Player Matchup

Cupid
Cupid
Bezhlavakule
Cupid
Level 119
God Stats
1W - 0L
1,485 SR
Queue Stats
29W - 50L
1,331 Elo+
Solo
Sun Wukong
Sun Wukong
Chelmo
Sun Wukong
Level 120
God Stats
1W - 1L
1,503 SR
Queue Stats
41W - 43L
1,387 Elo+
Party 1
Danzaburou
Danzaburou
GodGolube
Danzaburou
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 84L
1,491 Elo+
Solo
Hera
Hera
L1nc0ln
Hera
Level 155
God Stats
1W - 1L
1,398 SR
Queue Stats
44W - 39L
1,500 Elo+
Party 1
Artemis
Artemis
Uzumakichan
Artemis
Level 121
God Stats
1W - 0L
1,217 SR
Queue Stats
3W - 1L
1,440 Elo+
Party 1
Team Averages
Level 116
1,420 SR
1,430 Elo+

VS

Team Averages
Level 69
1,529 SR
1,479 Elo+
Rama
Rama
DocPain3
Rama
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 56L
1,517 Elo+
Party 2
Baron Samedi
Baron Samedi
EndVezz
Baron Samedi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 3
Geb
Geb
JimmyJiggerman
Geb
Level 85
God Stats
0W - 1L
1,663 SR
Queue Stats
3W - 3L
1,534 Elo+
Party 2
Chiron
Chiron
WingofEscaflown
Chiron
Level 139
God Stats
0W - 1L
1,483 SR
Queue Stats
32W - 31L
1,497 Elo+
Party 2
Agni
Agni
barrock-61
Agni
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,346 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 16
11,031
689
11,496
13,283
7,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Chelmo
Sun Wukong
20
8 / 6 / 16
12,164
760
13,676
25,249
24,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Danzaburou
GodGolube
Danzaburou
20
6 / 5 / 17
12,799
800
12,410
17,070
9,221
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hera
L1nc0ln
Hera
18
4 / 5 / 16
12,056
754
14,809
14,569
7,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
Uzumakichan
Artemis
20
14 / 5 / 13
13,340
834
34,360
17,438
9,068
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
0 / 8 / 10
9,593
600
14,011
17,754
7,481
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
EndVezz
Baron Samedi
16
4 / 9 / 6
10,568
661
12,172
17,727
10,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
2 / 5 / 15
11,551
722
9,435
22,613
24,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
15 / 3 / 7
14,202
888
23,006
18,672
9,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

18
3 / 9 / 10
11,236
702
13,625
18,180
7,186
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
72
34
Kills
24
24
Deaths
34
78
Assists
48
Player
Kills
Deaths
Assists
KDA
W
2
3
16
3.33
W
Sun Wukong
Chelmo
Sun Wukong
8
6
16
2.67
L
Rama
0
8
10
0.63
L
Baron Samedi
EndVezz
Baron Samedi
4
9
6
0.78
W
Danzaburou
GodGolube
Danzaburou
6
5
17
2.9
L
2
5
15
1.9
W
Hera
L1nc0ln
Hera
4
5
16
2.4
W
Artemis
Uzumakichan
Artemis
14
5
13
4.1
L
15
3
7
6.17
L
3
9
10
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,751
Damage
72,249
87,609
Taken
94,946
56,914
Mitigated
59,802
31,779
Healing
28,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,496
3,239
7,985
3,579
13,283
7,300
2,597
4,903
8,380
0
37,215
W
Sun Wukong
Chelmo
Sun Wukong
13,676
2,043
2,700
6,599
25,249
24,228
1,025
7,191
18,058
0
25,957
L
Rama
14,011
6,469
1,061
2,085
17,754
7,481
695
3,266
14,488
0
25,336
L
Baron Samedi
EndVezz
Baron Samedi
12,172
44
2,369
2,257
17,727
10,574
342
3,077
14,650
20,423
0
W
Danzaburou
GodGolube
Danzaburou
12,410
4,682
2,679
3,665
17,070
9,221
2,127
7,912
9,158
0
30,490
L
9,435
430
841
2,887
22,613
24,761
82
2,706
19,907
20,957
0
W
Hera
L1nc0ln
Hera
14,809
1,840
0
750
14,569
7,097
864
6,106
8,463
33,933
0
W
Artemis
Uzumakichan
Artemis
34,360
11,328
1,218
2,604
17,438
9,068
3,203
9,120
8,318
0
47,772
L
23,006
7,865
5,585
8,953
18,672
9,800
1,644
3,379
15,184
0
63,185
L
13,625
644
935
1,863
18,180
7,186
115
2,346
15,834
29,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,390
Gold Earned
57,150
169
Minions Killed
169
0
Camps Cleared
0
1,368,927
Distance Traveled
1,326,160
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,031
689
53
3
0
268,265
0
W
Sun Wukong
12,164
760
20
1
0
313,940
0
L
Rama
9,593
600
31
2
0
229,979
0
L
Baron Samedi
10,568
661
27
2
0
225,786
0
W
Danzaburou
12,799
800
43
3
0
252,097
0
L
Geb
11,551
722
9
1
0
314,780
0
W
Hera
12,056
754
35
2
0
259,390
0
W
Artemis
13,340
834
18
1
0
275,235
0
L
Chiron
14,202
888
73
5
0
311,051
2
L
Agni
11,236
702
29
2
0
244,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role