Player Matchup

Sol
Sol
Crimson-_-Beast
Sol
Level 104
God Stats
17W - 13L
1,556 SR
Queue Stats
521W - 553L
1,507 Elo+
Solo
Ares
Ares
KurtisFTW
Ares
Level 128
God Stats
3W - 3L
1,554 SR
Queue Stats
14W - 18L
1,478 Elo+
Solo
Tsukuyomi
Tsukuyomi
LovelyCalf19852
Tsukuyomi
Level 62
God Stats
4W - 7L
1,278 SR
Queue Stats
103W - 111L
1,505 Elo+
Party 1
Nox
Nox
Sleepyexe74
Nox
Level 118
God Stats
3W - 4L
1,444 SR
Queue Stats
334W - 354L
1,467 Elo+
Solo
Ratatoskr
Ratatoskr
TGmidshipz
Ratatoskr
Level 123
God Stats
3W - 2L
1,579 SR
Queue Stats
125W - 112L
1,525 Elo+
Party 1
Team Averages
Level 107
1,482 SR
1,496 Elo+

VS

Team Averages
Level 121
1,507 SR
1,490 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Cmanizzo
Lancelot
Level 159
God Stats
16W - 23L
1,516 SR
Queue Stats
472W - 485L
1,526 Elo+
Solo
Cthulhu
Cthulhu
Das Bamber
Cthulhu
Level 153
God Stats
0W - 3L
1,726 SR
Queue Stats
302W - 302L
1,484 Elo+
Solo
Hel
Hel
elijahsolos
Hel
Level 84
God Stats
2W - 2L
1,255 SR
Queue Stats
253W - 220L
1,486 Elo+
Party 2
Pele
Pele
r1nobushi
Pele
Level 51
God Stats
18W - 13L
1,535 SR
Queue Stats
241W - 230L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 13
14,628
522
26,773
27,377
14,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ares
19
3 / 0 / 23
13,597
486
8,299
26,334
36,044
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
LovelyCalf19852
Tsukuyomi
20
8 / 5 / 10
14,519
519
20,740
24,995
18,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 4 / 14
13,787
492
19,099
25,530
15,782
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Ratatoskr
TGmidshipz
Ratatoskr
20
12 / 6 / 18
15,537
555
49,998
38,312
47,982
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
1 / 7 / 5
10,753
384
16,798
24,311
11,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
Cmanizzo
Lancelot
19
6 / 10 / 8
13,650
488
20,466
39,838
25,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Das Bamber
Cthulhu
14
0 / 6 / 5
10,540
376
10,537
31,465
34,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
3 / 7 / 4
12,178
435
22,874
24,160
13,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
19
9 / 7 / 8
13,618
486
25,629
36,548
17,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
49
34
Kills
19
19
Deaths
37
78
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
7
5
0.5
L
Lancelot
Cmanizzo
Lancelot
6
10
8
1
W
7
4
13
3.38
L
Cthulhu
Das Bamber
Cthulhu
0
6
5
0.42
W
Ares
3
0
23
14.5
W
Tsukuyomi
LovelyCalf19852
Tsukuyomi
8
5
10
2.6
W
4
4
14
2.75
W
Ratatoskr
TGmidshipz
Ratatoskr
12
6
18
3.5
L
3
7
4
0.71
L
Pele
9
7
8
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,909
Damage
96,304
142,548
Taken
156,322
132,851
Mitigated
102,084
59,411
Healing
45,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
16,798
3,737
0
3,329
24,311
11,004
2,198
4,883
19,428
0
81,128
L
Lancelot
Cmanizzo
Lancelot
20,466
4,076
1,146
7,487
39,838
25,800
786
10,723
29,115
864
105,086
W
26,773
10,880
0
14,769
27,377
14,283
7,130
4,573
22,804
120,241
18,901
L
Cthulhu
Das Bamber
Cthulhu
10,537
681
1,227
4,289
31,465
34,794
322
12,473
18,992
41,868
0
W
Ares
8,299
315
4,678
4,829
26,334
36,044
872
7,514
18,820
20,190
0
W
Tsukuyomi
LovelyCalf19852
Tsukuyomi
20,740
3,951
0
7,672
24,995
18,760
336
4,009
20,986
0
133,390
W
19,099
2,087
1,371
11,149
25,530
15,782
834
10,211
15,319
122,063
0
W
Ratatoskr
TGmidshipz
Ratatoskr
49,998
8,843
0
14,943
38,312
47,982
867
8,678
29,634
0
152,785
L
22,874
1,866
7,718
8,681
24,160
13,299
1,150
10,194
13,966
98,540
0
L
Pele
25,629
6,213
0
11,464
36,548
17,187
1,440
12,605
23,943
0
112,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,068
Gold Earned
60,739
679
Minions Killed
617
0
Camps Cleared
0
2,671,566
Distance Traveled
2,397,967
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,753
384
108
4
0
443,529
0
L
Lancelot
13,650
488
163
6
0
485,753
4
W
Sol
14,628
522
171
6
0
465,737
0
L
Cthulhu
10,540
376
59
2
0
504,317
4
W
Ares
13,597
486
23
1
0
555,755
5
W
Tsukuyomi
14,519
519
161
6
0
574,447
1
W
Nox
13,787
492
147
5
0
492,916
2
W
Ratatoskr
15,537
555
177
6
0
582,711
3
L
Hel
12,178
435
157
6
0
434,960
2
L
Pele
13,618
486
130
5
0
529,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role