Player Matchup

Neith
Neith
CloveGang202
Neith
Level 127
God Stats
23W - 19L
1,420 SR
Queue Stats
107W - 110L
1,408 Elo+
Party 2
Bacchus
Bacchus
DankTheSmoker420
Bacchus
Level 123
God Stats
30W - 31L
1,535 SR
Queue Stats
255W - 300L
1,460 Elo+
Party 2
Mulan
Mulan
Nuub_1SH
Mulan
Level 145
God Stats
5W - 4L
1,582 SR
Queue Stats
194W - 192L
1,504 Elo+
Party 2
Team Averages
Level 132
1,512 SR
1,457 Elo+

VS

Team Averages
Level 84
1,416 SR
1,313 Elo+
Ishtar
Ishtar
AssassinLuck13
Ishtar
Level 81
God Stats
3W - 2L
1,351 SR
Queue Stats
11W - 19L
1,301 Elo+
Party 1
Athena
Athena
DaBesTherEverWas
Athena
Level 47
God Stats
1W - 2L
1,396 SR
Queue Stats
3W - 10L
1,269 Elo+
Solo
Eset
Eset
Stormkoopa69
Eset
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 0 / 9
10,172
925
17,620
7,943
3,851
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 1 / 14
8,701
791
6,367
16,196
22,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Nuub_1SH
Mulan
12
4 / 2 / 14
8,445
768
8,782
14,075
14,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,809
619
8,614
10,696
4,520
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 7 / 2
7,046
641
6,359
17,294
14,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 8 / 2
6,979
634
6,941
9,990
3,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
20
Kills
3
3
Deaths
20
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
11
0
9
15.5
L
1
7
2
0.29
W
5
1
14
12
W
Mulan
Nuub_1SH
Mulan
4
2
14
5.5
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,769
Damage
21,914
38,214
Taken
37,980
40,506
Mitigated
22,883
11,949
Healing
3,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,614
3,251
190
371
10,696
4,520
0
2,413
8,153
0
22,335
W
17,620
9,927
1,020
5,554
7,943
3,851
1,135
3,154
4,789
0
55,778
L
6,359
2,294
0
1,740
17,294
14,577
0
2,566
14,360
12,621
0
W
6,367
972
610
3,551
16,196
22,426
0
4,784
11,412
14,466
0
W
Mulan
Nuub_1SH
Mulan
8,782
1,415
0
1,214
14,075
14,229
22
5,543
8,532
0
21,783
L
6,941
775
128
943
9,990
3,786
0
1,830
8,046
23,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,318
Gold Earned
20,834
141
Minions Killed
88
7
Camps Cleared
2
569,517
Distance Traveled
506,636
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,809
619
28
3
2
172,401
0
W
Neith
10,172
925
97
9
3
181,111
1
L
Athena
7,046
641
16
1
0
170,077
2
W
Bacchus
8,701
791
20
2
2
191,560
1
W
Mulan
8,445
768
24
2
2
196,846
2
L
Eset
6,979
634
44
4
0
164,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role