
1,199
9,978
13,467
32,088
24,737
489
12,899
19,189
64,079
0
L
14,519
8,848
0
1,000
26,868
11,992
1,326
10,185
16,683
0
59,410
W
Atlas
Yopie2014
Atlas
19,352
6,595
497
4,674
17,072
21,389
482
3,158
13,894
65,253
0
W
Zhong Kui
ZuBu_DK
Zhong Kui
28,967
4,082
267
16,485
25,339
22,538
2,137
8,129
16,338
134,167
0
W
Mulan
icit
Mulan
30,637
4,503
0
17,822
31,194
35,210
2,485
2,975
28,099
0
162,268
L
16,435
6,452
0
12,271
31,563
17,279
57
10,980
19,959
0
135,592
L
King Arthur
rainyshot8
King Arthur
14,708
1,854
0
1,920
32,312
40,648
333
5,664
26,648
0
80,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,921
Gold Earned
57,901
763
Minions Killed
618
0
Camps Cleared
0
2,502,966
Distance Traveled
2,253,931
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,913
441
83
3
0
496,428
3
W
Fenrir
14,345
531
138
5
0
584,635
4
L
Tiamat
11,249
417
130
5
0
419,422
4
L
Aphrodite
10,861
402
84
3
0
437,545
5
L
Ishtar
11,441
424
80
3
0
433,407
14
W
Atlas
13,964
517
97
4
0
525,223
7
W
Zhong Kui
15,897
589
208
8
0
432,213
3
W
Mulan
15,802
585
237
9
0
464,467
4
L
Set
13,217
490
209
8
0
533,099
3
L
King Arthur
11,133
412
115
4
0
430,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role