Player Matchup

Thoth
Thoth
Mrjenkins707
Thoth
Level 101
God Stats
17W - 23L
1,561 SR
Queue Stats
437W - 328L
1,552 Elo+
Party 1
Arachne
Arachne
Schenk9469
Arachne
Level 127
God Stats
9W - 4L
1,530 SR
Queue Stats
468W - 356L
1,574 Elo+
Party 1
Cthulhu
Cthulhu
magyk9801
Cthulhu
Level 7
God Stats
2W - 1L
1,703 SR
Queue Stats
2W - 1L
1,659 Elo+
Party 1
Team Averages
Level 78
1,598 SR
1,595 Elo+

VS

Team Averages
Level 80
1,454 SR
1,221 Elo+
Arachne
Arachne
Cappzi
Arachne
Level 124
God Stats
2W - 2L
1,448 SR
Queue Stats
37W - 51L
1,422 Elo+
Solo
Chernobog
Chernobog
Celestialbear20
Chernobog
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,139 Elo+
Solo
Olorun
Olorun
THE_D3TH_L3AD3R
Olorun
Level 64
God Stats
0W - 1L
1,413 SR
Queue Stats
0W - 3L
1,103 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 8
13,623
717
21,390
11,374
5,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Arachne
Schenk9469
Arachne
19
8 / 3 / 7
13,641
718
20,035
20,206
14,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
magyk9801
Cthulhu
17
1 / 4 / 11
13,029
686
5,961
18,616
22,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cappzi
Arachne
17
5 / 6 / 2
12,735
670
16,978
21,400
11,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chernobog
Celestialbear20
Chernobog
16
2 / 6 / 4
11,760
619
14,340
21,177
8,354
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 4 / 2
10,709
564
6,186
12,124
5,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
16
Kills
8
8
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
Cappzi
Arachne
5
6
2
1
L
Chernobog
Celestialbear20
Chernobog
2
6
4
0.67
W
7
1
8
11
W
Arachne
Schenk9469
Arachne
8
3
7
3.83
L
1
4
2
0.5
W
Cthulhu
magyk9801
Cthulhu
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,386
Damage
37,504
50,196
Taken
54,701
42,819
Mitigated
25,553
18,458
Healing
12,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Cappzi
Arachne
16,978
11,722
369
5,362
21,400
11,825
0
10,604
10,796
0
57,008
L
Chernobog
Celestialbear20
Chernobog
14,340
7,909
0
1,127
21,177
8,354
0
10,555
10,622
0
46,883
W
21,390
690
0
3,332
11,374
5,469
558
1,633
9,741
80,495
0
W
Arachne
Schenk9469
Arachne
20,035
13,090
0
9,919
20,206
14,953
962
2,124
18,082
0
56,776
L
6,186
2,204
1,613
3,531
12,124
5,374
0
6,629
5,495
39,239
2,985
W
Cthulhu
magyk9801
Cthulhu
5,961
61
146
5,061
18,616
22,397
181
2,506
16,110
19,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,293
Gold Earned
35,204
250
Minions Killed
223
9
Camps Cleared
8
1,081,023
Distance Traveled
969,925
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,735
670
73
4
6
345,060
4
L
Chernobog
11,760
619
91
5
1
298,480
2
W
Thoth
13,623
717
127
7
7
365,439
2
W
Arachne
13,641
718
90
5
2
374,256
2
L
Olorun
10,709
564
59
3
1
326,385
2
W
Cthulhu
13,029
686
33
2
0
341,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role