Player Matchup

Ganesha
Ganesha
Dionysus277912
Ganesha
Level 65
God Stats
1W - 1L
1,502 SR
Queue Stats
3W - 8L
1,249 Elo+
Solo
Merlin
Merlin
Dr EZ E Money
Merlin
Level 123
God Stats
88W - 105L
1,293 SR
Queue Stats
98W - 122L
1,253 Elo+
Solo
Janus
Janus
JTN-Swagg
Janus
Level 102
God Stats
1W - 6L
1,157 SR
Queue Stats
223W - 238L
1,312 Elo+
Solo
Neith
Neith
StarMarlin14838
Neith
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 81L
1,352 Elo+
Solo
Scylla
Scylla
babymokusei
Scylla
Level 76
God Stats
1W - 3L
1,346 SR
Queue Stats
69W - 78L
1,360 Elo+
Solo
Team Averages
Level 87
1,360 SR
1,305 Elo+

VS

Team Averages
Level 72
1,420 SR
1,369 Elo+
Awilix
Awilix
Hymehh
Awilix
Level 58
God Stats
14W - 11L
1,463 SR
Queue Stats
75W - 104L
1,345 Elo+
Party 1
Izanami
Izanami
MermaidBetch
Izanami
Level 99
God Stats
44W - 51L
1,459 SR
Queue Stats
212W - 241L
1,372 Elo+
Solo
Poseidon
Poseidon
VampireOfMercy
Poseidon
Level 87
God Stats
21W - 17L
1,512 SR
Queue Stats
196W - 267L
1,390 Elo+
Solo
Ymir
Ymir
evilreaper342
Ymir
Level 61
God Stats
1W - 1L
1,532 SR
Queue Stats
21W - 29L
1,404 Elo+
Solo
Set
Set
lAnietyl
Set
Level 53
God Stats
2W - 1L
1,136 SR
Queue Stats
40W - 54L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
7,213
451
3,230
12,382
11,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
0 / 0 / 0
8,242
515
5,336
3,914
1,837
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
JTN-Swagg
Janus
11
2 / 4 / 0
7,179
449
8,521
10,208
4,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 1 / 0
6,597
412
5,279
8,091
3,724
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
11
0 / 5 / 0
6,551
409
5,636
11,812
4,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Hymehh
Awilix
15
0 / 0 / 0
8,773
548
1,759
6,728
3,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Izanami
MermaidBetch
Izanami
13
1 / 0 / 2
8,033
502
7,926
8,123
3,208
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Poseidon
13
2 / 2 / 5
7,786
487
9,297
9,841
4,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
1 / 0 / 6
7,853
491
4,416
14,067
13,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
7 / 0 / 0
8,439
527
6,343
9,407
4,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
11
11
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
0
0
0
W
Awilix
Hymehh
Awilix
0
0
0
0
L
Janus
JTN-Swagg
Janus
2
4
0
0.5
W
Izanami
MermaidBetch
Izanami
1
0
2
2
L
0
1
0
0
W
Poseidon
2
2
5
2.25
L
Scylla
0
5
0
0
W
1
0
6
4
W
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,002
Damage
29,741
46,407
Taken
48,166
26,363
Mitigated
28,499
12,805
Healing
16,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,230
321
380
2,385
12,382
11,959
26
4,542
7,840
23,533
0
L
5,336
42
0
0
3,914
1,837
612
117
3,797
65,014
0
W
Awilix
Hymehh
Awilix
1,759
341
0
3,341
6,728
3,312
1,278
3,720
3,008
0
68,213
L
Janus
JTN-Swagg
Janus
8,521
106
174
2,623
10,208
4,520
35
5,561
4,647
39,083
0
W
Izanami
MermaidBetch
Izanami
7,926
5,631
0
5,192
8,123
3,208
379
2,197
5,878
0
78,236
L
5,279
2,097
0
2,560
8,091
3,724
224
786
7,305
0
48,554
W
Poseidon
9,297
1,426
112
1,806
9,841
4,214
273
6,500
2,847
61,159
0
L
Scylla
5,636
952
351
4,332
11,812
4,323
0
2,707
9,105
43,870
0
W
4,416
1,243
0
1,744
14,067
13,587
0
6,629
7,162
20,879
0
W
6,343
2,844
0
4,241
9,407
4,178
505
2,755
6,548
0
46,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,782
Gold Earned
40,884
376
Minions Killed
454
0
Camps Cleared
0
1,412,978
Distance Traveled
1,485,043
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,213
451
9
1
0
291,250
6
L
Merlin
8,242
515
129
8
0
260,837
6
W
Awilix
8,773
548
131
8
0
285,932
4
L
Janus
7,179
449
62
4
0
295,929
5
W
Izanami
8,033
502
130
8
0
282,698
2
L
Neith
6,597
412
107
7
0
280,567
1
W
Poseidon
7,786
487
96
6
0
293,825
3
L
Scylla
6,551
409
69
4
0
284,395
0
W
Ymir
7,853
491
24
2
0
314,710
3
W
Set
8,439
527
73
5
0
307,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role