Player Matchup

Chang'e
Chang'e
Diamond III
Got lnk
Chang'e
Diamond III
Level 160
God Stats
9W - 4L
1,620 SR
Queue Stats
265W - 238L
2,255 MMR
Solo
Raijin
Raijin
Diamond IV
HeyCaribou
Raijin
Diamond IV
Level 158
God Stats
0W - 2L
1,347 SR
Queue Stats
242W - 224L
2,186 MMR
Solo
Bakasura
Bakasura
Diamond V
HmmmmMercury
Bakasura
Diamond V
Level 48
God Stats
6W - 3L
1,731 SR
Queue Stats
40W - 24L
2,197 MMR
Solo
Apollo
Apollo
Diamond III
HoldenMcCrotch
Apollo
Diamond III
Level 65
God Stats
5W - 7L
1,674 SR
Queue Stats
73W - 51L
2,255 MMR
Party 1
Horus
Horus
Diamond II
TheGorger
Horus
Diamond II
Level 160
God Stats
2W - 4L
1,551 SR
Queue Stats
215W - 194L
2,095 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 118
1,585 SR
2,198 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,642 SR
2,198 MMR
Danzaburou
Danzaburou
Platinum III
Crash-Canada-_-
Danzaburou
Platinum III
Level 128
God Stats
15W - 3L
1,713 SR
Queue Stats
79W - 58L
2,164 MMR
Solo
Nu Wa
Nu Wa
Diamond II
SSupremeQuality
Nu Wa
Diamond II
Level 156
God Stats
7W - 6L
1,715 SR
Queue Stats
250W - 233L
2,202 MMR
Solo
Hun Batz
Hun Batz
Masters
XxChipixX4016
Hun Batz
Masters
Level 160
God Stats
2W - 0L
1,732 SR
Queue Stats
331W - 310L
2,192 MMR
Solo
King Arthur
King Arthur
Diamond II
qapiks2
King Arthur
Diamond II
Level 138
God Stats
6W - 12L
1,411 SR
Queue Stats
189W - 177L
2,262 MMR
Solo
Khepri
Khepri
Diamond III
xFireKiller915x
Khepri
Diamond III
Level 129
God Stats
149W - 118L
1,639 SR
Queue Stats
302W - 285L
2,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Got lnk
Chang'e
18
5 / 5 / 3
11,870
457
18,445
24,250
17,307
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
HeyCaribou
Raijin
18
0 / 5 / 3
11,623
447
18,092
22,825
10,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
HmmmmMercury
Bakasura
17
3 / 8 / 3
11,296
434
13,084
28,303
12,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
7 / 6 / 5
13,470
518
18,005
29,963
13,448
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
TheGorger
Horus
14
0 / 7 / 8
9,448
363
5,573
30,794
31,516
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
KaliCliodhnaLancelotCabrakanOdin

VS

Bans
PoseidonRavanaMercuryLokiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crash-Canada-_-
Danzaburou
20
9 / 3 / 14
15,688
603
23,681
23,928
12,496
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
6 / 2 / 19
14,105
543
25,251
16,370
8,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
XxChipixX4016
Hun Batz
20
14 / 3 / 11
15,872
610
30,944
24,807
12,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
qapiks2
King Arthur
19
2 / 5 / 11
13,926
536
17,429
28,107
28,545
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 3 / 23
12,522
482
7,793
27,942
38,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
109
15
Kills
31
31
Deaths
16
22
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Crash-Canada-_-
Danzaburou
9
3
14
5.33
L
Chang'e
Got lnk
Chang'e
5
5
3
1.3
L
Raijin
HeyCaribou
Raijin
0
5
3
0.3
L
Bakasura
HmmmmMercury
Bakasura
3
8
3
0.56
L
7
6
5
1.58
W
6
2
19
7.75
L
Horus
TheGorger
Horus
0
7
8
0.57
W
Hun Batz
XxChipixX4016
Hun Batz
14
3
11
6.5
W
King Arthur
qapiks2
King Arthur
2
5
11
1.5
W
0
3
23
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,199
Damage
105,098
136,135
Taken
121,154
85,313
Mitigated
101,167
36,215
Healing
25,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Crash-Canada-_-
Danzaburou
23,681
9,499
0
9,119
23,928
12,496
6,691
5,837
17,433
0
177,981
L
Chang'e
Got lnk
Chang'e
18,445
1,162
2,792
6,450
24,250
17,307
1,176
6,236
17,922
91,416
0
L
Raijin
HeyCaribou
Raijin
18,092
1,166
624
4,215
22,825
10,393
0
6,981
15,710
139,953
0
L
Bakasura
HmmmmMercury
Bakasura
13,084
8,832
0
4,614
28,303
12,649
0
4,239
24,064
33
103,480
L
18,005
12,053
0
4,068
29,963
13,448
229
6,625
23,338
70
116,591
W
25,251
5,515
480
4,449
16,370
8,253
2,543
8,034
7,936
134,141
0
L
Horus
TheGorger
Horus
5,573
2,834
4,821
8,631
30,794
31,516
0
8,963
21,727
256
25,515
W
Hun Batz
XxChipixX4016
Hun Batz
30,944
8,866
0
1,665
24,807
12,990
0
7,376
16,425
0
151,688
W
King Arthur
qapiks2
King Arthur
17,429
1,735
0
4,471
28,107
28,545
152
10,358
14,997
0
111,192
W
7,793
581
0
4,979
27,942
38,883
70
8,572
18,874
39,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,707
Gold Earned
72,113
726
Minions Killed
754
0
Camps Cleared
0
2,406,990
Distance Traveled
2,577,193
31
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,688
603
198
8
0
501,027
4
L
Chang'e
11,870
457
138
5
0
446,638
2
L
Raijin
11,623
447
235
9
0
433,210
8
L
Bakasura
11,296
434
147
6
0
512,896
1
L
Apollo
13,470
518
171
7
0
508,709
12
W
Nu Wa
14,105
543
169
7
0
481,382
7
L
Horus
9,448
363
35
1
0
505,537
8
W
Hun Batz
15,872
610
197
8
0
589,255
8
W
King Arthur
13,926
536
157
6
0
486,150
5
W
Khepri
12,522
482
33
1
0
519,379
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role