Player Matchup

King Arthur
King Arthur
IndainGiver
King Arthur
Level 29
God Stats
11W - 5L
1,455 SR
Queue Stats
99W - 44L
1,684 Elo+
Party 2
Lancelot
Lancelot
LucasRagnarök
Lancelot
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 55L
1,642 Elo+
Party 2
Merlin
Merlin
Vamble
Merlin
Level 83
God Stats
9W - 2L
1,875 SR
Queue Stats
204W - 101L
1,651 Elo+
Party 2
Team Averages
Level 48
1,610 SR
1,659 Elo+

VS

Team Averages
Level 85
1,609 SR
1,432 Elo+
Fenrir
Fenrir
Rolex1423
Fenrir
Level 146
God Stats
26W - 15L
1,691 SR
Queue Stats
158W - 171L
1,468 Elo+
Solo
Xing Tian
Xing Tian
SoulofaOutcast
Xing Tian
Level 105
God Stats
0W - 2L
1,635 SR
Queue Stats
129W - 210L
1,344 Elo+
Party 1
Jing Wei
Jing Wei
antivaxxmom-_-
Jing Wei
Level 5
God Stats
10W - 27L
1,500 SR
Queue Stats
16W - 32L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IndainGiver
King Arthur
18
3 / 2 / 9
12,784
639
15,701
21,667
19,800
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
17
4 / 2 / 8
12,806
640
15,455
12,146
6,725
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Vamble
Merlin
20
7 / 2 / 6
14,610
731
30,827
12,978
6,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Rolex1423
Fenrir
16
6 / 4 / 0
12,504
625
10,769
19,824
18,239
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
SoulofaOutcast
Xing Tian
17
0 / 4 / 5
12,647
632
14,296
32,631
51,877
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
15
0 / 6 / 2
10,889
544
4,917
17,948
8,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
14
Kills
6
6
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
IndainGiver
King Arthur
3
2
9
3.75
W
Lancelot
4
2
8
4
L
Fenrir
Rolex1423
Fenrir
6
4
0
1.5
L
Xing Tian
SoulofaOutcast
Xing Tian
0
4
5
0.63
W
Merlin
Vamble
Merlin
7
2
6
5
L
Jing Wei
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,983
Damage
29,982
46,791
Taken
70,403
32,891
Mitigated
78,933
8,708
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
IndainGiver
King Arthur
15,701
2,987
96
1,813
21,667
19,800
64
7,350
14,317
0
36,082
W
Lancelot
15,455
4,488
0
3,006
12,146
6,725
1,052
3,949
8,197
0
42,773
L
Fenrir
Rolex1423
Fenrir
10,769
1,954
0
1,241
19,824
18,239
0
7,416
11,877
0
31,669
L
Xing Tian
SoulofaOutcast
Xing Tian
14,296
994
37
5,533
32,631
51,877
0
13,777
18,164
45,071
0
W
Merlin
Vamble
Merlin
30,827
1,791
11
3,782
12,978
6,366
1,426
3,829
9,149
88,835
0
L
Jing Wei
4,917
3,374
0
2,010
17,948
8,817
0
8,530
8,944
0
33,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,200
Gold Earned
36,040
212
Minions Killed
168
10
Camps Cleared
6
1,099,282
Distance Traveled
922,681
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,784
639
36
2
0
376,938
8
W
Lancelot
12,806
640
47
2
3
381,289
2
L
Fenrir
12,504
625
43
2
3
291,096
2
L
Xing Tian
12,647
632
49
2
2
349,833
2
W
Merlin
14,610
731
129
6
7
341,055
2
L
Jing Wei
10,889
544
76
4
1
281,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role