Player Matchup

Neith
Neith
 
Neith
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Majarom10
Erlang Shen
Level 102
God Stats
18W - 21L
1,421 SR
Queue Stats
127W - 139L
1,314 Elo+
Party 1
Ymir
Ymir
Pol46007
Ymir
Level 80
God Stats
175W - 213L
1,428 SR
Queue Stats
181W - 216L
1,310 Elo+
Party 2
Yemoja
Yemoja
bucky6489
Yemoja
Level 106
God Stats
20W - 21L
1,495 SR
Queue Stats
56W - 79L
1,264 Elo+
Party 1
Thor
Thor
juanmes33
Thor
Level 43
God Stats
110W - 128L
1,406 SR
Queue Stats
110W - 130L
1,283 Elo+
Party 2
Team Averages
Level 79
1,450 SR
1,334 Elo+

VS

Team Averages
Level 59
1,439 SR
1,320 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MIGAWA14
Danzaburou
Level 59
God Stats
12W - 16L
1,336 SR
Queue Stats
86W - 132L
1,206 Elo+
Party 3
Hun Batz
Hun Batz
TTV_CALMDOWN
Hun Batz
Level 80
God Stats
10W - 5L
1,338 SR
Queue Stats
117W - 178L
1,234 Elo+
Party 3
Artio
Artio
roboraptor08
Artio
Level 51
God Stats
5W - 1L
1,571 SR
Queue Stats
137W - 149L
1,373 Elo+
Solo
Nu Wa
Nu Wa
temp-481467
Nu Wa
Level 62
God Stats
6W - 5L
1,451 SR
Queue Stats
49W - 84L
1,285 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 2 / 2
7,221
481
8,108
10,939
3,766
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Majarom10
Erlang Shen
13
2 / 1 / 0
8,156
544
6,899
10,890
5,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
14
1 / 0 / 0
7,835
522
5,757
6,871
3,469
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
bucky6489
Yemoja
7
0 / 0 / 1
6,101
407
794
2,869
1,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
12
2 / 1 / 1
7,096
473
4,022
13,025
4,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 3 / 1
6,291
419
8,025
12,865
6,316
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
MIGAWA14
Danzaburou
11
1 / 1 / 0
7,038
469
3,876
8,371
3,156
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
TTV_CALMDOWN
Hun Batz
12
0 / 1 / 2
7,121
475
4,255
11,897
4,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 1 / 2
7,267
484
5,429
9,854
4,110
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 0
8,004
534
5,622
5,156
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
7
Kills
4
4
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
2
1.5
W
Sun Wukong
 
Sun Wukong
1
3
1
0.5
W
Danzaburou
MIGAWA14
Danzaburou
1
1
0
1
L
Erlang Shen
Majarom10
Erlang Shen
2
1
0
2
L
Ymir
1
0
0
1
W
Hun Batz
TTV_CALMDOWN
Hun Batz
0
1
2
1
L
Yemoja
bucky6489
Yemoja
0
0
1
0.5
L
Thor
2
1
1
2.5
W
0
1
2
1
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,580
Damage
27,207
44,594
Taken
48,143
18,423
Mitigated
20,488
14,096
Healing
20,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,108
3,153
0
1,171
10,939
3,766
130
308
10,631
0
54,774
W
Sun Wukong
 
Sun Wukong
8,025
1,843
0
2,538
12,865
6,316
192
1,201
11,664
0
33,540
W
Danzaburou
MIGAWA14
Danzaburou
3,876
1,367
280
3,528
8,371
3,156
1,032
1,283
7,088
0
48,969
L
Erlang Shen
Majarom10
Erlang Shen
6,899
3,453
0
5,306
10,890
5,503
0
5,586
5,304
0
50,183
L
Ymir
5,757
561
0
2,052
6,871
3,469
294
2,659
4,212
60,950
0
W
Hun Batz
TTV_CALMDOWN
Hun Batz
4,255
810
255
6,990
11,897
4,845
0
1,641
10,256
0
55,256
L
Yemoja
bucky6489
Yemoja
794
360
2,446
903
2,869
1,042
0
455
2,414
8,218
0
L
Thor
4,022
1,035
0
2,218
13,025
4,643
0
2,043
10,982
0
38,977
W
5,429
461
71
4,157
9,854
4,110
0
0
9,854
41,315
0
W
5,622
1,463
285
2,636
5,156
2,061
304
2,426
2,730
56,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,409
Gold Earned
35,721
377
Minions Killed
395
0
Camps Cleared
0
1,302,282
Distance Traveled
1,425,563
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,221
481
86
6
0
274,930
7
W
Sun Wukong
6,291
419
37
2
0
282,469
0
W
Danzaburou
7,038
469
85
6
0
260,579
3
L
Erlang Shen
8,156
544
88
6
0
313,473
0
L
Ymir
7,835
522
116
8
0
283,910
2
W
Hun Batz
7,121
475
89
6
0
332,503
3
L
Yemoja
6,101
407
18
1
0
155,231
0
L
Thor
7,096
473
69
5
0
274,738
4
W
Artio
7,267
484
77
5
0
279,063
2
W
Nu Wa
8,004
534
107
7
0
270,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role