Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Merqd Ya
Scylla
Level 121
God Stats
22W - 17L
1,557 SR
Queue Stats
855W - 551L
1,591 Elo+
Party 2
Hun Batz
Hun Batz
zv ALPHA VS
Hun Batz
Level 160
God Stats
12W - 9L
1,617 SR
Queue Stats
400W - 304L
1,579 Elo+
Party 2
Team Averages
Level 136
1,558 SR
1,557 Elo+

VS

Team Averages
Level 46
1,414 SR
1,281 Elo+
Ullr
Ullr
Raycil
Ullr
Level 41
God Stats
6W - 19L
1,333 SR
Queue Stats
92W - 134L
1,252 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Why_Try-D3rPs
Morgan Le Fay
Level 36
God Stats
4W - 7L
1,465 SR
Queue Stats
6W - 17L
1,293 Elo+
Party 1
Chaac
Chaac
juanpistolax
Chaac
Level 61
God Stats
1W - 6L
1,445 SR
Queue Stats
120W - 170L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
19
2 / 3 / 13
14,299
753
18,619
26,296
30,537
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
Merqd Ya
Scylla
16
1 / 1 / 11
12,309
648
11,450
10,240
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hun Batz
zv ALPHA VS
Hun Batz
20
15 / 2 / 3
14,734
775
33,136
22,058
10,524
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Raycil
Ullr
17
1 / 4 / 5
11,921
627
6,944
17,859
6,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Why_Try-D3rPs
Morgan Le Fay
18
4 / 6 / 1
13,045
687
20,317
21,570
9,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 8 / 4
11,480
604
16,188
31,975
25,915

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
18
Kills
6
6
Deaths
18
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
3
13
2.83
W
Scylla
Merqd Ya
Scylla
1
1
11
6.5
L
Ullr
Raycil
Ullr
1
4
5
0.88
L
Morgan Le Fay
Why_Try-D3rPs
Morgan Le Fay
4
6
1
0.75
L
1
8
4
0.38
W
Hun Batz
zv ALPHA VS
Hun Batz
15
2
3
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,205
Damage
43,449
58,594
Taken
71,404
44,736
Mitigated
41,193
15,205
Healing
9,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
18,619
6,490
1,695
8,979
26,296
30,537
419
8,959
17,337
52,892
0
W
Scylla
Merqd Ya
Scylla
11,450
622
0
1,700
10,240
3,675
1,112
5,452
4,788
51,186
0
L
Ullr
Raycil
Ullr
6,944
3,856
0
3,505
17,859
6,186
1,513
4,582
13,277
0
43,374
L
Morgan Le Fay
Why_Try-D3rPs
Morgan Le Fay
20,317
623
119
2,006
21,570
9,092
0
9,999
11,571
57,163
0
L
16,188
3,690
0
4,079
31,975
25,915
0
16,050
15,925
0
44,240
W
Hun Batz
zv ALPHA VS
Hun Batz
33,136
9,391
0
2,831
22,058
10,524
1,479
6,889
15,169
0
75,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,342
Gold Earned
36,446
202
Minions Killed
203
11
Camps Cleared
6
1,029,253
Distance Traveled
952,199
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,299
753
56
3
1
316,420
2
W
Scylla
12,309
648
78
4
7
331,378
5
L
Ullr
11,921
627
64
3
5
330,190
0
L
Morgan Le Fay
13,045
687
85
4
1
324,748
1
L
Chaac
11,480
604
54
3
0
297,261
2
W
Hun Batz
14,734
775
68
4
3
381,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role