Player Matchup

Ares
Ares
 
Ares
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
MOBNPHANTOM
Medusa
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 50L
1,474 Elo+
Party 1
Cupid
Cupid
Mr SpawnStriker
Cupid
Level 126
God Stats
10W - 4L
1,699 SR
Queue Stats
371W - 430L
1,465 Elo+
Solo
Jing Wei
Jing Wei
Nytrin9
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,220 Elo+
Party 3
Nox
Nox
Owlflamee
Nox
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,151 Elo+
Party 3
Team Averages
Level 70
1,540 SR
1,362 Elo+

VS

Team Averages
Level 102
1,486 SR
1,397 Elo+
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Ejarrett
Ymir
Level 27
God Stats
6W - 6L
1,402 SR
Queue Stats
102W - 128L
1,320 Elo+
Party 2
Anhur
Anhur
MalMan09
Anhur
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 55L
1,420 Elo+
Solo
Ravana
Ravana
Pastaboy21
Ravana
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 25L
1,436 Elo+
Solo
Shiva
Shiva
candybeater18
Shiva
Level 119
God Stats
7W - 4L
1,526 SR
Queue Stats
592W - 631L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
3 / 7 / 6
10,191
728
9,591
23,603
28,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
16
1 / 4 / 9
9,377
670
21,925
16,069
8,785
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 7 / 7
8,791
628
17,223
17,445
9,430
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
Nytrin9
Jing Wei
16
6 / 7 / 2
9,716
694
14,424
18,591
10,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 6 / 7
9,098
650
9,441
15,442
9,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
3 / 3 / 18
11,201
800
26,896
17,677
8,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
18
5 / 3 / 21
11,580
827
10,700
29,012
33,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
MalMan09
Anhur
19
13 / 4 / 9
11,973
855
16,752
15,146
8,508
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ravana
Pastaboy21
Ravana
20
9 / 0 / 17
12,583
899
16,118
16,030
11,105
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
1 / 5 / 18
9,616
687
15,281
18,305
20,090
Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
114
14
Kills
31
31
Deaths
15
31
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
7
6
0.86
W
Sol
 
Sol
3
3
18
4
W
Ymir
5
3
21
5.17
L
Medusa
1
4
9
1.38
W
Anhur
MalMan09
Anhur
13
4
9
4.38
L
2
7
7
0.79
L
Jing Wei
Nytrin9
Jing Wei
6
7
2
1
L
2
6
7
0.92
W
Ravana
Pastaboy21
Ravana
9
0
17
17.5
W
1
5
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,604
Damage
85,747
91,150
Taken
96,170
66,206
Mitigated
81,114
25,189
Healing
46,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
9,591
686
800
2,793
23,603
28,707
0
8,145
15,060
14,825
0
W
Sol
 
Sol
26,896
9,022
285
8,892
17,677
8,327
2,673
3,431
14,246
47,486
0
W
Ymir
10,700
1,974
1,044
9,526
29,012
33,084
512
5,280
23,732
15,948
0
L
Medusa
21,925
8,598
1,565
3,759
16,069
8,785
0
5,337
10,428
0
40,377
W
Anhur
MalMan09
Anhur
16,752
6,015
1,981
3,570
15,146
8,508
1,130
1,436
13,710
0
28,715
L
17,223
7,848
5,707
4,611
17,445
9,430
0
7,618
9,465
0
35,906
L
Jing Wei
Nytrin9
Jing Wei
14,424
13,339
789
3,010
18,591
10,216
0
9,028
9,109
0
21,257
L
9,441
225
251
1,904
15,442
9,068
30
5,684
9,492
16,850
0
W
Ravana
Pastaboy21
Ravana
16,118
2,731
2,746
8,326
16,030
11,105
1,267
3,388
12,642
0
35,950
W
15,281
1,307
6,713
3,777
18,305
20,090
91
5,497
12,808
0
25,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,173
Gold Earned
56,953
125
Minions Killed
167
0
Camps Cleared
0
1,161,603
Distance Traveled
1,346,523
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,191
728
6
0
0
250,410
3
W
Sol
11,201
800
66
5
0
232,435
1
W
Ymir
11,580
827
7
1
0
257,148
0
L
Medusa
9,377
670
45
3
0
243,743
0
W
Anhur
11,973
855
29
2
0
248,749
1
L
Cupid
8,791
628
26
2
0
231,509
0
L
Jing Wei
9,716
694
22
2
0
220,516
0
L
Nox
9,098
650
26
2
0
215,425
1
W
Ravana
12,583
899
48
3
0
338,218
1
W
Shiva
9,616
687
17
1
0
269,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role