Player Matchup

Chaac
Chaac
Darooskie
Chaac
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 12L
1,511 Elo+
Party 2
Artemis
Artemis
GoodGodRob
Artemis
Level 86
God Stats
6W - 7L
1,391 SR
Queue Stats
58W - 62L
1,442 Elo+
Party 2
Arachne
Arachne
N3mbersix
Arachne
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,372 Elo+
Solo
Ra
Ra
OMGBuckWheat
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,308 Elo+
Party 2
Atlas
Atlas
VanillaMcThunder
Atlas
Level 100
God Stats
5W - 11L
1,422 SR
Queue Stats
95W - 103L
1,448 Elo+
Party 2
Team Averages
Level 42
1,462 SR
1,416 Elo+

VS

Team Averages
Level 78
1,723 SR
1,554 Elo+
Nu Wa
Nu Wa
CooooomLord
Nu Wa
Level 64
God Stats
4W - 0L
1,710 SR
Queue Stats
196W - 162L
1,578 Elo+
Party 1
Thanatos
Thanatos
KvngSliik
Thanatos
Level 47
God Stats
4W - 1L
1,822 SR
Queue Stats
143W - 161L
1,411 Elo+
Solo
Izanami
Izanami
OnGaud
Izanami
Level 49
God Stats
4W - 0L
1,710 SR
Queue Stats
181W - 148L
1,504 Elo+
Party 1
Guan Yu
Guan Yu
dienomight3
Guan Yu
Level 141
God Stats
6W - 5L
1,672 SR
Queue Stats
420W - 263L
1,633 Elo+
Party 1
Thor
Thor
jefferyjeff
Thor
Level 89
God Stats
20W - 12L
1,702 SR
Queue Stats
102W - 59L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Darooskie
Chaac
14
2 / 4 / 3
8,221
747
8,248
14,994
11,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
GoodGodRob
Artemis
14
2 / 4 / 3
7,801
709
12,071
10,387
3,829
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Arachne
N3mbersix
Arachne
13
2 / 5 / 3
7,856
714
5,098
11,217
6,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 7 / 3
7,474
679
3,011
11,106
3,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 4 / 3
8,177
743
9,821
15,733
14,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 14
9,332
848
11,537
6,335
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
KvngSliik
Thanatos
16
3 / 1 / 14
9,403
855
10,349
12,338
6,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
OnGaud
Izanami
18
10 / 0 / 7
10,362
942
12,863
9,198
4,512
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
dienomight3
Guan Yu
14
3 / 1 / 14
9,012
819
6,841
14,654
15,805
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
5 / 5 / 8
9,011
819
12,576
13,808
7,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
81
8
Kills
24
24
Deaths
8
15
Assists
57
Player
Kills
Deaths
Assists
KDA
W
3
1
14
10
L
Chaac
Darooskie
Chaac
2
4
3
0.88
L
Artemis
GoodGodRob
Artemis
2
4
3
0.88
W
Thanatos
KvngSliik
Thanatos
3
1
14
10
L
Arachne
N3mbersix
Arachne
2
5
3
0.7
L
0
7
3
0.21
W
Izanami
OnGaud
Izanami
10
0
7
13.5
L
2
4
3
0.88
W
Guan Yu
dienomight3
Guan Yu
3
1
14
10
W
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,249
Damage
54,166
63,437
Taken
56,333
39,898
Mitigated
37,003
8,427
Healing
20,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,537
2,785
0
800
6,335
3,039
1,603
1,821
4,514
33,000
0
L
Chaac
Darooskie
Chaac
8,248
1,566
0
2,928
14,994
11,469
0
3,040
11,954
0
22,505
L
Artemis
GoodGodRob
Artemis
12,071
6,170
0
836
10,387
3,829
0
1,450
8,937
0
25,411
W
Thanatos
KvngSliik
Thanatos
10,349
2,453
0
8,092
12,338
6,518
854
3,805
8,533
0
34,524
L
Arachne
N3mbersix
Arachne
5,098
2,372
0
1,564
11,217
6,227
0
1,861
9,356
0
8,739
L
3,011
704
1,123
349
11,106
3,524
0
1,477
9,629
22,125
0
W
Izanami
OnGaud
Izanami
12,863
9,148
0
3,125
9,198
4,512
2,540
2,173
7,025
0
48,031
L
9,821
3,302
0
1,627
15,733
14,849
0
3,709
12,024
24,605
0
W
Guan Yu
dienomight3
Guan Yu
6,841
1,298
4,257
4,353
14,654
15,805
73
3,042
11,612
0
14,785
W
12,576
3,636
0
27
13,808
7,129
1,058
1,991
11,817
0
28,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,529
Gold Earned
47,120
122
Minions Killed
244
0
Camps Cleared
0
1,018,775
Distance Traveled
1,202,784
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,332
848
60
5
0
222,437
1
L
Chaac
8,221
747
23
2
0
216,640
1
L
Artemis
7,801
709
33
3
0
229,906
1
W
Thanatos
9,403
855
50
5
0
264,946
0
L
Arachne
7,856
714
5
0
0
147,912
0
L
Ra
7,474
679
46
4
0
203,909
0
W
Izanami
10,362
942
77
7
0
226,271
5
L
Atlas
8,177
743
15
1
0
220,408
0
W
Guan Yu
9,012
819
24
2
0
251,197
3
W
Thor
9,011
819
33
3
0
237,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role