Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
BuryThеLight
Tyr
Level 63
God Stats
6W - 2L
1,869 SR
Queue Stats
42W - 10L
1,830 Elo+
Party 2
Janus
Janus
HoldzDoor
Janus
Level 136
God Stats
3W - 0L
1,500 SR
Queue Stats
42W - 17L
1,753 Elo+
Party 2
Nu Wa
Nu Wa
Ŧαÿρ
Nu Wa
Level 160
God Stats
8W - 2L
1,830 SR
Queue Stats
274W - 69L
1,832 Elo+
Party 2
Team Averages
Level 136
1,640 SR
1,683 Elo+

VS

Team Averages
Level 132
1,499 SR
1,549 Elo+
Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Bagi12
Mulan
Level 106
God Stats
4W - 8L
1,396 SR
Queue Stats
13W - 17L
1,449 Elo+
Solo
Vulcan
Vulcan
Beouwolff
Vulcan
Level 126
God Stats
44W - 39L
1,630 SR
Queue Stats
357W - 304L
1,628 Elo+
Party 1
Skadi
Skadi
IRokenhrontyes
Skadi
Level 107
God Stats
3W - 9L
1,450 SR
Queue Stats
55W - 56L
1,542 Elo+
Solo
Cabrakan
Cabrakan
MobileBlu
Cabrakan
Level 160
God Stats
2W - 5L
1,521 SR
Queue Stats
531W - 483L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
7 / 0 / 5
8,344
834
9,955
6,151
3,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
 
Khepri
12
0 / 0 / 11
7,331
733
3,985
9,713
9,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 1 / 7
7,946
795
11,784
11,306
7,129
Mystical Earring

Mystical Earring

+15
Mp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
HoldzDoor
Janus
13
1 / 0 / 7
7,062
706
7,088
4,783
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
Ŧαÿρ
Nu Wa
16
1 / 1 / 9
8,272
827
11,675
4,112
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
1 / 5 / 0
6,895
690
3,179
10,264
6,213
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
Bagi12
Mulan
11
0 / 5 / 1
6,443
644
5,588
13,490
6,900
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Beouwolff
Vulcan
14
1 / 0 / 0
7,007
701
9,167
3,847
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 4 / 2
6,681
668
3,752
11,891
5,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
MobileBlu
Cabrakan
12
0 / 1 / 1
6,703
670
3,340
11,277
13,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
15
Kills
2
2
Deaths
15
39
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
0
5
9.5
W
Khepri
 
Khepri
0
0
11
5.5
L
Lancelot
 
Lancelot
1
5
0
0.2
L
Mulan
Bagi12
Mulan
0
5
1
0.1
L
Vulcan
Beouwolff
Vulcan
1
0
0
1
W
6
1
7
9.5
W
Janus
HoldzDoor
Janus
1
0
7
4.5
L
0
4
2
0.25
L
Cabrakan
MobileBlu
Cabrakan
0
1
1
0.5
W
Nu Wa
Ŧαÿρ
Nu Wa
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,487
Damage
25,026
36,065
Taken
50,769
23,440
Mitigated
33,434
7,952
Healing
5,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,955
4,317
0
2,729
6,151
3,038
1,819
1,592
4,407
0
26,516
W
Khepri
 
Khepri
3,985
200
0
1,533
9,713
9,596
0
3,420
6,065
9,196
0
L
Lancelot
 
Lancelot
3,179
128
0
571
10,264
6,213
0
4,202
6,062
0
18,755
L
Mulan
Bagi12
Mulan
5,588
890
0
491
13,490
6,900
0
5,947
7,543
0
15,623
L
Vulcan
Beouwolff
Vulcan
9,167
1,938
0
750
3,847
1,692
0
2,070
1,777
24,046
0
W
11,784
1,212
0
3,197
11,306
7,129
0
4,930
6,158
0
17,320
W
Janus
HoldzDoor
Janus
7,088
885
0
403
4,783
2,066
321
1,416
3,293
26,827
0
L
3,752
1,771
0
865
11,891
5,285
400
5,666
6,225
0
15,607
L
Cabrakan
MobileBlu
Cabrakan
3,340
346
221
2,250
11,277
13,344
0
4,863
6,414
9,129
0
W
Nu Wa
Ŧαÿρ
Nu Wa
11,675
2,377
0
90
4,112
1,611
28
459
3,635
46,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,955
Gold Earned
33,729
209
Minions Killed
161
0
Camps Cleared
0
1,071,888
Distance Traveled
955,008
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,344
834
45
5
0
209,934
3
W
Khepri
7,331
733
12
1
0
224,749
0
L
Lancelot
6,895
690
42
4
0
208,832
7
L
Mulan
6,443
644
28
3
0
177,312
4
L
Vulcan
7,007
701
46
5
0
190,132
1
W
Tyr
7,946
795
13
1
0
229,594
1
W
Janus
7,062
706
59
6
0
204,836
1
L
Skadi
6,681
668
29
3
0
189,741
0
L
Cabrakan
6,703
670
16
2
0
188,991
3
W
Nu Wa
8,272
827
80
8
0
202,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role