Player Matchup

Gilgamesh
Gilgamesh
NovaStroke814
Gilgamesh
Level 59
God Stats
37W - 48L
1,407 SR
Queue Stats
169W - 205L
1,284 Elo+
Party 2
Bacchus
Bacchus
T1CarlosRD7u7
Bacchus
Level 28
God Stats
1W - 1L
1,293 SR
Queue Stats
22W - 30L
1,354 Elo+
Party 2
Nemesis
Nemesis
deadlyLynx311
Nemesis
Level 67
God Stats
1W - 3L
1,515 SR
Queue Stats
58W - 81L
1,248 Elo+
Party 3
Ishtar
Ishtar
sonic jester 3
Ishtar
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
41W - 57L
1,282 Elo+
Party 3
Sol
Sol
xKiiwyy
Sol
Level 105
God Stats
14W - 14L
1,420 SR
Queue Stats
356W - 372L
1,443 Elo+
Party 2
Team Averages
Level 58
1,427 SR
1,322 Elo+

VS

Team Averages
Level 75
1,480 SR
1,363 Elo+
Arachne
Arachne
CMdaGod
Arachne
Level 129
God Stats
13W - 13L
1,468 SR
Queue Stats
335W - 348L
1,404 Elo+
Party 1
Bacchus
Bacchus
Notnicknan100-_-
Bacchus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,318 Elo+
Party 1
Hades
Hades
huddini21
Hades
Level 109
God Stats
30W - 27L
1,522 SR
Queue Stats
230W - 232L
1,399 Elo+
Party 1
Rama
Rama
patsmk3
Rama
Level 103
God Stats
5W - 3L
1,558 SR
Queue Stats
300W - 296L
1,377 Elo+
Solo
Poseidon
Poseidon
puertoricansk8r7
Poseidon
Level 30
God Stats
19W - 23L
1,351 SR
Queue Stats
142W - 151L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
NovaStroke814
Gilgamesh
11
1 / 5 / 1
8,174
389
4,256
13,134
9,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
13
1 / 3 / 4
8,882
423
7,574
17,508
22,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
15
3 / 8 / 3
9,796
466
9,216
20,969
9,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
1 / 5 / 3
9,290
442
9,022
13,246
5,826
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
16
5 / 4 / 5
10,665
508
18,688
22,901
10,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CMdaGod
Arachne
19
11 / 1 / 7
11,957
569
16,967
24,205
12,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
4 / 1 / 12
10,736
511
10,465
17,623
22,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
huddini21
Hades
17
5 / 3 / 8
11,468
546
13,771
12,070
9,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Rama
patsmk3
Rama
17
2 / 1 / 3
10,313
491
5,221
13,975
5,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 5 / 10
10,604
505
15,875
11,500
5,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
11
Kills
25
25
Deaths
11
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Arachne
CMdaGod
Arachne
11
1
7
14.5
W
4
1
12
10
L
Gilgamesh
NovaStroke814
Gilgamesh
1
5
1
0.3
L
Bacchus
1
3
4
1
L
Nemesis
3
8
3
0.56
W
Hades
huddini21
Hades
5
3
8
3
W
Rama
patsmk3
Rama
2
1
3
3.5
W
3
5
10
1.6
L
1
5
3
0.5
L
Sol
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,756
Damage
62,299
87,758
Taken
79,373
57,031
Mitigated
55,610
23,660
Healing
21,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CMdaGod
Arachne
16,967
12,177
0
6,197
24,205
12,656
1,044
6,211
17,994
1,018
89,738
W
10,465
1,605
762
3,541
17,623
22,818
290
7,703
9,920
42,303
0
L
Gilgamesh
NovaStroke814
Gilgamesh
4,256
1,429
12
2,098
13,134
9,368
0
5,663
7,181
0
36,299
L
Bacchus
7,574
1,353
0
2,868
17,508
22,759
90
7,192
10,238
39,040
0
L
Nemesis
9,216
3,308
0
2,380
20,969
9,043
0
9,272
11,589
0
81,623
W
Hades
huddini21
Hades
13,771
553
312
3,847
12,070
9,176
3,329
3,739
8,331
77,570
0
W
Rama
patsmk3
Rama
5,221
4,504
0
5,826
13,975
5,691
3,928
2,819
11,156
0
86,369
W
15,875
3,372
0
570
11,500
5,269
1,374
6,006
5,494
79,629
0
L
9,022
4,875
0
1,776
13,246
5,826
424
4,054
9,098
0
61,861
L
Sol
18,688
7,181
295
14,231
22,901
10,035
546
13,590
9,163
84,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,807
Gold Earned
55,078
470
Minions Killed
587
0
Camps Cleared
0
1,753,362
Distance Traveled
1,955,854
8
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,957
569
119
6
0
481,856
12
W
Bacchus
10,736
511
42
2
0
392,732
8
L
Gilgamesh
8,174
389
60
3
0
297,165
0
L
Bacchus
8,882
423
69
3
0
370,608
2
L
Nemesis
9,796
466
107
5
0
386,959
0
W
Hades
11,468
546
141
7
0
349,318
1
W
Rama
10,313
491
154
7
0
337,597
1
W
Poseidon
10,604
505
131
6
0
394,351
4
L
Ishtar
9,290
442
114
5
0
344,469
4
L
Sol
10,665
508
120
6
0
354,161
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role