Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Axvray
Chaac
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 44L
1,254 Elo+
Party 1
Olorun
Olorun
DailyBeast
Olorun
Level 62
God Stats
4W - 3L
1,506 SR
Queue Stats
40W - 47L
1,265 Elo+
Party 1
Ishtar
Ishtar
DocAquarius7
Ishtar
Level 122
God Stats
18W - 27L
1,328 SR
Queue Stats
205W - 216L
1,297 Elo+
Solo
Kuzenbo
Kuzenbo
SAHSOCOOL
Kuzenbo
Level 80
God Stats
9W - 13L
1,299 SR
Queue Stats
33W - 39L
1,267 Elo+
Solo
Team Averages
Level 86
1,427 SR
1,317 Elo+

VS

Team Averages
Level 66
1,472 SR
1,270 Elo+
Sol
Sol
Bjornragnar8
Sol
Level 92
God Stats
7W - 5L
1,505 SR
Queue Stats
566W - 592L
1,284 Elo+
Solo
Thor
Thor
Loaded Eclipse
Thor
Level 67
God Stats
12W - 9L
1,365 SR
Queue Stats
144W - 146L
1,337 Elo+
Solo
Heimdallr
Heimdallr
McSplatter97
Heimdallr
Level 67
God Stats
14W - 5L
1,671 SR
Queue Stats
142W - 157L
1,332 Elo+
Party 2
Xing Tian
Xing Tian
TlKHO
Xing Tian
Level 85
God Stats
22W - 15L
1,544 SR
Queue Stats
96W - 108L
1,289 Elo+
Solo
Vamana
Vamana
gochgrease69
Vamana
Level 18
God Stats
14W - 20L
1,278 SR
Queue Stats
17W - 35L
1,111 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 2 / 1
7,719
482
6,816
13,534
5,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Axvray
Chaac
15
5 / 3 / 3
9,233
577
13,951
15,557
10,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Olorun
DailyBeast
Olorun
13
0 / 0 / 0
7,535
471
8,506
10,263
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
10
1 / 3 / 0
6,531
408
7,660
11,562
5,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
SAHSOCOOL
Kuzenbo
10
1 / 2 / 1
6,791
424
3,042
11,538
13,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 0
8,577
536
9,333
16,183
6,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
3 / 2 / 1
7,679
480
5,351
9,755
3,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
McSplatter97
Heimdallr
12
2 / 2 / 2
7,222
451
8,595
12,225
4,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
TlKHO
Xing Tian
12
2 / 0 / 2
7,825
489
8,333
10,876
6,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
13
1 / 6 / 2
7,629
477
7,121
14,719
6,719
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
10
Kills
10
10
Deaths
10
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
2
1
1.75
L
Chaac
Axvray
Chaac
5
3
3
2.17
W
2
0
0
2
L
Olorun
DailyBeast
Olorun
0
0
0
0
L
Ishtar
1
3
0
0.33
W
3
2
1
1.75
W
Heimdallr
McSplatter97
Heimdallr
2
2
2
1.5
L
Kuzenbo
SAHSOCOOL
Kuzenbo
1
2
1
0.75
W
Xing Tian
TlKHO
Xing Tian
2
0
2
3
W
Vamana
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,975
Damage
38,733
62,454
Taken
63,758
39,794
Mitigated
27,890
16,554
Healing
25,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,816
2,324
0
3,851
13,534
5,301
143
3,225
10,309
0
62,807
L
Chaac
Axvray
Chaac
13,951
3,587
0
2,581
15,557
10,298
114
410
15,147
0
68,409
W
9,333
3,896
0
13,030
16,183
6,482
1,770
7,873
8,310
75,167
0
L
Olorun
DailyBeast
Olorun
8,506
3,169
76
4,952
10,263
4,917
0
7,110
3,153
68,654
0
L
Ishtar
7,660
3,977
0
3,049
11,562
5,292
0
2,788
8,774
0
46,637
W
5,351
1,042
0
3,286
9,755
3,956
322
818
8,937
0
41,091
W
Heimdallr
McSplatter97
Heimdallr
8,595
4,887
0
4,328
12,225
4,637
1,843
1,694
10,531
0
48,023
L
Kuzenbo
SAHSOCOOL
Kuzenbo
3,042
1,032
249
1,796
11,538
13,986
0
4,133
7,405
14,838
0
W
Xing Tian
TlKHO
Xing Tian
8,333
287
0
1,196
10,876
6,096
541
1,163
9,713
33,278
0
W
Vamana
7,121
4,227
0
3,468
14,719
6,719
1,154
0
14,719
0
40,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,809
Gold Earned
38,932
399
Minions Killed
366
0
Camps Cleared
0
1,579,743
Distance Traveled
1,454,557
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,719
482
87
5
0
403,833
7
L
Chaac
9,233
577
109
7
0
333,336
0
W
Sol
8,577
536
126
8
0
261,369
1
L
Olorun
7,535
471
106
7
0
301,312
0
L
Ishtar
6,531
408
79
5
0
246,039
2
W
Thor
7,679
480
58
4
0
322,412
0
W
Heimdallr
7,222
451
91
6
0
256,295
3
L
Kuzenbo
6,791
424
18
1
0
295,223
0
W
Xing Tian
7,825
489
35
2
0
331,955
7
W
Vamana
7,629
477
56
4
0
282,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role