Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
 
Poseidon
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Akdara
Fenrir
Level 121
God Stats
0W - 2L
1,035 SR
Queue Stats
90W - 92L
1,474 Elo+
Party 1
Rama
Rama
sorlariq
Rama
Level 84
God Stats
3W - 5L
1,487 SR
Queue Stats
277W - 267L
1,506 Elo+
Party 3
Team Averages
Level 102
1,404 SR
1,496 Elo+

VS

Team Averages
Level 84
1,654 SR
1,495 Elo+
King Arthur
King Arthur
MicahA1
King Arthur
Level 42
God Stats
2W - 0L
1,762 SR
Queue Stats
37W - 52L
1,398 Elo+
Solo
Cernunnos
Cernunnos
PrimordialLight1
Cernunnos
Level 89
God Stats
4W - 2L
1,813 SR
Queue Stats
96W - 86L
1,517 Elo+
Party 2
Fafnir
Fafnir
Sovereign96x
Fafnir
Level 124
God Stats
4W - 0L
1,799 SR
Queue Stats
134W - 130L
1,528 Elo+
Party 2
Ne Zha
Ne Zha
iTz_DangersuM
Ne Zha
Level 104
God Stats
5W - 8L
1,190 SR
Queue Stats
477W - 487L
1,469 Elo+
Solo
Baron Samedi
Baron Samedi
rileyreid4
Baron Samedi
Level 61
God Stats
3W - 0L
1,707 SR
Queue Stats
25W - 28L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
2 / 1 / 1
8,783
586
9,194
13,406
10,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Poseidon
 
Poseidon
12
1 / 3 / 0
7,449
497
8,153
9,788
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
 
Atlas
10
0 / 3 / 3
6,832
455
7,530
11,762
8,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Akdara
Fenrir
12
1 / 3 / 2
7,228
482
6,217
14,006
5,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
13
3 / 3 / 0
8,078
539
6,478
10,554
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MicahA1
King Arthur
12
0 / 2 / 2
6,753
450
5,721
13,237
9,888
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cernunnos
13
2 / 3 / 2
7,646
510
5,944
9,919
3,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
11
0 / 0 / 10
7,788
519
7,801
15,365
13,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
7 / 1 / 2
8,400
560
9,219
11,727
4,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
rileyreid4
Baron Samedi
13
4 / 1 / 2
7,510
501
10,159
11,775
5,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
7
Kills
13
13
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
1
1
2.5
L
Poseidon
 
Poseidon
1
3
0
0.33
L
Atlas
 
Atlas
0
3
3
0.5
L
Fenrir
Akdara
Fenrir
1
3
2
0.67
W
King Arthur
MicahA1
King Arthur
0
2
2
0.5
W
Cernunnos
2
3
2
1
W
Fafnir
0
0
10
5
W
7
1
2
8
W
Baron Samedi
rileyreid4
Baron Samedi
4
1
2
5
L
Rama
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,572
Damage
38,844
59,516
Taken
62,023
32,468
Mitigated
37,659
16,756
Healing
22,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
9,194
2,877
0
3,282
13,406
10,191
0
1,328
12,078
61,058
0
L
Poseidon
 
Poseidon
8,153
2,218
0
1,814
9,788
3,540
0
6,876
2,912
54,469
0
L
Atlas
 
Atlas
7,530
4,043
0
1,564
11,762
8,748
0
4,466
7,296
27,839
0
L
Fenrir
Akdara
Fenrir
6,217
946
0
6,472
14,006
5,937
0
3,997
10,009
0
41,243
W
King Arthur
MicahA1
King Arthur
5,721
661
0
2,450
13,237
9,888
0
6,391
6,318
0
40,426
W
Cernunnos
5,944
2,971
0
3,049
9,919
3,456
1,392
1,475
8,444
0
58,731
W
Fafnir
7,801
2,453
2,993
5,423
15,365
13,970
0
6,731
8,576
26,814
0
W
9,219
2,528
0
3,321
11,727
4,687
0
2,870
8,717
25
66,068
W
Baron Samedi
rileyreid4
Baron Samedi
10,159
1,141
1,147
3,908
11,775
5,658
0
6,644
5,091
56,491
0
L
Rama
6,478
5,218
0
3,624
10,554
4,052
796
1,318
9,236
0
62,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,370
Gold Earned
38,097
476
Minions Killed
380
0
Camps Cleared
0
1,348,622
Distance Traveled
1,436,261
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,783
586
138
9
0
292,839
7
L
Poseidon
7,449
497
114
8
0
253,895
0
L
Atlas
6,832
455
31
2
0
258,309
2
L
Fenrir
7,228
482
67
4
0
293,919
3
W
King Arthur
6,753
450
71
5
0
290,912
0
W
Cernunnos
7,646
510
98
7
0
258,749
4
W
Fafnir
7,788
519
30
2
0
286,718
2
W
Ne Zha
8,400
560
98
7
0
322,090
2
W
Baron Samedi
7,510
501
83
6
0
277,792
4
L
Rama
8,078
539
126
8
0
249,660
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role