Player Matchup

King Arthur
King Arthur
Gold I
DirtyBearcat
King Arthur
Gold I
Level 148
God Stats
12W - 5L
1,654 SR
Queue Stats
22W - 15L
1,775 MMR
Solo
Agni
Agni
Platinum IV
DizzyHippy1202
Agni
Platinum IV
Level 65
God Stats
14W - 8L
1,630 SR
Queue Stats
55W - 48L
1,807 MMR
Party 1
Cabrakan
Cabrakan
Platinum I
RiiDiicK-ii
Cabrakan
Platinum I
Level 148
God Stats
4W - 5L
1,453 SR
Queue Stats
226W - 222L
1,877 MMR
Solo
Terra
Terra
Platinum III
kalel28_VEVO
Terra
Platinum III
Level 66
God Stats
3W - 3L
1,180 SR
Queue Stats
144W - 139L
1,777 MMR
Solo
Chiron
Chiron
Platinum IV
xXHAMMERTIMEEXx
Chiron
Platinum IV
Level 149
God Stats
25W - 13L
1,722 SR
Queue Stats
151W - 151L
1,782 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,528 SR
1,804 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 116
1,643 SR
1,748 MMR
Chronos
Chronos
Platinum I
 
Chronos
Platinum I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond V
Kickstand54
Fenrir
Diamond V
Level 127
God Stats
10W - 8L
1,679 SR
Queue Stats
158W - 151L
1,937 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
PainOlympicss
Ah Muzen Cab
Gold III
Level 99
God Stats
1W - 1L
1,748 SR
Queue Stats
8W - 4L
1,756 MMR
Party 2
Achilles
Achilles
Gold II
Philz4life6
Achilles
Gold II
Level 129
God Stats
3W - 1L
1,758 SR
Queue Stats
27W - 23L
1,789 MMR
Party 2
Janus
Janus
Gold I
Yeetandelet9865
Janus
Gold I
Level 104
God Stats
3W - 3L
1,530 SR
Queue Stats
80W - 84L
1,760 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DirtyBearcat
King Arthur
18
2 / 1 / 4
10,968
577
9,196
18,166
19,536
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

16
9 / 2 / 3
10,858
571
17,006
13,786
5,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
RiiDiicK-ii
Cabrakan
16
6 / 2 / 5
10,537
555
11,237
15,215
9,668
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
1 / 1 / 11
10,068
530
6,948
12,878
13,565
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
4 / 2 / 3
10,056
529
10,373
16,154
7,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
HeraYu HuangLancelot

VS

Bans
GebKaliArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
1 / 5 / 2
9,418
496
7,320
18,153
8,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
14
3 / 3 / 1
8,861
466
6,514
15,471
9,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
PainOlympicss
Ah Muzen Cab
16
1 / 5 / 1
9,958
524
13,899
17,161
10,774
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Philz4life6
Achilles
13
2 / 5 / 1
9,282
489
7,657
17,645
14,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 4 / 1
8,380
441
5,844
11,161
4,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
22
Kills
8
8
Deaths
22
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
5
2
0.4
W
King Arthur
DirtyBearcat
King Arthur
2
1
4
4
W
9
2
3
5.25
L
Fenrir
3
3
1
1.17
L
Ah Muzen Cab
PainOlympicss
Ah Muzen Cab
1
5
1
0.3
L
Achilles
Philz4life6
Achilles
2
5
1
0.5
W
Cabrakan
RiiDiicK-ii
Cabrakan
6
2
5
4.25
L
1
4
1
0.38
W
1
1
11
6.5
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,760
Damage
41,234
76,199
Taken
79,591
55,914
Mitigated
47,713
27,088
Healing
17,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,320
2,511
0
5,559
18,153
8,832
344
7,943
10,210
68,108
8,314
W
King Arthur
DirtyBearcat
King Arthur
9,196
685
0
3,626
18,166
19,536
731
682
17,484
0
89,229
W
17,006
1,747
309
2,593
13,786
5,596
1,350
2,281
11,366
97,779
0
L
Fenrir
6,514
1,971
0
2,240
15,471
9,212
0
5,284
10,187
0
59,612
L
Ah Muzen Cab
PainOlympicss
Ah Muzen Cab
13,899
5,287
0
5,596
17,161
10,774
0
5,426
11,735
0
101,823
L
Achilles
Philz4life6
Achilles
7,657
2,293
73
2,742
17,645
14,140
0
8,190
9,455
0
39,713
W
Cabrakan
RiiDiicK-ii
Cabrakan
11,237
1,697
0
3,864
15,215
9,668
0
2,237
12,866
76,049
0
L
5,844
185
0
958
11,161
4,755
147
8,348
2,813
45,564
0
W
6,948
1,534
5,747
4,614
12,878
13,565
400
2,379
10,386
31,291
0
W
10,373
3,847
893
5,442
16,154
7,549
2,002
5,459
10,604
0
89,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,487
Gold Earned
45,899
634
Minions Killed
513
0
Camps Cleared
0
1,794,962
Distance Traveled
1,760,236
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,418
496
126
7
0
319,824
4
W
King Arthur
10,968
577
187
10
0
370,148
7
W
Agni
10,858
571
139
7
0
349,199
3
L
Fenrir
8,861
466
92
5
0
399,360
5
L
Ah Muzen Cab
9,958
524
164
9
0
353,542
0
L
Achilles
9,282
489
46
2
0
367,024
2
W
Cabrakan
10,537
555
124
7
0
342,096
3
L
Janus
8,380
441
85
4
0
320,486
4
W
Terra
10,068
530
38
2
0
381,573
0
W
Chiron
10,056
529
146
8
0
351,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role