Player Matchup

Janus
Janus
PlainAz67
Janus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,409 Elo+
Party 2
Achilles
Achilles
PlainPuccy
Achilles
Level 28
God Stats
1W - 1L
1,667 SR
Queue Stats
6W - 4L
1,423 Elo+
Party 2
Cthulhu
Cthulhu
andrewgaylor04
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,477 Elo+
Party 2
Team Averages
Level 40
1,556 SR
1,436 Elo+

VS

Team Averages
Level 65
1,539 SR
1,495 Elo+
Danzaburou
Danzaburou
NJTALLMAN13
Danzaburou
Level 82
God Stats
374W - 483L
1,407 SR
Queue Stats
392W - 517L
1,312 Elo+
Solo
Tsukuyomi
Tsukuyomi
Pohizu
Tsukuyomi
Level 88
God Stats
13W - 9L
1,569 SR
Queue Stats
775W - 671L
1,618 Elo+
Party 1
Cerberus
Cerberus
byias
Cerberus
Level 26
God Stats
8W - 5L
1,642 SR
Queue Stats
456W - 365L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
PlainAz67
Janus
14
3 / 5 / 1
8,891
684
7,646
8,661
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
PlainPuccy
Achilles
11
0 / 4 / 3
7,577
583
3,705
11,406
8,830
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 3 / 5
8,882
683
14,333
12,867
10,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NJTALLMAN13
Danzaburou
13
1 / 4 / 4
8,909
685
3,512
11,325
4,617
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Pohizu
Tsukuyomi
16
7 / 1 / 5
10,287
791
21,100
13,346
6,249
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
byias
Cerberus
15
4 / 2 / 6
10,494
807
5,055
14,942
10,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
5
Kills
12
12
Deaths
7
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
NJTALLMAN13
Danzaburou
1
4
4
0.75
L
Janus
PlainAz67
Janus
3
5
1
0.7
L
Achilles
PlainPuccy
Achilles
0
4
3
0.38
W
Tsukuyomi
Pohizu
Tsukuyomi
7
1
5
9.5
L
2
3
5
1.5
W
Cerberus
byias
Cerberus
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,684
Damage
29,667
32,934
Taken
39,613
21,944
Mitigated
21,802
2,036
Healing
10,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
NJTALLMAN13
Danzaburou
3,512
1,704
0
1,133
11,325
4,617
0
8,306
2,290
0
23,320
L
Janus
PlainAz67
Janus
7,646
55
0
118
8,661
3,068
0
1,467
7,194
35,663
0
L
Achilles
PlainPuccy
Achilles
3,705
538
0
281
11,406
8,830
63
1,693
9,713
0
9,439
W
Tsukuyomi
Pohizu
Tsukuyomi
21,100
5,494
0
5,969
13,346
6,249
939
6,015
6,779
0
55,719
L
14,333
417
562
1,075
12,867
10,046
0
2,018
10,849
27,248
0
W
Cerberus
byias
Cerberus
5,055
430
0
3,183
14,942
10,936
408
6,607
7,567
34,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,350
Gold Earned
29,690
134
Minions Killed
225
3
Camps Cleared
10
740,859
Distance Traveled
767,525
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,909
685
42
3
4
229,938
3
L
Janus
8,891
684
100
8
2
258,596
1
L
Achilles
7,577
583
10
1
0
232,487
2
W
Tsukuyomi
10,287
791
77
6
6
265,879
0
L
Cthulhu
8,882
683
24
2
1
249,776
3
W
Cerberus
10,494
807
106
8
0
271,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role