Player Matchup

Horus
Horus
 
Horus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
ARTHUR A101
Sol
Level 142
God Stats
9W - 6L
1,496 SR
Queue Stats
702W - 697L
1,533 Elo+
Solo
Awilix
Awilix
OrcBerserker015
Awilix
Level 114
God Stats
10W - 5L
1,619 SR
Queue Stats
100W - 109L
1,514 Elo+
Solo
Loki
Loki
doislitros
Loki
Level 104
God Stats
1W - 0L
1,503 SR
Queue Stats
1W - 2L
1,317 Elo+
Solo
Sylvanus
Sylvanus
frezayno
Sylvanus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 9L
1,645 Elo+
Party 2
Team Averages
Level 124
1,524 SR
1,502 Elo+

VS

Team Averages
Level 149
1,494 SR
1,491 Elo+
Mulan
Mulan
 
Mulan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
NeHaNXD
Hera
Level 125
God Stats
2W - 5L
1,300 SR
Queue Stats
119W - 150L
1,422 Elo+
Party 1
Medusa
Medusa
OpponentBR
Medusa
Level 160
God Stats
2W - 1L
1,805 SR
Queue Stats
80W - 73L
1,512 Elo+
Party 1
Anubis
Anubis
Pink Diamondbr
Anubis
Level 158
God Stats
1W - 1L
1,367 SR
Queue Stats
188W - 173L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
0 / 0 / 2
3,400
680
1,585
2,383
1,270
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
1 / 0 / 1
4,153
831
2,701
1,314
340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
3 / 0 / 1
4,192
838
2,443
3,285
865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
1 / 1 / 0
3,475
695
606
2,672
656
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
frezayno
Sylvanus
6
2 / 0 / 0
3,817
763
2,053
1,401
694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
5
0 / 1 / 0
3,100
620
475
4,091
1,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
 
Bakasura
4
0 / 1 / 0
3,058
612
479
4,473
1,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hera
NeHaNXD
Hera
3
0 / 2 / 0
2,768
554
352
1,772
605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
OpponentBR
Medusa
5
0 / 1 / 0
3,020
604
1,290
2,449
617
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 2 / 0
3,756
751
897
3,222
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
7
Kills
1
1
Deaths
7
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
2
1
L
Mulan
 
Mulan
0
1
0
0
L
Bakasura
 
Bakasura
0
1
0
0
W
1
0
1
1.5
L
Hera
NeHaNXD
Hera
0
2
0
0
L
Medusa
OpponentBR
Medusa
0
1
0
0
W
3
0
1
3.5
L
1
2
0
0.5
W
1
1
0
1
W
Sylvanus
frezayno
Sylvanus
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,388
Damage
3,493
11,055
Taken
16,007
3,825
Mitigated
5,359
4,641
Healing
4,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,585
1,028
180
918
2,383
1,270
0
0
2,383
0
5,495
L
Mulan
 
Mulan
475
0
0
1,567
4,091
1,629
0
1,398
2,693
0
6,673
L
Bakasura
 
Bakasura
479
404
0
1,189
4,473
1,433
0
889
3,584
0
11,215
W
2,701
1,857
0
968
1,314
340
1,680
315
959
20,426
0
L
Hera
NeHaNXD
Hera
352
101
0
250
1,772
605
0
1,212
560
5,517
0
L
Medusa
OpponentBR
Medusa
1,290
627
0
360
2,449
617
0
765
1,684
0
16,823
W
2,443
965
0
1,402
3,285
865
0
37
3,213
0
15,240
L
897
249
0
1,147
3,222
1,075
49
0
3,222
17,319
0
W
606
189
0
417
2,672
656
0
897
1,775
0
12,339
W
Sylvanus
frezayno
Sylvanus
2,053
1,090
260
496
1,401
694
0
0
1,401
16,432
6,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,037
Gold Earned
15,702
155
Minions Killed
121
0
Camps Cleared
0
515,154
Distance Traveled
438,160
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,400
680
7
1
0
110,910
1
L
Mulan
3,100
620
10
2
0
102,844
1
L
Bakasura
3,058
612
37
7
0
123,755
1
W
Sol
4,153
831
43
9
0
83,867
0
L
Hera
2,768
554
11
2
0
49,143
0
L
Medusa
3,020
604
29
6
0
81,270
2
W
Awilix
4,192
838
35
7
0
118,333
1
L
Anubis
3,756
751
34
7
0
81,148
0
W
Loki
3,475
695
24
5
0
105,305
0
W
Sylvanus
3,817
763
46
9
0
96,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role