Player Matchup

Kali
Kali
Diiizzzyyy
Kali
Level 67
God Stats
3W - 4L
1,410 SR
Queue Stats
78W - 67L
1,595 Elo+
Party 1
Anubis
Anubis
ReeGabby
Anubis
Level 141
God Stats
2W - 3L
1,315 SR
Queue Stats
100W - 88L
1,582 Elo+
Party 1
Shiva
Shiva
ReeGod
Shiva
Level 126
God Stats
5W - 4L
1,535 SR
Queue Stats
86W - 78L
1,568 Elo+
Party 1
Sylvanus
Sylvanus
ScurriWind
Sylvanus
Level 7
God Stats
4W - 4L
1,550 SR
Queue Stats
54W - 17L
1,632 Elo+
Party 3
Heimdallr
Heimdallr
bigsby17
Heimdallr
Level 160
God Stats
2W - 2L
1,604 SR
Queue Stats
436W - 280L
1,749 Elo+
Party 3
Team Averages
Level 100
1,483 SR
1,625 Elo+

VS

Team Averages
Level 53
1,560 SR
1,579 Elo+
Mulan
Mulan
Birdsdown
Mulan
Level 22
God Stats
0W - 1L
1,671 SR
Queue Stats
3W - 2L
1,702 Elo+
Party 2
Bacchus
Bacchus
BruhMcFrick
Bacchus
Level 144
God Stats
1W - 2L
1,379 SR
Queue Stats
207W - 162L
1,576 Elo+
Party 2
Ishtar
Ishtar
ClankyLemur373
Ishtar
Level 47
God Stats
1W - 2L
1,467 SR
Queue Stats
85W - 99L
1,520 Elo+
Solo
Sol
Sol
iEatFarts
Sol
Level 34
God Stats
0W - 1L
1,731 SR
Queue Stats
3W - 7L
1,491 Elo+
Solo
Tiamat
Tiamat
potentia8
Tiamat
Level 17
God Stats
2W - 7L
1,552 SR
Queue Stats
121W - 117L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 5 / 10
9,623
875
7,677
15,585
9,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
ReeGabby
Anubis
16
7 / 1 / 12
9,142
831
17,866
9,726
6,428
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shiva
ReeGod
Shiva
16
4 / 2 / 14
9,037
822
10,302
13,191
13,675
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Sylvanus
ScurriWind
Sylvanus
17
5 / 1 / 10
9,242
840
13,146
13,352
6,777
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Heimdallr
bigsby17
Heimdallr
15
3 / 3 / 8
8,596
781
9,526
12,360
6,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Birdsdown
Mulan
16
4 / 5 / 6
8,940
813
15,128
20,417
19,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
BruhMcFrick
Bacchus
14
1 / 2 / 8
7,845
713
7,751
12,116
13,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 7 / 5
7,783
708
4,409
12,429
4,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 9 / 4
7,538
685
10,739
13,625
3,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
potentia8
Tiamat
16
5 / 4 / 5
9,063
824
11,326
10,766
7,439
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
40
27
Kills
12
12
Deaths
27
54
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Mulan
Birdsdown
Mulan
4
5
6
1.4
L
Bacchus
BruhMcFrick
Bacchus
1
2
8
2.5
L
1
7
5
0.5
W
8
5
10
2.6
W
Anubis
ReeGabby
Anubis
7
1
12
13
W
Shiva
ReeGod
Shiva
4
2
14
5.5
W
Sylvanus
ScurriWind
Sylvanus
5
1
10
10
W
Heimdallr
bigsby17
Heimdallr
3
3
8
2.33
L
1
9
4
0.33
L
Tiamat
potentia8
Tiamat
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,517
Damage
49,353
64,214
Taken
69,353
42,498
Mitigated
48,329
19,261
Healing
12,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Birdsdown
Mulan
15,128
2,547
0
4,881
20,417
19,330
0
10,639
9,778
801
35,349
L
Bacchus
BruhMcFrick
Bacchus
7,751
367
0
2,913
12,116
13,716
0
3,774
8,342
21,530
0
L
4,409
3,189
0
50
12,429
4,264
0
5,943
6,486
0
16,032
W
7,677
3,332
0
4,223
15,585
9,254
0
6,672
8,913
0
23,527
W
Anubis
ReeGabby
Anubis
17,866
1,328
0
3,550
9,726
6,428
200
5,335
4,391
32,595
0
W
Shiva
ReeGod
Shiva
10,302
1,825
612
545
13,191
13,675
0
6,523
6,668
0
25,525
W
Sylvanus
ScurriWind
Sylvanus
13,146
3,096
3,672
5,067
13,352
6,777
115
6,258
7,094
33,020
0
W
Heimdallr
bigsby17
Heimdallr
9,526
5,402
0
1,592
12,360
6,364
1,723
5,829
6,531
0
36,364
L
10,739
4,166
0
1,969
13,625
3,580
0
5,979
7,646
17,901
0
L
Tiamat
potentia8
Tiamat
11,326
667
0
2,502
10,766
7,439
8
4,677
6,089
31,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,640
Gold Earned
41,169
232
Minions Killed
182
0
Camps Cleared
0
1,137,599
Distance Traveled
1,141,093
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,940
813
56
5
0
267,745
0
L
Bacchus
7,845
713
34
3
0
232,411
1
L
Ishtar
7,783
708
23
2
0
197,878
2
W
Kali
9,623
875
39
4
0
245,449
1
W
Anubis
9,142
831
38
3
0
205,408
1
W
Shiva
9,037
822
44
4
0
240,761
0
W
Sylvanus
9,242
840
59
5
0
232,125
2
W
Heimdallr
8,596
781
52
5
0
213,856
0
L
Sol
7,538
685
23
2
0
210,200
1
L
Tiamat
9,063
824
46
4
0
232,859
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role