Player Matchup

Cernunnos
Cernunnos
CrazyRGN
Cernunnos
Level 69
God Stats
3W - 3L
1,624 SR
Queue Stats
160W - 127L
1,549 Elo+
Party 1
Hera
Hera
WoahRGN
Hera
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 102L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
YayitoRL
Sun Wukong
Level 25
God Stats
10W - 5L
1,789 SR
Queue Stats
43W - 36L
1,502 Elo+
Party 1
Hel
Hel
YurikaRGN
Hel
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 135L
1,540 Elo+
Party 1
Nemesis
Nemesis
qpprovings
Nemesis
Level 17
God Stats
3W - 3L
1,757 SR
Queue Stats
20W - 14L
1,556 Elo+
Party 1
Team Averages
Level 46
1,634 SR
1,529 Elo+

VS

Team Averages
Level 89
1,455 SR
1,467 Elo+
Scylla
Scylla
DeathCaster4242
Scylla
Level 128
God Stats
11W - 12L
1,394 SR
Queue Stats
221W - 226L
1,400 Elo+
Solo
Sun Wukong
Sun Wukong
GalaxyHype56
Sun Wukong
Level 15
God Stats
5W - 6L
1,480 SR
Queue Stats
31W - 27L
1,384 Elo+
Party 2
Pele
Pele
Kaedeso
Pele
Level 127
God Stats
5W - 2L
1,518 SR
Queue Stats
131W - 86L
1,576 Elo+
Party 2
Sobek
Sobek
Nihilus098
Sobek
Level 22
God Stats
8W - 10L
1,573 SR
Queue Stats
35W - 35L
1,385 Elo+
Party 2
Xbalanque
Xbalanque
Skylá
Xbalanque
Level 154
God Stats
3W - 7L
1,308 SR
Queue Stats
412W - 339L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CrazyRGN
Cernunnos
19
2 / 3 / 4
12,008
480
12,598
20,352
8,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
WoahRGN
Hera
17
4 / 7 / 1
11,447
458
14,950
18,781
7,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sun Wukong
YayitoRL
Sun Wukong
18
4 / 6 / 2
12,669
507
16,351
29,020
23,366
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 6
11,795
472
11,557
25,742
24,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
qpprovings
Nemesis
19
2 / 3 / 6
12,044
482
16,392
23,031
10,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 5
12,346
494
15,766
12,805
5,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
GalaxyHype56
Sun Wukong
20
2 / 3 / 3
13,212
528
9,844
20,959
16,107
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pele
Kaedeso
Pele
20
9 / 2 / 7
14,231
569
30,851
25,762
12,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
17
2 / 4 / 6
11,448
458
6,230
21,577
16,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xbalanque
Skylá
Xbalanque
20
5 / 3 / 8
15,036
601
29,945
28,175
13,247
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
51
14
Kills
22
22
Deaths
14
19
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CrazyRGN
Cernunnos
2
3
4
1.33
W
4
2
5
3.25
W
Sun Wukong
GalaxyHype56
Sun Wukong
2
3
3
1.17
W
Pele
Kaedeso
Pele
9
2
7
6.25
W
Sobek
2
4
6
1.25
W
Xbalanque
Skylá
Xbalanque
5
3
8
3
L
Hera
WoahRGN
Hera
4
7
1
0.64
L
Sun Wukong
YayitoRL
Sun Wukong
4
6
2
0.83
L
2
3
6
1.67
L
Nemesis
qpprovings
Nemesis
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,848
Damage
92,636
116,926
Taken
109,278
74,193
Mitigated
63,436
36,368
Healing
39,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CrazyRGN
Cernunnos
12,598
5,018
0
4,003
20,352
8,153
2,191
994
19,358
0
93,499
W
15,766
1,320
0
1,350
12,805
5,072
1,080
4,421
8,384
89,142
0
W
Sun Wukong
GalaxyHype56
Sun Wukong
9,844
2,525
0
7,082
20,959
16,107
636
301
20,658
0
99,448
W
Pele
Kaedeso
Pele
30,851
9,045
0
9,225
25,762
12,406
0
9,091
16,671
0
155,855
W
Sobek
6,230
81
3,163
6,049
21,577
16,604
0
11,194
10,383
20,640
0
W
Xbalanque
Skylá
Xbalanque
29,945
15,607
0
12,403
28,175
13,247
528
5,325
22,850
0
212,115
L
Hera
WoahRGN
Hera
14,950
3,555
0
1,336
18,781
7,163
821
5,425
13,074
115,716
0
L
Sun Wukong
YayitoRL
Sun Wukong
16,351
5,139
0
8,213
29,020
23,366
870
2,549
26,401
0
90,980
L
11,557
1,356
5,342
9,182
25,742
24,870
195
7,826
17,512
51,052
0
L
Nemesis
qpprovings
Nemesis
16,392
8,758
0
8,292
23,031
10,641
306
4,590
18,255
0
112,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,963
Gold Earned
66,273
723
Minions Killed
755
0
Camps Cleared
0
2,378,978
Distance Traveled
2,346,501
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,008
480
163
7
0
451,533
0
W
Scylla
12,346
494
144
6
0
457,739
5
W
Sun Wukong
13,212
528
188
8
0
486,481
0
W
Pele
14,231
569
158
6
0
546,359
0
W
Sobek
11,448
458
22
1
0
426,884
0
W
Xbalanque
15,036
601
243
10
0
429,038
2
L
Hera
11,447
458
190
8
0
449,318
5
L
Sun Wukong
12,669
507
169
7
0
474,592
3
L
Hel
11,795
472
47
2
0
439,732
0
L
Nemesis
12,044
482
154
6
0
563,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role