Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Anko
Odin
Level 147
God Stats
2W - 1L
1,815 SR
Queue Stats
126W - 166L
1,433 Elo+
Party 4
Hades
Hades
ConTroeller
Hades
Level 160
God Stats
0W - 1L
1,509 SR
Queue Stats
6W - 11L
1,406 Elo+
Party 1
Hercules
Hercules
Genuine Jebb
Hercules
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,394 Elo+
Party 1
Xbalanque
Xbalanque
GoGetemAsh
Xbalanque
Level 122
God Stats
8W - 11L
1,413 SR
Queue Stats
59W - 79L
1,443 Elo+
Party 4
Team Averages
Level 141
1,548 SR
1,435 Elo+

VS

Team Averages
Level 100
1,560 SR
1,460 Elo+
Izanami
Izanami
BurstHemorrhoid
Izanami
Level 40
God Stats
1W - 0L
1,481 SR
Queue Stats
7W - 5L
1,528 Elo+
Party 3
Terra
Terra
ExplosiveLou
Terra
Level 148
God Stats
6W - 4L
1,823 SR
Queue Stats
614W - 632L
1,467 Elo+
Solo
Loki
Loki
QuetzalCodeine
Loki
Level 60
God Stats
2W - 1L
1,419 SR
Queue Stats
7W - 4L
1,571 Elo+
Party 3
Baron Samedi
Baron Samedi
Tidus Yuna FFX
Baron Samedi
Level 123
God Stats
2W - 0L
1,576 SR
Queue Stats
22W - 35L
1,365 Elo+
Party 2
Bellona
Bellona
TwitchGamer9
Bellona
Level 127
God Stats
4W - 2L
1,499 SR
Queue Stats
47W - 60L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 3 / 6
9,382
670
10,919
10,434
3,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
Anko
Odin
15
2 / 5 / 7
9,332
667
8,959
18,597
17,062
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 5 / 3
9,613
687
12,437
16,095
12,074
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Genuine Jebb
Hercules
15
3 / 6 / 4
8,943
639
10,752
18,334
19,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
GoGetemAsh
Xbalanque
16
1 / 2 / 6
9,006
643
12,790
8,125
3,458
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 9
10,784
770
13,769
15,844
7,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

18
5 / 0 / 12
10,538
753
10,929
20,526
28,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
6 / 2 / 5
10,854
775
12,605
7,918
4,026
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Tidus Yuna FFX
Baron Samedi
18
3 / 2 / 14
10,312
737
12,801
8,511
4,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
TwitchGamer9
Bellona
16
2 / 4 / 12
9,515
680
8,054
19,733
21,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
73
10
Kills
21
21
Deaths
10
26
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
6
1.67
L
Odin
Anko
Odin
2
5
7
1.1
W
5
2
9
4.75
L
2
5
3
0.7
W
5
0
12
11
L
Hercules
Genuine Jebb
Hercules
3
6
4
0.83
L
Xbalanque
GoGetemAsh
Xbalanque
1
2
6
2
W
6
2
5
4.25
W
Baron Samedi
Tidus Yuna FFX
Baron Samedi
3
2
14
5
W
Bellona
TwitchGamer9
Bellona
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,857
Damage
58,158
71,585
Taken
72,532
55,858
Mitigated
66,139
11,939
Healing
28,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,919
1,296
0
1,290
10,434
3,807
0
2,024
8,246
40,666
0
L
Odin
Anko
Odin
8,959
887
165
1,221
18,597
17,062
0
5,653
12,277
2,626
21,684
W
13,769
8,147
0
5,057
15,844
7,944
5,154
5,846
9,963
25
46,774
L
12,437
1,727
342
3,554
16,095
12,074
0
5,668
10,064
43,944
0
W
10,929
1,307
3,565
8,528
20,526
28,164
504
5,547
14,739
24,695
0
L
Hercules
Genuine Jebb
Hercules
10,752
2,371
0
4,125
18,334
19,457
0
6,818
10,954
0
16,731
L
Xbalanque
GoGetemAsh
Xbalanque
12,790
4,611
0
1,242
8,125
3,458
25
3,021
4,994
0
35,718
W
12,605
3,794
0
769
7,918
4,026
2,177
2,620
5,237
0
39,036
W
Baron Samedi
Tidus Yuna FFX
Baron Samedi
12,801
931
4,257
3,660
8,511
4,753
561
3,171
5,256
39,788
0
W
Bellona
TwitchGamer9
Bellona
8,054
2,146
0
2,508
19,733
21,252
683
7,282
12,061
115
24,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,276
Gold Earned
52,003
233
Minions Killed
284
0
Camps Cleared
0
1,313,928
Distance Traveled
1,463,336
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,382
670
67
5
0
262,247
1
L
Odin
9,332
667
30
2
0
266,128
3
W
Izanami
10,784
770
94
7
0
273,899
0
L
Hades
9,613
687
78
6
0
249,941
3
W
Terra
10,538
753
30
2
0
292,540
2
L
Hercules
8,943
639
14
1
0
260,793
0
L
Xbalanque
9,006
643
44
3
0
274,819
4
W
Loki
10,854
775
66
5
0
317,356
3
W
Baron Samedi
10,312
737
68
5
0
280,693
2
W
Bellona
9,515
680
26
2
0
298,848
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role