Player Matchup

Ishtar
Ishtar
Lurtsyz
Ishtar
Level 65
God Stats
2W - 0L
1,903 SR
Queue Stats
78W - 23L
1,796 Elo+
Party 2
Chang'e
Chang'e
SlipperyDeer771
Chang'e
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 4L
1,500 Elo+
Party 2
Osiris
Osiris
TerminOEra
Osiris
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 2L
1,675 Elo+
Party 2
Team Averages
Level 32
1,634 SR
1,657 Elo+

VS

Team Averages
Level 75
1,510 SR
1,553 Elo+
Horus
Horus
Spongemonkey441
Horus
Level 28
God Stats
6W - 3L
1,700 SR
Queue Stats
176W - 76L
1,799 Elo+
Party 1
Shiva
Shiva
Steakman1
Shiva
Level 147
God Stats
3W - 2L
1,500 SR
Queue Stats
113W - 52L
1,772 Elo+
Party 1
Anubis
Anubis
veryosmosis
Anubis
Level 49
God Stats
8W - 28L
1,331 SR
Queue Stats
17W - 70L
1,087 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Lurtsyz
Ishtar
15
6 / 2 / 6
10,093
721
18,718
16,100
8,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
1 / 1 / 11
9,513
680
11,241
13,812
5,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
TerminOEra
Osiris
16
6 / 1 / 7
11,076
791
12,681
21,195
28,563
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
8,415
601
10,376
17,213
18,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shiva
Steakman1
Shiva
13
3 / 2 / 1
9,659
690
13,579
15,909
18,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Anubis
11
0 / 8 / 2
8,058
576
10,857
14,739
7,716
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
13
Kills
4
4
Deaths
13
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Lurtsyz
Ishtar
6
2
6
4.5
W
1
1
11
6.5
L
1
3
3
0.83
L
Shiva
Steakman1
Shiva
3
2
1
1.75
W
Osiris
TerminOEra
Osiris
6
1
7
9.5
L
Anubis
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,640
Damage
34,812
51,107
Taken
47,861
43,032
Mitigated
44,865
24,771
Healing
13,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Lurtsyz
Ishtar
18,718
10,913
0
2,913
16,100
8,565
1,167
4,499
11,601
0
48,734
W
11,241
812
6,651
6,566
13,812
5,904
224
3,025
10,787
44,486
0
L
10,376
5,204
3,247
4,425
17,213
18,649
0
4,915
12,298
0
27,384
L
Shiva
Steakman1
Shiva
13,579
2,055
612
2,090
15,909
18,500
0
5,803
10,106
131
28,277
W
Osiris
TerminOEra
Osiris
12,681
3,639
3,511
5,130
21,195
28,563
374
4,302
16,893
992
28,328
L
Anubis
10,857
173
0
2,884
14,739
7,716
252
1,300
13,439
30,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,682
Gold Earned
26,132
166
Minions Killed
113
10
Camps Cleared
2
783,085
Distance Traveled
739,139
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,093
721
66
5
3
242,004
3
W
Chang'e
9,513
680
81
6
3
270,717
5
L
Horus
8,415
601
38
3
2
260,686
2
L
Shiva
9,659
690
27
2
0
267,016
2
W
Osiris
11,076
791
19
1
4
270,364
2
L
Anubis
8,058
576
48
3
0
211,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role