Player Matchup

King Arthur
King Arthur
AskMeAboutTraps
King Arthur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Blyataful
Danzaburou
Level 79
God Stats
1W - 0L
1,755 SR
Queue Stats
4W - 0L
1,734 Elo+
Party 2
Ymir
Ymir
JohnsBillabong
Ymir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,734 Elo+
Party 2
Nu Wa
Nu Wa
MildMeat
Nu Wa
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 2L
1,444 Elo+
Party 2
Atlas
Atlas
SpecialestOfEds
Atlas
Level 9
God Stats
1W - 0L
1,755 SR
Queue Stats
2W - 0L
1,734 Elo+
Party 2
Team Averages
Level 43
1,602 SR
1,629 Elo+

VS

Team Averages
Level 79
1,559 SR
1,547 Elo+
Vamana
Vamana
 
Vamana
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ADerpyDorito
Sol
Level 129
God Stats
1W - 1L
1,736 SR
Queue Stats
250W - 261L
1,557 Elo+
Party 1
Achilles
Achilles
Raptor081
Achilles
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,605 Elo+
Party 1
Anhur
Anhur
The28thAce
Anhur
Level 109
God Stats
2W - 2L
1,558 SR
Queue Stats
197W - 207L
1,576 Elo+
Party 1
Cabrakan
Cabrakan
WheeZyyuh
Cabrakan
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 130L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AskMeAboutTraps
King Arthur
16
7 / 0 / 3
9,387
722
11,863
10,251
9,379
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Blyataful
Danzaburou
13
4 / 1 / 1
7,884
606
7,412
8,343
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 5
6,833
526
3,668
8,271
4,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nu Wa
MildMeat
Nu Wa
11
0 / 3 / 6
6,657
512
7,736
6,605
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
4 / 0 / 6
7,058
543
5,196
15,265
13,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
1 / 2 / 1
5,860
451
5,231
10,883
5,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 0
6,768
521
5,756
9,032
2,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Achilles
Raptor081
Achilles
9
0 / 5 / 0
5,433
418
3,137
11,214
6,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
10
2 / 3 / 1
5,928
456
5,682
8,448
3,068
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
WheeZyyuh
Cabrakan
9
0 / 5 / 1
5,600
431
6,206
11,044
7,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
17
Kills
4
4
Deaths
17
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
2
1
0.75
L
1
2
0
0.5
W
King Arthur
AskMeAboutTraps
King Arthur
7
0
3
8.5
W
Danzaburou
Blyataful
Danzaburou
4
1
1
4.5
W
2
0
5
4.5
W
Nu Wa
MildMeat
Nu Wa
0
3
6
1
L
Achilles
Raptor081
Achilles
0
5
0
0
W
4
0
6
7
L
Anhur
2
3
1
0.83
L
Cabrakan
WheeZyyuh
Cabrakan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,875
Damage
26,012
48,735
Taken
50,621
32,915
Mitigated
25,362
20,329
Healing
14,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,231
1,646
139
4,991
10,883
5,940
0
3,921
6,962
0
26,691
L
5,756
3,043
0
3,760
9,032
2,671
0
891
8,141
55,636
0
W
King Arthur
AskMeAboutTraps
King Arthur
11,863
1,911
0
7,896
10,251
9,379
51
1,465
8,645
49
80,956
W
Danzaburou
Blyataful
Danzaburou
7,412
3,019
0
4,432
8,343
3,537
0
4,497
3,792
0
59,368
W
3,668
235
0
3,823
8,271
4,158
0
527
7,617
47,394
0
W
Nu Wa
MildMeat
Nu Wa
7,736
1,272
0
930
6,605
2,112
0
1,178
5,222
47,462
0
L
Achilles
Raptor081
Achilles
3,137
1,145
0
2,126
11,214
6,653
0
1,069
10,145
0
23,539
W
5,196
1,916
280
2,968
15,265
13,729
0
3,881
10,941
15,662
0
L
Anhur
5,682
1,566
0
1,296
8,448
3,068
0
4,986
3,462
0
44,061
L
Cabrakan
WheeZyyuh
Cabrakan
6,206
659
0
2,212
11,044
7,030
0
5,782
5,262
28,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,819
Gold Earned
29,589
428
Minions Killed
307
0
Camps Cleared
0
1,346,594
Distance Traveled
1,255,117
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,860
451
45
3
0
277,021
1
L
Sol
6,768
521
94
7
0
238,847
4
W
King Arthur
9,387
722
148
11
0
281,367
2
W
Danzaburou
7,884
606
102
8
0
249,487
1
W
Ymir
6,833
526
73
6
0
292,160
1
W
Nu Wa
6,657
512
88
7
0
239,061
2
L
Achilles
5,433
418
43
3
0
251,820
5
W
Atlas
7,058
543
17
1
0
284,519
4
L
Anhur
5,928
456
71
5
0
232,900
3
L
Cabrakan
5,600
431
54
4
0
254,529
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role