Player Matchup

Danzaburou
Danzaburou
Chr0nik k1ngs
Danzaburou
Level 125
God Stats
4W - 1L
1,918 SR
Queue Stats
31W - 22L
1,483 Elo+
Party 1
Discordia
Discordia
L1ZMO
Discordia
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,446 Elo+
Party 1
Bacchus
Bacchus
xxwhosthisguyxx
Bacchus
Level 129
God Stats
1W - 0L
1,535 SR
Queue Stats
43W - 33L
1,511 Elo+
Party 1
Team Averages
Level 94
1,651 SR
1,480 Elo+

VS

Team Averages
Level 26
1,565 SR
1,274 Elo+
Tyr
Tyr
D3R3KD3
Tyr
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 99L
1,179 Elo+
Solo
Nu Wa
Nu Wa
MrDripps4857
Nu Wa
Level 7
God Stats
0W - 1L
1,701 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
ULostToMeLol267
Skadi
Level 39
God Stats
4W - 4L
1,493 SR
Queue Stats
33W - 85L
1,144 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chr0nik k1ngs
Danzaburou
14
10 / 1 / 8
10,115
843
14,241
10,839
4,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
L1ZMO
Discordia
13
4 / 0 / 11
9,119
760
14,510
5,255
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 1 / 11
9,740
812
6,327
20,858
23,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
11
0 / 8 / 2
7,407
617
6,660
20,278
18,636
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 7 / 1
6,779
565
4,089
9,342
3,548
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 3 / 1
7,702
642
9,874
11,332
4,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
18
Kills
1
2
Deaths
18
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Chr0nik k1ngs
Danzaburou
10
1
8
14
L
Tyr
0
8
2
0.13
W
Discordia
L1ZMO
Discordia
4
0
11
9.5
L
0
7
1
0.07
L
1
3
1
0.5
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,078
Damage
20,623
36,952
Taken
40,952
30,746
Mitigated
27,108
12,560
Healing
2,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Chr0nik k1ngs
Danzaburou
14,241
5,595
471
3,881
10,839
4,962
1,861
1,499
9,340
0
33,426
L
Tyr
6,660
1,401
0
857
20,278
18,636
45
9,240
11,038
0
18,805
W
Discordia
L1ZMO
Discordia
14,510
1,270
0
29
5,255
2,090
370
1,071
4,184
44,506
0
L
4,089
803
81
56
9,342
3,548
0
5,110
4,232
20,237
0
L
9,874
3,104
188
1,217
11,332
4,924
0
6,914
4,418
0
33,484
W
6,327
994
387
7,792
20,858
23,694
116
2,020
18,838
17,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,974
Gold Earned
21,888
117
Minions Killed
89
6
Camps Cleared
3
720,060
Distance Traveled
566,301
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,115
843
40
3
2
230,688
1
L
Tyr
7,407
617
26
2
1
205,579
0
W
Discordia
9,119
760
64
5
3
241,983
0
L
Nu Wa
6,779
565
24
2
2
152,693
3
L
Skadi
7,702
642
39
3
0
208,029
2
W
Bacchus
9,740
812
13
1
1
247,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role