Player Matchup

Thoth
Thoth
Diamond IV
AlternativE
Thoth
Diamond IV
Level 160
God Stats
10W - 12L
1,491 SR
Queue Stats
290W - 287L
2,128 MMR
Solo
Fenrir
Fenrir
Diamond IV
CharlistonBiber
Fenrir
Diamond IV
Level 159
God Stats
2W - 2L
1,350 SR
Queue Stats
194W - 185L
2,135 MMR
Solo
Atlas
Atlas
Diamond IV
DeathBomber33
Atlas
Diamond IV
Level 127
God Stats
15W - 18L
1,479 SR
Queue Stats
224W - 215L
2,279 MMR
Solo
Medusa
Medusa
Diamond IV
MisterFlicko
Medusa
Diamond IV
Level 128
God Stats
14W - 15L
1,543 SR
Queue Stats
300W - 291L
2,078 MMR
Solo
Osiris
Osiris
Diamond II
Romëo
Osiris
Diamond II
Level 160
God Stats
30W - 30L
1,535 SR
Queue Stats
538W - 517L
2,329 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,479 SR
2,190 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,578 SR
2,190 MMR
Bellona
Bellona
Platinum I
ElroyKrijgTering
Bellona
Platinum I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 104L
2,050 MMR
Solo
Mercury
Mercury
Diamond III
Koqh
Mercury
Diamond III
Level 120
God Stats
5W - 3L
1,787 SR
Queue Stats
139W - 130L
2,382 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
Shvartze
Sylvanus
Diamond IV
Level 66
God Stats
1W - 1L
1,729 SR
Queue Stats
52W - 39L
2,128 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond III
T1mmer
Morgan Le Fay
Diamond III
Level 160
God Stats
36W - 23L
1,688 SR
Queue Stats
339W - 329L
2,252 MMR
Solo
Hachiman
Hachiman
Diamond IV
hummusmummus69
Hachiman
Diamond IV
Level 151
God Stats
0W - 1L
1,187 SR
Queue Stats
116W - 111L
2,140 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 8
10,559
503
9,387
13,307
6,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
4 / 4 / 10
11,895
566
11,001
19,055
10,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
4 / 1 / 17
11,651
555
14,432
25,817
27,144
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
20
14 / 1 / 5
13,533
644
20,526
16,244
7,914
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Romëo
Osiris
17
1 / 0 / 7
11,309
539
10,415
25,004
24,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
CharybdisBakasuraDa JiYu Huang

VS

Bans
LancelotKing ArthurKaliCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 1
11,015
525
15,257
17,800
17,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Koqh
Mercury
17
3 / 5 / 5
10,845
516
13,297
19,812
7,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Shvartze
Sylvanus
14
1 / 6 / 3
8,895
424
9,812
22,447
26,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
T1mmer
Morgan Le Fay
17
4 / 4 / 2
10,597
505
7,981
14,723
7,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
15
1 / 6 / 1
9,744
464
10,684
14,630
5,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
21
23
Kills
9
10
Deaths
23
47
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
4
8
1
W
4
4
10
2.25
W
4
1
17
12.5
L
0
2
1
0.25
L
Mercury
Koqh
Mercury
3
5
5
1.1
W
Medusa
14
1
5
16.5
W
Osiris
Romëo
Osiris
1
0
7
4.5
L
Sylvanus
Shvartze
Sylvanus
1
6
3
0.42
L
Morgan Le Fay
T1mmer
Morgan Le Fay
4
4
2
1.25
L
Hachiman
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,761
Damage
57,031
99,427
Taken
89,412
76,163
Mitigated
64,895
36,665
Healing
21,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,387
165
0
1,382
13,307
6,064
0
3,415
9,892
97,593
0
W
11,001
3,510
0
4,677
19,055
10,861
1,776
3,459
15,596
36
108,650
W
14,432
5,014
1,237
5,479
25,817
27,144
51
7,020
18,323
44,643
0
L
15,257
6,848
0
7,762
17,800
17,244
0
2,135
15,665
0
100,859
L
Mercury
Koqh
Mercury
13,297
7,974
0
1,000
19,812
7,957
0
5,075
14,737
0
124,147
W
Medusa
20,526
11,696
0
7,399
16,244
7,914
1,910
2,710
13,534
0
134,779
W
Osiris
Romëo
Osiris
10,415
3,965
0
16,491
25,004
24,180
0
1,917
23,087
0
87,196
L
Sylvanus
Shvartze
Sylvanus
9,812
2,295
1,992
5,514
22,447
26,857
0
8,014
14,433
29,961
0
L
Morgan Le Fay
T1mmer
Morgan Le Fay
7,981
450
0
2,754
14,723
7,051
468
4,910
9,813
92,787
0
L
Hachiman
10,684
8,026
0
2,836
14,630
5,786
0
3,721
10,909
0
76,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,947
Gold Earned
51,096
717
Minions Killed
680
0
Camps Cleared
0
2,108,718
Distance Traveled
1,940,969
39
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,559
503
160
8
0
392,366
10
W
Fenrir
11,895
566
148
7
0
472,641
9
W
Atlas
11,651
555
61
3
0
451,600
13
L
Bellona
11,015
525
193
9
0
399,603
5
L
Mercury
10,845
516
156
7
0
456,603
5
W
Medusa
13,533
644
181
9
0
417,197
2
W
Osiris
11,309
539
167
8
0
374,914
5
L
Sylvanus
8,895
424
44
2
0
356,306
4
L
Morgan Le Fay
10,597
505
163
8
0
399,902
6
L
Hachiman
9,744
464
124
6
0
328,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role