Player Matchup

Danzaburou
Danzaburou
Dank_Smoke101
Danzaburou
Level 65
God Stats
169W - 252L
1,366 SR
Queue Stats
332W - 475L
1,268 Elo+
Party 1
Cthulhu
Cthulhu
H3rosBeenKilled
Cthulhu
Level 145
God Stats
13W - 9L
1,567 SR
Queue Stats
246W - 316L
1,384 Elo+
Party 1
Vulcan
Vulcan
RonnieD361
Vulcan
Level 69
God Stats
12W - 18L
1,600 SR
Queue Stats
215W - 366L
1,299 Elo+
Party 1
Team Averages
Level 93
1,511 SR
1,317 Elo+

VS

Team Averages
Level 55
1,350 SR
1,356 Elo+
Arachne
Arachne
GypsyJr_LS
Arachne
Level 88
God Stats
1W - 1L
1,470 SR
Queue Stats
33W - 25L
1,471 Elo+
Solo
Geb
Geb
Ksanti AA
Geb
Level 48
God Stats
0W - 3L
1,154 SR
Queue Stats
63W - 103L
1,293 Elo+
Party 2
Poseidon
Poseidon
ShibaArmy
Poseidon
Level 29
God Stats
1W - 4L
1,425 SR
Queue Stats
62W - 102L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dank_Smoke101
Danzaburou
13
4 / 4 / 5
8,820
802
8,292
11,833
4,091
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 2 / 4
7,547
686
6,073
12,303
9,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
RonnieD361
Vulcan
13
4 / 3 / 4
8,788
799
11,911
6,323
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GypsyJr_LS
Arachne
11
3 / 4 / 6
7,675
698
7,401
11,219
6,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 6
6,886
626
4,664
12,505
9,760
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Poseidon
ShibaArmy
Poseidon
13
5 / 3 / 4
8,131
739
11,657
9,183
3,242
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
9
Kills
9
9
Deaths
9
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dank_Smoke101
Danzaburou
4
4
5
1.63
L
Arachne
GypsyJr_LS
Arachne
3
4
6
1.5
W
1
2
4
1.5
L
1
2
6
2
W
Vulcan
RonnieD361
Vulcan
4
3
4
2
L
Poseidon
ShibaArmy
Poseidon
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
23,722
30,459
Taken
32,907
16,097
Mitigated
19,502
2,508
Healing
4,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dank_Smoke101
Danzaburou
8,292
3,279
0
1,227
11,833
4,091
1,223
7,782
4,051
0
26,668
L
Arachne
GypsyJr_LS
Arachne
7,401
4,144
0
2,184
11,219
6,500
0
6,400
4,819
0
19,837
W
6,073
492
231
1,050
12,303
9,627
23
5,227
7,076
13,045
0
L
4,664
680
134
1,418
12,505
9,760
0
6,454
6,051
10,859
0
W
Vulcan
RonnieD361
Vulcan
11,911
5,044
0
0
6,323
2,379
72
3,673
2,650
29,028
0
L
Poseidon
ShibaArmy
Poseidon
11,657
2,161
0
1,124
9,183
3,242
0
5,320
3,863
34,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,155
Gold Earned
22,692
125
Minions Killed
95
4
Camps Cleared
5
639,808
Distance Traveled
654,399
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,820
802
41
4
1
214,803
0
L
Arachne
7,675
698
29
3
1
221,415
1
W
Cthulhu
7,547
686
27
2
0
207,636
1
L
Geb
6,886
626
9
1
0
233,593
2
W
Vulcan
8,788
799
57
5
3
217,369
2
L
Poseidon
8,131
739
57
5
4
199,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role