Player Matchup

Neith
Neith
Boofrikendoo
Neith
Level 6
God Stats
0W - 3L
1,304 SR
Queue Stats
3W - 12L
1,187 Elo+
Party 2
Baron Samedi
Baron Samedi
CrystalQuinn
Baron Samedi
Level 39
God Stats
4W - 3L
1,478 SR
Queue Stats
25W - 39L
1,403 Elo+
Solo
Loki
Loki
Sâvâgé
Loki
Level 35
God Stats
1W - 5L
1,239 SR
Queue Stats
151W - 184L
1,323 Elo+
Solo
Ganesha
Ganesha
Timberwise
Ganesha
Level 63
God Stats
0W - 4L
1,304 SR
Queue Stats
5W - 15L
1,300 Elo+
Party 2
Cliodhna
Cliodhna
VortiCo
Cliodhna
Level 129
God Stats
3W - 4L
1,397 SR
Queue Stats
549W - 632L
1,409 Elo+
Solo
Team Averages
Level 54
1,344 SR
1,324 Elo+

VS

Team Averages
Level 51
1,597 SR
1,410 Elo+
Sol
Sol
Brocoli1453
Sol
Level 64
God Stats
9W - 7L
1,406 SR
Queue Stats
266W - 256L
1,417 Elo+
Solo
Persephone
Persephone
Indolomnir
Persephone
Level 69
God Stats
14W - 18L
1,489 SR
Queue Stats
382W - 397L
1,418 Elo+
Solo
Thor
Thor
MarfMan_457
Thor
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 133L
1,461 Elo+
Party 1
Mulan
Mulan
ThatKidPingu
Mulan
Level 29
God Stats
6W - 1L
1,893 SR
Queue Stats
38W - 43L
1,383 Elo+
Party 1
Sobek
Sobek
cstaylor601
Sobek
Level 42
God Stats
2W - 2L
1,699 SR
Queue Stats
38W - 48L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
7,142
446
9,097
10,698
4,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
CrystalQuinn
Baron Samedi
10
1 / 1 / 2
6,776
424
3,958
7,940
3,539
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
11
0 / 6 / 0
6,451
403
5,771
13,660
4,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ganesha
Timberwise
Ganesha
10
0 / 2 / 3
7,066
442
5,406
14,223
14,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
VortiCo
Cliodhna
12
1 / 9 / 1
7,761
485
8,398
19,179
10,621
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 2
8,135
508
14,327
13,362
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
Indolomnir
Persephone
15
1 / 0 / 5
9,373
586
7,246
5,927
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 2 / 0
8,314
520
3,477
13,977
5,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
11 / 1 / 2
10,352
647
20,784
18,025
9,913
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 1 / 7
8,463
529
3,960
11,758
15,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
22
22
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
6
1
2
7
L
Baron Samedi
CrystalQuinn
Baron Samedi
1
1
2
2
W
Persephone
Indolomnir
Persephone
1
0
5
3.5
W
3
2
0
1.5
L
Loki
0
6
0
0
W
11
1
2
12
L
Ganesha
Timberwise
Ganesha
0
2
3
0.75
L
Cliodhna
VortiCo
Cliodhna
1
9
1
0.17
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,630
Damage
49,794
65,700
Taken
63,049
37,893
Mitigated
37,976
14,289
Healing
28,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,097
5,452
0
908
10,698
4,576
0
8,031
2,667
0
44,941
W
14,327
5,029
0
8,356
13,362
4,940
1,014
2,492
10,870
68,430
0
L
Baron Samedi
CrystalQuinn
Baron Samedi
3,958
229
990
2,048
7,940
3,539
0
4,224
3,716
23,711
0
W
Persephone
Indolomnir
Persephone
7,246
391
0
1,380
5,927
2,466
652
1,625
4,302
72,752
0
W
3,477
1,588
0
5,883
13,977
5,644
140
1,119
12,858
0
55,429
L
Loki
5,771
1,893
0
3,366
13,660
4,894
0
3,615
10,045
0
46,945
W
20,784
6,603
0
10,325
18,025
9,913
2,225
916
17,109
0
76,124
L
Ganesha
Timberwise
Ganesha
5,406
621
272
2,117
14,223
14,263
0
9,305
4,918
19,804
0
L
Cliodhna
VortiCo
Cliodhna
8,398
1,308
0
4,588
19,179
10,621
0
358
18,821
0
52,986
W
3,960
720
465
2,416
11,758
15,013
337
3,212
8,546
19,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,196
Gold Earned
44,637
297
Minions Killed
476
0
Camps Cleared
0
1,376,228
Distance Traveled
1,488,271
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,142
446
96
6
0
261,291
1
W
Sol
8,135
508
108
7
0
269,113
7
L
Baron Samedi
6,776
424
29
2
0
247,644
7
W
Persephone
9,373
586
127
8
0
324,587
3
W
Thor
8,314
520
103
6
0
277,615
0
L
Loki
6,451
403
71
4
0
273,890
0
W
Mulan
10,352
647
115
7
0
297,643
1
L
Ganesha
7,066
442
3
0
0
305,116
2
L
Cliodhna
7,761
485
98
6
0
288,287
2
W
Sobek
8,463
529
23
1
0
319,313
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role