Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
DanniInverse
Hachiman
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 137L
1,394 Elo+
Solo
Janus
Janus
HiToxicEdits
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,394 Elo+
Solo
Cerberus
Cerberus
InfestedComa54
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,268 Elo+
Solo
Pele
Pele
R U Buckin Me
Pele
Level 107
God Stats
2W - 4L
1,332 SR
Queue Stats
160W - 150L
1,467 Elo+
Party 1
Team Averages
Level 58
1,466 SR
1,405 Elo+

VS

Team Averages
Level 54
1,518 SR
1,512 Elo+
Medusa
Medusa
MajiiKSkLizz
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Serqet
Serqet
PurPhil
Serqet
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,553 Elo+
Party 2
Hun Batz
Hun Batz
ToWeR_119
Hun Batz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ishtar
Ishtar
iluvenmetal
Ishtar
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 53L
1,513 Elo+
Solo
Tsukuyomi
Tsukuyomi
xPAINxTRAINx883
Tsukuyomi
Level 143
God Stats
4W - 15L
1,588 SR
Queue Stats
384W - 384L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
5 / 2 / 17
9,737
974
8,608
8,834
3,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
DanniInverse
Hachiman
15
3 / 4 / 17
8,783
878
9,643
8,163
3,601
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 3 / 16
9,559
956
12,783
7,927
2,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
13
3 / 4 / 13
7,949
795
4,582
11,406
9,183
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
12 / 1 / 14
10,549
1,055
15,620
12,173
7,246
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 7 / 5
8,065
807
7,165
11,668
5,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
PurPhil
Serqet
11
0 / 7 / 5
7,020
702
2,917
14,179
18,747
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
ToWeR_119
Hun Batz
13
2 / 7 / 6
7,658
766
7,939
11,803
5,606
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
16
4 / 3 / 4
8,334
833
12,031
9,175
5,039
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
xPAINxTRAINx883
Tsukuyomi
15
5 / 5 / 5
8,365
837
12,141
12,438
6,625
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
39
29
Kills
14
14
Deaths
29
77
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
2
17
6.75
W
Hachiman
DanniInverse
Hachiman
3
4
17
2.88
W
6
3
16
4.67
W
Cerberus
3
4
13
2.38
L
Medusa
3
7
5
0.79
L
Serqet
PurPhil
Serqet
0
7
5
0.36
W
12
1
14
19
L
Hun Batz
ToWeR_119
Hun Batz
2
7
6
0.71
L
Ishtar
4
3
4
2
L
Tsukuyomi
xPAINxTRAINx883
Tsukuyomi
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,236
Damage
42,193
48,503
Taken
59,263
26,945
Mitigated
41,594
19,022
Healing
6,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,608
3,645
1,328
2,898
8,834
3,982
1,426
0
8,708
0
24,283
W
Hachiman
DanniInverse
Hachiman
9,643
4,412
588
505
8,163
3,601
867
0
7,995
0
21,827
W
12,783
1,741
1,350
2,495
7,927
2,933
1,251
0
7,627
23,121
0
W
Cerberus
4,582
629
530
1,932
11,406
9,183
174
0
11,322
7,135
0
L
Medusa
7,165
3,138
65
903
11,668
5,577
0
4,232
7,376
0
14,591
L
Serqet
PurPhil
Serqet
2,917
1,123
159
336
14,179
18,747
0
3,856
10,189
0
5,047
W
15,620
6,015
704
6,692
12,173
7,246
1,082
0
11,963
0
20,665
L
Hun Batz
ToWeR_119
Hun Batz
7,939
1,622
60
197
11,803
5,606
28
2,342
9,239
0
15,824
L
Ishtar
12,031
6,618
553
1,893
9,175
5,039
0
2,728
6,292
0
24,948
L
Tsukuyomi
xPAINxTRAINx883
Tsukuyomi
12,141
2,136
361
2,389
12,438
6,625
0
4,207
8,003
0
19,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,577
Gold Earned
39,442
113
Minions Killed
92
0
Camps Cleared
0
921,709
Distance Traveled
836,483
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,737
974
31
3
0
194,876
0
W
Hachiman
8,783
878
22
2
0
155,227
0
W
Janus
9,559
956
28
3
0
192,381
0
W
Cerberus
7,949
795
10
1
0
154,552
0
L
Medusa
8,065
807
10
1
0
168,151
0
L
Serqet
7,020
702
9
1
0
154,689
2
W
Pele
10,549
1,055
22
2
0
224,673
0
L
Hun Batz
7,658
766
15
2
0
170,611
0
L
Ishtar
8,334
833
41
4
0
154,095
1
L
Tsukuyomi
8,365
837
17
2
0
188,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role