Player Matchup

Ullr
Ullr
Gold IV
CSpear8
Ullr
Gold IV
Level 127
God Stats
5W - 0L
1,658 SR
Queue Stats
16W - 16L
1,542 MMR
Solo
Chronos
Chronos
Gold III
CosmicVibez
Chronos
Gold III
Level 148
God Stats
10W - 8L
1,680 SR
Queue Stats
111W - 93L
1,497 MMR
Party 3
Osiris
Osiris
Platinum V
Darckshado99
Osiris
Platinum V
Level 144
God Stats
8W - 1L
1,783 SR
Queue Stats
277W - 283L
1,563 MMR
Solo
Geb
Geb
Bronze III
DocLong
Geb
Bronze III
Level 88
God Stats
1W - 0L
1,218 SR
Queue Stats
3W - 1L
1,500 MMR
Party 3
Lancelot
Lancelot
Platinum IV
Årrow
Lancelot
Platinum IV
Level 120
God Stats
8W - 5L
1,276 SR
Queue Stats
297W - 287L
1,583 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,523 SR
1,537 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,537 SR
1,554 MMR
Baron Samedi
Baron Samedi
Gold I
Trollacadimy
Baron Samedi
Gold I
Level 112
God Stats
15W - 8L
1,730 SR
Queue Stats
94W - 97L
1,652 MMR
Party 1
Fafnir
Fafnir
Silver IV
Veroxas
Fafnir
Silver IV
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,224 MMR
Party 2
Izanami
Izanami
Gold V
dalegonqui
Izanami
Gold V
Level 127
God Stats
0W - 1L
1,686 SR
Queue Stats
9W - 5L
1,723 MMR
Party 2
Tyr
Tyr
Gold IV
gaepanda
Tyr
Gold IV
Level 158
God Stats
1W - 3L
1,268 SR
Queue Stats
302W - 307L
1,477 MMR
Solo
Kali
Kali
Platinum V
lethallodes
Kali
Platinum V
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 83L
1,697 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
CSpear8
Ullr
19
3 / 3 / 6
12,337
561
14,028
17,219
6,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
CosmicVibez
Chronos
19
8 / 4 / 10
12,770
580
20,451
15,508
7,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
18
4 / 2 / 15
12,668
576
15,731
27,607
26,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Geb
16
2 / 2 / 13
11,458
521
7,176
20,018
17,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Årrow
Lancelot
19
9 / 3 / 10
13,177
599
19,803
23,129
11,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
KhepriNemesisRavanaAres

VS

Bans
Yu HuangCupidAtlasKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Trollacadimy
Baron Samedi
17
5 / 6 / 3
11,108
505
13,602
15,298
7,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
Veroxas
Fafnir
12
0 / 4 / 4
9,582
436
5,559
23,284
27,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
dalegonqui
Izanami
17
3 / 4 / 2
11,116
505
18,079
22,659
9,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 5 / 3
11,210
510
14,169
23,085
18,997
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
3 / 7 / 5
11,370
517
10,623
23,478
11,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
31
26
Kills
14
14
Deaths
26
54
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ullr
CSpear8
Ullr
3
3
6
2
W
Chronos
CosmicVibez
Chronos
8
4
10
3.25
W
Osiris
4
2
15
5.75
W
Geb
2
2
13
4.25
L
Baron Samedi
Trollacadimy
Baron Samedi
5
6
3
1.08
L
Fafnir
Veroxas
Fafnir
0
4
4
0.5
L
Izanami
dalegonqui
Izanami
3
4
2
1
L
3
5
3
0.9
L
3
7
5
0.79
W
Lancelot
Årrow
Lancelot
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,189
Damage
62,032
103,481
Taken
107,804
68,933
Mitigated
74,440
39,181
Healing
29,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
CSpear8
Ullr
14,028
6,460
0
2,336
17,219
6,580
1,923
2,943
14,276
0
129,989
W
Chronos
CosmicVibez
Chronos
20,451
6,009
0
5,800
15,508
7,578
6,277
5,747
9,761
101,711
7,391
W
Osiris
15,731
6,721
0
8,244
27,607
26,048
661
3,123
24,484
66
78,111
W
Geb
7,176
463
4,986
5,493
20,018
17,549
644
4,551
15,467
37,476
0
L
Baron Samedi
Trollacadimy
Baron Samedi
13,602
875
499
2,241
15,298
7,370
0
3,985
11,313
86,973
0
L
Fafnir
Veroxas
Fafnir
5,559
1,520
2,644
5,319
23,284
27,371
24
7,738
15,546
25,754
0
L
Izanami
dalegonqui
Izanami
18,079
13,059
0
6,860
22,659
9,477
971
7,173
15,486
0
129,037
L
14,169
1,795
0
8,113
23,085
18,997
186
2,111
20,974
0
71,344
L
10,623
4,420
0
3,672
23,478
11,225
0
6,571
16,907
0
79,301
W
Lancelot
Årrow
Lancelot
19,803
4,363
0
12,322
23,129
11,178
0
4,058
19,071
1
110,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,410
Gold Earned
54,386
611
Minions Killed
624
0
Camps Cleared
0
2,181,219
Distance Traveled
2,055,856
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,337
561
170
8
0
402,523
5
W
Chronos
12,770
580
130
6
0
405,232
6
W
Osiris
12,668
576
127
6
0
415,491
6
W
Geb
11,458
521
41
2
0
446,452
2
L
Baron Samedi
11,108
505
171
8
0
376,934
8
L
Fafnir
9,582
436
26
1
0
431,285
3
L
Izanami
11,116
505
185
8
0
372,160
2
L
Tyr
11,210
510
130
6
0
437,133
5
L
Kali
11,370
517
112
5
0
438,344
1
W
Lancelot
13,177
599
143
7
0
511,521
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role