Player Matchup

Thanatos
Thanatos
Michjon
Thanatos
Level 160
God Stats
1W - 0L
1,725 SR
Queue Stats
180W - 121L
1,595 Elo+
Party 1
Sol
Sol
Szymek-09___
Sol
Level 14
God Stats
5W - 1L
1,560 SR
Queue Stats
16W - 8L
1,485 Elo+
Party 1
Bellona
Bellona
mederlah
Bellona
Level 160
God Stats
6W - 7L
1,614 SR
Queue Stats
171W - 122L
1,559 Elo+
Party 1
Team Averages
Level 111
1,633 SR
1,546 Elo+

VS

Team Averages
Level 40
1,494 SR
1,513 Elo+
Chaac
Chaac
Dominus3309
Chaac
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 22L
1,623 Elo+
Party 2
Kali
Kali
GGNemesis520
Kali
Level 40
God Stats
5W - 4L
1,482 SR
Queue Stats
74W - 45L
1,553 Elo+
Party 2
Hades
Hades
GingerGypo
Hades
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Michjon
Thanatos
13
6 / 2 / 9
9,134
830
9,851
8,767
5,644
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
3 / 2 / 10
8,927
812
11,750
7,608
3,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
mederlah
Bellona
13
6 / 3 / 9
10,081
916
10,398
13,202
13,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 2
6,618
602
4,835
13,959
9,893
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

13
7 / 3 / 0
9,079
825
9,453
14,874
8,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
11
0 / 5 / 6
7,594
690
3,939
11,784
6,186
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
15
Kills
7
7
Deaths
15
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
7
3
0
2.33
L
Hades
0
5
6
0.6
W
Thanatos
Michjon
Thanatos
6
2
9
5.25
W
3
2
10
4
W
Bellona
mederlah
Bellona
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,999
Damage
18,227
29,577
Taken
40,617
22,088
Mitigated
24,079
14,007
Healing
7,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,835
1,047
0
1,331
13,959
9,893
0
3,842
10,117
0
11,003
L
9,453
4,152
0
4,146
14,874
8,000
13
3,368
11,506
0
26,578
L
Hades
3,939
73
381
2,097
11,784
6,186
153
3,665
8,119
15,922
0
W
Thanatos
Michjon
Thanatos
9,851
3,036
408
6,629
8,767
5,644
697
1,516
7,251
0
28,343
W
11,750
3,584
0
3,140
7,608
3,203
1,642
863
6,745
34,507
2,757
W
Bellona
mederlah
Bellona
10,398
2,770
1,776
2,054
13,202
13,241
0
2,090
11,112
0
22,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,142
Gold Earned
23,291
122
Minions Killed
74
6
Camps Cleared
3
623,203
Distance Traveled
588,286
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,618
602
13
1
0
182,194
0
L
Kali
9,079
825
35
3
1
210,530
2
L
Hades
7,594
690
26
2
2
195,562
0
W
Thanatos
9,134
830
36
3
4
209,509
3
W
Sol
8,927
812
68
6
0
190,154
1
W
Bellona
10,081
916
18
2
2
223,540
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role