Player Matchup

Horus
Horus
ElDailan1455
Horus
Level 47
God Stats
2W - 1L
1,401 SR
Queue Stats
68W - 113L
1,303 Elo+
Party 1
Shiva
Shiva
NeikGrim
Shiva
Level 109
God Stats
3W - 4L
1,355 SR
Queue Stats
83W - 125L
1,307 Elo+
Party 3
Ravana
Ravana
PurpleAkuma
Ravana
Level 62
God Stats
7W - 7L
1,563 SR
Queue Stats
127W - 181L
1,301 Elo+
Party 1
Chernobog
Chernobog
WeeziBoi
Chernobog
Level 117
God Stats
5W - 2L
1,723 SR
Queue Stats
358W - 364L
1,394 Elo+
Solo
Zhong Kui
Zhong Kui
alma-eficaz11
Zhong Kui
Level 46
God Stats
3W - 6L
1,294 SR
Queue Stats
106W - 158L
1,261 Elo+
Party 3
Team Averages
Level 76
1,467 SR
1,313 Elo+

VS

Team Averages
Level 36
1,422 SR
1,337 Elo+
Cthulhu
Cthulhu
BeefyCoder2
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
DogeGuns
Sun Wukong
Level 46
God Stats
0W - 1L
1,383 SR
Queue Stats
4W - 13L
1,125 Elo+
Party 2
Neith
Neith
LonaldBeat
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
MarioMaster14
Ymir
Level 70
God Stats
8W - 5L
1,472 SR
Queue Stats
36W - 36L
1,312 Elo+
Solo
Da Ji
Da Ji
XXxbaglexXX
Da Ji
Level 61
God Stats
0W - 1L
1,256 SR
Queue Stats
17W - 31L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 22
11,120
505
8,338
17,791
21,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shiva
NeikGrim
Shiva
18
5 / 1 / 14
11,632
529
14,585
18,881
14,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
17
6 / 3 / 10
11,111
505
13,893
13,054
6,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chernobog
WeeziBoi
Chernobog
16
11 / 3 / 8
11,478
522
21,006
13,871
6,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
alma-eficaz11
Zhong Kui
16
18 / 0 / 10
11,775
535
14,247
9,022
7,636
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeefyCoder2
Cthulhu
13
0 / 7 / 6
9,136
415
12,242
23,558
27,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
DogeGuns
Sun Wukong
15
1 / 6 / 0
9,941
452
7,127
19,679
10,086
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
10
2 / 9 / 1
8,072
367
7,623
13,809
5,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 3 / 0
9,409
428
5,924
17,187
12,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 19 / 1
8,858
403
4,417
27,117
11,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
15
42
Kills
7
7
Deaths
44
64
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BeefyCoder2
Cthulhu
0
7
6
0.43
L
Sun Wukong
DogeGuns
Sun Wukong
1
6
0
0.17
W
2
0
22
13
L
Neith
2
9
1
0.28
L
2
3
0
0.67
W
Shiva
NeikGrim
Shiva
5
1
14
12
W
Ravana
6
3
10
3.67
W
Chernobog
WeeziBoi
Chernobog
11
3
8
5
L
2
19
1
0.13
W
Zhong Kui
alma-eficaz11
Zhong Kui
18
0
10
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,069
Damage
37,333
72,619
Taken
101,350
57,528
Mitigated
66,538
24,201
Healing
11,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BeefyCoder2
Cthulhu
12,242
2,142
587
898
23,558
27,821
208
3,425
19,924
30,808
0
L
Sun Wukong
DogeGuns
Sun Wukong
7,127
1,505
0
3,482
19,679
10,086
2,577
2,008
17,122
0
68,195
W
8,338
3,874
1,567
5,087
17,791
21,362
274
4,126
13,614
0
35,538
L
Neith
7,623
3,428
150
972
13,809
5,403
1,112
2,218
11,536
0
33,576
L
5,924
1,068
0
1,907
17,187
12,164
732
3,397
13,644
42,777
0
W
Shiva
NeikGrim
Shiva
14,585
4,218
88
7,191
18,881
14,991
1,182
3,648
15,113
0
75,299
W
Ravana
13,893
5,317
0
2,940
13,054
6,611
216
4,185
8,585
0
84,577
W
Chernobog
WeeziBoi
Chernobog
21,006
12,993
0
3,296
13,871
6,928
4,400
3,415
10,220
0
106,414
L
4,417
745
0
3,575
27,117
11,064
0
3,199
23,842
0
39,263
W
Zhong Kui
alma-eficaz11
Zhong Kui
14,247
2,770
0
4,032
9,022
7,636
178
2,668
6,128
52,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,116
Gold Earned
45,416
448
Minions Killed
328
0
Camps Cleared
0
2,102,879
Distance Traveled
1,741,010
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,136
415
31
1
0
415,970
0
L
Sun Wukong
9,941
452
117
5
0
375,940
1
W
Horus
11,120
505
46
2
0
441,312
3
L
Neith
8,072
367
49
2
0
263,537
0
L
Ymir
9,409
428
88
4
0
310,167
0
W
Shiva
11,632
529
113
5
0
438,390
3
W
Ravana
11,111
505
111
5
0
385,881
2
W
Chernobog
11,478
522
131
6
0
436,152
5
L
Da Ji
8,858
403
43
2
0
375,396
0
W
Zhong Kui
11,775
535
47
2
0
401,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role